New terrain mod, work in progress...

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cbelva
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RE: New terrain mod, work in progress...

Post by cbelva »

Hey Nick,
 
I read your comment on the bug thread. I am curious as to why you were getting that bug. In substituting sprikes I had no problems. It was trying to add additional sprikes that I was getting the bug. Are you adding new terrain sprites with your mod? I am working on a new scenario and the bug has ground me to a halt. Hopefully we will get the 1.02 beta tomorrow. Looking forward to your mod.
Charles Belva
On Target Simulations LLC
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Hey Cbelva, I have no problems for creating new landscape with new sprite, but, if i want to add additional sprite in same "tileset" i have the bug.....for example, if i want to add some additional sprite in a urban tileset, the first sprite work fine, but, for all the other sprites, i have the bug.....
I am also blocked in my work....Yes, i hope this patch will Solve the problem....
 
Nick
kram
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RE: New terrain mod, work in progress...

Post by kram »

Hi Nick69, a really awesome work, I'm curious to see how you will model heavy forest vs. light forest and swamp.
Hope your mod will be posted soon and many thanks for it[&o][&o][&o].
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Ok, a new screenshot, with, light forest, marsh, and some city graphic, but i am not very happy with them...Perhaps replaced by topographics symbols ?..... To follow

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Vic
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RE: New terrain mod, work in progress...

Post by Vic »

@nick,
 
looks great. amazing job. i should check the forums first for graphical artists for next game.
 
for the towns i would make them stand out more color wise and if possible let them also influence the edges of neighbouring hexes so they are better visible if units are on top.
 
kind regards,
vic
 
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Tanks for your advice, Vic, I am not a really a professional graphic designer, I am rather specializing in tabletop wargames ....
I also planned to redo the entire user interface .... in the near future ...
For the city and town, i thought somewhat darker Sprite ...
Sorry for my english, i am french....
Nick
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Vic, i have some trouble with the urban sprites...can you give me some advice ?
why two sprites for each urban type ? (urban01.png, urban01a.png)
How it work ?
Nick
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Vic
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RE: New terrain mod, work in progress...

Post by Vic »

ORIGINAL: Nick69

Vic, i have some trouble with the urban sprites...can you give me some advice ?
why two sprites for each urban type ? (urban01.png, urban01a.png)
How it work ?

well you can have two sprites for any landscape sprite. One which is drawn before any neighbouring hex influences are painted on the hex, and one which is drawn after. If you do a top down look i think it would be smart to have a fully transparent graphic as the second sprite for towns.

If you have any more questions feel free to ask.

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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

tanks Vic, I certainly have a lot of questions to ask ....
In fact, a lot of my graphics come from a game project that I had going on, but abandoned for lack of time ....
Nick
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Vic, another question...Is it possible that the sea override the rivers hexsides ? for good transition....
Nick
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Vic
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RE: New terrain mod, work in progress...

Post by Vic »

no the rivers are always drawn last.

but if you make sure the land always goes to the corners of the hex then the rivers will fit right?

kind regards,
vic

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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

ORIGINAL: Vic

no the rivers are always drawn last.

but if you make sure the land always goes to the corners of the hex then the rivers will fit right?

kind regards,
vic

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Yes, tanks Vic, and i want to make the rivers the same color as the sea...
Soon a new screenshot with roads, towns and city
Nick
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

New screenshot...with all terrain ok...Road, rivers, streams, bridge, town, city...on map....
Soon the release...[:)]


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Pocus
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RE: New terrain mod, work in progress...

Post by Pocus »

Groovy!
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RE: New terrain mod, work in progress...

Post by Arditi »

  Wow!  Lookin' great!
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RE: New terrain mod, work in progress...

Post by EricSilver_MatrixForum »

Can't wait for the release, Nick!!, great job, m8!!

;)
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Hentzau
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RE: New terrain mod, work in progress...

Post by Hentzau »

Looks excellent! [:D]
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Last screenshot for this mod, european theatre, all graphic done, now, I can schedule the terrain effects and make a new masterfile...[:)]
Soon, two new mod, one for desert theatre, one for asian theatre...[:)]

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RE: New terrain mod, work in progress...

Post by Barthheart »

Awesome!!!![&o]
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RE: New terrain mod, work in progress...

Post by PDiFolco »

Nick,
Very nice job, but why do you want to make a masterfile ?? What we need is a zipped file with all the png to replace all those in graphics/default/plain, lightforest etc... dirs !

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