When would you use the infantery gun?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Willburn
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RE: When would you use the infantery gun?

Post by Willburn »

Reviving this thread from the dead as I am playing again. I found a use for the infantery gun, its 100 x 2 attacks and 50% bonus vs urban is very good when you counter in the bonus from experience and staff. Usually around 50% or more. you will have attacks around 300 points that will score a lot of infantery hits. (300 attack vs 100 will score 2/3 of the time a hit just based on your own throw and not only on the opponents hit point throw also)On the other hand if you use the armored car it would be reduced for attacking the urban city and then bonus will be very low for staff and experience since the base attack is much lower. (32.5*50=48.7 ) Still if its open landscape or it is not a city you are attacking i will use the armored car instead because of all the other bonuses.
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Twotribes
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RE: When would you use the infantery gun?

Post by Twotribes »

Standard Infantry unit for me....

2 Armored cars
35 Rifle
5 Machineguns
5 Mortars
5 Bazooka
2 Anti tank guns
1 Infantry Gun
4 Halftracks ( or 8 horses)

Standard Armor unit.....

4 Armored cars
2 Light Tanks
2 Medium Tanks
20 scouts ( with 4 AC you can use rifle here if you have no scouts)
5 Machineguns
5 Mortars
5 Bazooka
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82ndtrooper
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RE: When would you use the infantery gun?

Post by 82ndtrooper »

armored cars are ok early in the game but once the enemies infantry starts teching up you better make a lot of armored cars because they will die fast. AC's are a nice unit for scouting though.

Infantry guns on the other hand allmost never die.  They are rear support for infantry so basically you use your infantry as meat shields for the IG's and just keep reinforcing the infantry.  They do a very good job of making your infantry units much stronger just like mortars, ( I feel motars are the best unit in the game)

if you make a infantry unit with say 40 infantry 2 IG's and 6 horses you will find this to be a very mobile and sturdy unit in all terrian whether on offense or defense. 
as this unit fights the IG's will keep gaining xp and you tech them up along with your infantry and by the time they both are tech 3 they will laugh at armored cars. IG's also are semi decent anti tank guns in a pinch when on defense.

My favorite infantry unit is 40 infantry and 10 mortar either on foot or horse mounted.  The mortars work the same as the IG's and are more mobile. they also allmost never die.

just keep some infantry in your HQ so that you can keep these units reinforced.

for mechanised Infantry to assult towns and fortifacations I use infantry, IG's, AT's and mortars carried in halftracks. Halftracks scout as well as AC's.

one reason I prefer mortars is because if my transport for the IG's get killed than the unit becomes crippled mobility wise and is pretty useless until you replace the transport.

I primaraly use AC's in my armored units for the scouting bonus.
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Joshuatree
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RE: When would you use the infantery gun?

Post by Joshuatree »

So that's 75 points for an Inf unit, and 95 points for an Armor unit... so tell me, how do you attack from multiple hexes without the crowding penalty? The max amount of attack points without a penalty from one hex is 100. But then you won't get a bonus. The max amount of attack points from two hexes is still 100, with a... hm, 10%... 25% bonus, up to 50% bonus if one is attacking from two opposite hexes. Those two units you described total up to 170. Or is it a different version of AT you play?
I sort of do use the same unit composition you describe, but never go over 50 points for an unit, therefore making it possible to attack from six hexes without a crowding penalty.
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Twotribes
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RE: When would you use the infantery gun?

Post by Twotribes »

2 hexes is 150 not 100 I believe. My standard Hqs supported force is 3 Infantry units, 2 Armored units, and an artillery unit. The Hqs only needs 120 staff ( more if you put in replacements for losses at the Hqs.)
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Joshuatree
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RE: When would you use the infantery gun?

Post by Joshuatree »

Hm, just picked up the manual, page 56, about crowding and penalty. Attacking from one or two hexes can be done with 100 stack points, three hexes is 150, four hexes is 200 and so on till six hexes is 300 stack points with the max. amount of bonus (if from the same HQ). Then again, you might be playing a different version. 
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Twotribes
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RE: When would you use the infantery gun?

Post by Twotribes »

We all love a smart ass. Go ahead keep up the good work.
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RE: When would you use the infantery gun?

Post by Jeffrey H. »

I've been skipping AC's and heading straight into light tanks. Seems to work pretty good, especially if I have to pay for the first level research techs.
Just make sure to add 5 squishies per LT for the scouting bonus. Any type of squishy will do, Rifles, Mortars, Scouts...etc.
 
 
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