TOAW 3.2 Beta Available

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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JAMiAM
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: shunwick

Now he tells me! Actually, I did a check and found that it left a whole bunch of stuff behind. Backed up what I wanted to save, wiped the hard disk clean, reinstalled the base release and then reinstalled the re-downloaded patch.

Well...I hope you didn't really go through the trouble of wiping your "hard disk" clean. Simply wiping your "The Operational Art of War III" folder from your Matrix Games directory would have sufficed...[;)]

Anyway...glad it's working for you now. I'm not sure on the 2nd unit to last unit in previous unit cycling. To be honest, I don't use the next/previous unit keys very often. I'm the kind of guy that will (try to) look through every unit on the map...several times over...every set of attacks...trying to micromanage some trivial advantage.[X(]
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shunwick
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RE: TOAW 3.2 Beta Available

Post by shunwick »

James,

I don't use the next/previous units buttons much either. However, with the current focus on the behaviour of those buttons I was just playing around.

Oh, and no not the whole hard disk. Just the bit with TOAW installed. I never thought the day would come when I would uninstall TOAW. It was almost sad.

Best wishes,
I love the smell of TOAW in the morning...
JAMiAM
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: shunwick
I never thought the day would come when I would uninstall TOAW. It was almost sad.
Tell me about it. I was the same way. Then I took this job. Now, for every patch, I end up wiping and reinstalling two or three times apiece on two different machines. The things we do for money...[:(]
secadegas
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RE: TOAW 3.2 Beta Available

Post by secadegas »

ORIGINAL: Jamiam
Okay, thanks for the feedback. Incidentally, what desktop resolution are you using? I use a 1680x1050 resolution so my map area is rather large. With fairly tightly grouped formations, the map jump is rather minimal for me. I do, however, have a high tolerance for motion. I understand that for a smaller resolution, and more spread out formations, where the map jumps would be proportionally larger, they might very well be more irritating. Especially if one has a high susceptability for motion-sickness.

I use 2 resolutions, the smallest beeing 1280x1024, so i don't think that's the problem.

The problem is this new feature doesn't make much sense...

- The selected unit, if you can't find it (!?), can be centered if you click it on the unit panel. So you always had that funtion( if you really need it...). This new centering of the unit by default when using the next button is completely redundant.

- In certain ocasions the new jumping map turns the micromanagement impossible. How many times you need to have a "steady" map to get a "group picture" of some units (i.e. broken down units). If you have a big map and few units the new feature is a really PITA.

I have more than 5 years of intensive experience with this game. Intensive means playing almost every day. Most of the upgrading done by this team was really appreciated. Some new features i just don't use because i don't need/like them (the supporting range of the units on the previous patch, this "new" huge map, etc) but they don't interfere with me.

However this "unit centering" is really killing my enjoying with this game.
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ralphtricky
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RE: TOAW 3.2 Beta Available

Post by ralphtricky »

ORIGINAL: Sekadegas
ORIGINAL: Jamiam
Okay, thanks for the feedback. Incidentally, what desktop resolution are you using? I use a 1680x1050 resolution so my map area is rather large. With fairly tightly grouped formations, the map jump is rather minimal for me. I do, however, have a high tolerance for motion. I understand that for a smaller resolution, and more spread out formations, where the map jumps would be proportionally larger, they might very well be more irritating. Especially if one has a high susceptability for motion-sickness.

I use 2 resolutions, the smallest beeing 1280x1024, so i don't think that's the problem.

The problem is this new feature doesn't make much sense...

- The selected unit, if you can't find it (!?), can be centered if you click it on the unit panel. So you always had that funtion( if you really need it...). This new centering of the unit by default when using the next button is completely redundant.

- In certain ocasions the new jumping map turns the micromanagement impossible. How many times you need to have a "steady" map to get a "group picture" of some units (i.e. broken down units). If you have a big map and few units the new feature is a really PITA.

I have more than 5 years of intensive experience with this game. Intensive means playing almost every day. Most of the upgrading done by this team was really appreciated. Some new features i just don't use because i don't need/like them (the supporting range of the units on the previous patch, this "new" huge map, etc) but they don't interfere with me.

However this "unit centering" is really killing my enjoying with this game.
It'll be an option in 3.3.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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ralphtricky
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RE: TOAW 3.2 Beta Available

Post by ralphtricky »

ORIGINAL: JAMiAM

ORIGINAL: Telumar

ORIGINAL: Curtis Lemay




Well, select the tile you're going to edit before you zoom.

No - doesn't work. Here is how it looks:
I think you misunderstood Bob's reply. If I'm not mistaken, he meant to select the tile before you zoom, so that it is active for painting. He did not mean that it would prevent the zoom down of the tiles in the pane. We know that it is an issue with the tile selection pane zooming down, when the map screen is zooned down in the editor. I believe that what Bob was suggesting was the work around for the behavior. If I've put the wrong words in his mouth, I'm sure he'll correct me shortly...
The problem is that TOAW expect only 1 set of tiles to be loaded. Allowing zooming in the editor seemed a nice feature, even if it wasn't fully functional as far as that panel went.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
secadegas
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RE: TOAW 3.2 Beta Available

Post by secadegas »

ORIGINAL: ralphtrick

ORIGINAL: Sekadegas
ORIGINAL: Jamiam
Okay, thanks for the feedback. Incidentally, what desktop resolution are you using? I use a 1680x1050 resolution so my map area is rather large. With fairly tightly grouped formations, the map jump is rather minimal for me. I do, however, have a high tolerance for motion. I understand that for a smaller resolution, and more spread out formations, where the map jumps would be proportionally larger, they might very well be more irritating. Especially if one has a high susceptability for motion-sickness.

I use 2 resolutions, the smallest beeing 1280x1024, so i don't think that's the problem.

The problem is this new feature doesn't make much sense...

- The selected unit, if you can't find it (!?), can be centered if you click it on the unit panel. So you always had that funtion( if you really need it...). This new centering of the unit by default when using the next button is completely redundant.

- In certain ocasions the new jumping map turns the micromanagement impossible. How many times you need to have a "steady" map to get a "group picture" of some units (i.e. broken down units). If you have a big map and few units the new feature is a really PITA.

I have more than 5 years of intensive experience with this game. Intensive means playing almost every day. Most of the upgrading done by this team was really appreciated. Some new features i just don't use because i don't need/like them (the supporting range of the units on the previous patch, this "new" huge map, etc) but they don't interfere with me.

However this "unit centering" is really killing my enjoying with this game.
It'll be an option in 3.3.

Thanks for your attention
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freeboy
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RE: TOAW 3.2 Beta Available

Post by freeboy »

ok, this is again an issue with beta non public releases.. my fite oponent updated, but I cannopt dl from Matrix ftp server even with a dl service, so can we play on with two different versions . I think not but wanted to ask
"Tanks forward"
JAMiAM
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: freeboy

ok, this is again an issue with beta non public releases.. my fite oponent updated, but I cannopt dl from Matrix ftp server even with a dl service, so can we play on with two different versions . I think not but wanted to ask
No. Sorry. The public release should be within one to two weeks, so consider this an enforced "vacation". On that particular game, at least.

What's the problem you're having with downloading from the members section?
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freeboy
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RE: TOAW 3.2 Beta Available

Post by freeboy »

the last two year, from ie it will time out, from a dl manager it gives some odd msg... so I cannot truly answer your ?, and two years ago when this started happening the support folks blamed my system, may be for all I know.. running xp home, then it was xp pro, Zone alarm, I disable that and still bupkiss and run Macafee using Qwest with msn.. very soon I will change ove rto comcast server, that may help if it is network issue, if MAcaffee issue I would think it is a layered issue where I have some setting off.. but no one knows! thanks again..
"Tanks forward"
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cantona2
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RE: TOAW 3.2 Beta Available

Post by cantona2 »

another question, where have the SS letters gone. im getting II instead?
 
how do i revert to the original font i dnt like this new one :(
1966 was a great year for English Football...Eric was born

JAMiAM
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: cantona2

another question, where have the SS letters gone. im getting II instead?

how do i revert to the original font i dnt like this new one :(
Sorry Jonathan, it should not have been enabled by default. In your main TOAW III directory, open your "Opart 3 Fonts.ini" file using Notepad. There are four lines that say "windowsFont=Y". Change the "Y" to an "N" on each of the lines, then save the file. Then you will be using the TOAW III bitmapped text, instead of the Windows Fonts.
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cantona2
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RE: TOAW 3.2 Beta Available

Post by cantona2 »

Many thanks Jamiam
1966 was a great year for English Football...Eric was born

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Jeff Norton
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RE: TOAW 3.2 Beta Available

Post by Jeff Norton »

So, how is it going for the *offical* release?
-Jeff
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cantona2
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RE: TOAW 3.2 Beta Available

Post by cantona2 »

Nice one on the Weserubung for TOAW III [&o]
1966 was a great year for English Football...Eric was born

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Jeff Norton
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RE: TOAW 3.2 Beta Available

Post by Jeff Norton »

** cricket churp **

Nothing new to report?
-Jeff
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freeboy
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RE: TOAW 3.2 Beta Available

Post by freeboy »

is the 3.2 berta the beta for patch 4.0?
"Tanks forward"
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Boonierat
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RE: TOAW 3.2 Beta Available

Post by Boonierat »

What's the status on the official release of patch 3.2 guys? I didn't bother installing the beta thinking the official one would follow quickly but it seems a bit delayed. I'm eager to playtest Volume 4 of Vietnam Combat Operations with the new patch before releasing it. [8D]
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JAMiAM
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: Boonierat

What's the status on the official release of patch 3.2 guys? I didn't bother installing the beta thinking the official one would follow quickly but it seems a bit delayed. I'm eager to playtest Volume 4 of Vietnam Combat Operations with the new patch before releasing it. [8D]
It's essentially done. The last build by Matrix had a problem with the Game Menu shortcut yielding a runtime error. Quick Start worked okay, but the Game Menu was hosed. They're looking into why it happened.
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Boonierat
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RE: TOAW 3.2 Beta Available

Post by Boonierat »

Cheers mate
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