A Beginners Guide To Random Maps... By A Beginner!!

Post descriptions of your brilliant victories and bitter defeats here.

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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

TURN 9 -

This turn i suffered from anti-supply, the red circles indicate that i am losing supply through not controlling the sea lanes.

I have produced new divisions on the southern continent and hope to lonk up my two seperate forces here, then when strong enough i hope to push against the British.

Also i am now ready to attack the British division on my shore. Attacking with 4 divisions from 4 seperate hexes gives me a 100 % bonus, this along with the fact that my divisions now have more offensive punch with the mortars, l;eaves me pretty confident i can force the surrender or annihilate this unit.



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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

I was right to be confident. The British division takes losses and has nowhere to retreat and is therefore destroyed.

The screenshot below shows the outcome of the battle. A lot of my troops are yellow, which i think means they managed to break through the enemy lines. This would make sense as the mortars are the only units still white , and you would expect these to be firing from range.



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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

I have just finished off one threat, when along comes another. It seems my northern neighbours were also eying up the small islands of my north west coast. I should be able to contain and destroy this force unless the enemy sends additional divisions. It looks as if the CSA and the USA will soon be at each other...


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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


To counter these invasions i have decided to research destroyers, which is i think the cheapest naval unit, i intend to make several squadrons of these as coastal defence for my newly acquired terretories.

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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

Finally for this turn, i will show my production. I have switched the majority of my mainland production to political points and destroyers, while production on the 'outer' part of my nation will be to produce troops.

This summary also shows which of my towns are supplying which hq's.



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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


TURN 10 -

I think i will be able to destroy the USA division in the next turn as the ai has not sent any help for it. I have managed to setup strong defences on this island.



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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

This is scary. Firstly the British have landed another division, but this time its huge 119 rifle, 3 machine gun and 2 smg companies. The scary part is he has researched rifle II and SMG II, which means his troops will be more effective than mine and that the British are far in advance of me technolicallly.

Even more scary, the British naval unit contains a Cruiser mk II, when i havent even researched cruiser mk I yet !!!. I am now going to switch all home island production except for naval units and supplies to political points so i can invest in research. I need to beef up my navy and army and i need to have an airforce!!

Maybe i should have stuck to the normal ai level!!!



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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


TURN 11 -

I launched a squadron of 4 destroyers from my southern base on my home island to see if i could intercept any British units and to help stop my supplies being destroyed. I bumped into another British division in transit, with 15 cargo ships!!. Unfortunately i had only a few action points left so could not inflict much damage, sinking only 1 cargo ship

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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


Elswhere this turn, i attacked and destoyed the USA division which had landed a couple of turns ago, and i have researched cruiser to try and keep up in the naval arms race with the British -



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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

TURN 12 -

For the first tme, an enemy regime has launched an attack on one of my divisions, The USA attempting an amhibious landing. They are defeated, at great cost to them. I managed to attack and destroy 5 British cargo vessels this turn as well. So in all this went pretty well.

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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


On the last turn i spotted some British armoured cars. As i have no research into armour of any kind i have decided to research the bazooka to prop up my divisions as at the moment i am infantry only!



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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


I am starting to form a front on the southern island. I am wary of advancing to far due to spotting tose armoured cars, which will make mincemeat of my unprotected infantry divisions. So i pull back and aim to dig in along the main road between my two towns until i can add some hardware to these divisions.

Also of note, Since i launched my Destroyer squadron , the circles showing supply are now blue. This means i am now destroying enemy supply and have cotroll of the sea lanes.



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tweber
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by tweber »

Very interesting read so far.  I think you may have overreacted to the landings on your island.  Any army on an enemy shore without a port has a tough time with supply.  If you build some DB and protect your ports, any forces that land will soon be in trouble.  Also, I think you may have been faster on the land grab if you used paras and air transports.  With the standard unit set, ships move slowly (although this may be difficult based on your research settings).

dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


Thanks for your comments tweber.

As i said i am only a beginner myself and the idea is for you 'experienced guys' to point out where i am going wrong, then all us begginers learn from it!!

dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

TURN 13 -

A quiet turn, I attacked two british cargo convoys sinking 7 cargo ships, however the 3 divisions on board these vessles are unharmed and may get through. The only other thing of note is my research -

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I am hoping to produce enough of these to station in my front line cities and destroy enemy shipping and units that come close, then when i am ready use them to attack the british on their main island.
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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

TURN 14 -

I am assembling a fleet to controll the northern sea, however i have just bumped into this USA fleet of 6 Cruiser II's which is much more powerful than my scattered units. I think i need to combine my naval assets to take on this threat. It looks like i may be involved in my first major naval battles.

Elsewhere i sank another 3 Brithish cargo ships after they launched there divisions against my prepared positions on the south coast, resulting in the destruction of three British divisions with only minimal loss on my side.



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Also note the red circle with the number 69, this is the supply amount being destroyed by the presesence of this fleet.
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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


I have also researched fighters on this turn to protect my dive bomber squadrons -

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lomyrin
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by lomyrin »

Just bought the game and went through the tutorial.
 
Your AAR is so much better and gives a lot of insight into how things work. 
 
Great job!
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


thanks lomyrin!

hope you enjoy the game as much as i am. Its early days yet but i feel this may turn out to be a classic.
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


TURN 15 -

The US Navy sinks two of my cargo ships. I try and group my fleets to face them for a decisive battle. They seem to have an advantage in quality whilst i have the numbers.



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