AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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ChezDaJez
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RE: Admiral's Edition Air War Thread

Post by ChezDaJez »

ORIGINAL: treespider

I ass-u-me the Zero bonus is a thing of the past....


Hi, I'm Chez and I have helped with the aircraft data and play testing.

The Zero bonus is a thing of the past. Many of the bonuses and penalties for various aircraft have been removed. For example, the P-39 no longer has a penalty depending on altitude.

Aircraft now have seperate maneuverability ratings based on altitude bands. So aircraft that did not have superchargers or turbochargers are going to have their performance degraded as altitude goes up, especially above 20,000ft.

Chez
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Jim D Burns
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RE: Admiral's Edition Air War Thread

Post by Jim D Burns »

ORIGINAL: ChezDaJez
Aircraft now have seperate maneuverability ratings based on altitude bands. So aircraft that did not have superchargers or turbochargers are going to have their performance degraded as altitude goes up, especially above 20,000ft.

Hi Chez,

Do extreme maneuver rating differences still prevent planes from shooting back even though they are being shot at dozens of times?

Are there now ammo limits for air to air combats?

Jim

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ctangus
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RE: Admiral's Edition Air War Thread

Post by ctangus »

Is there anything additional done to limit torpedo availability for IJN level bombers? In a similar vein, anything done to limit USAAF 4E effectiveness on naval attack?
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Grotius
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RE: Admiral's Edition Air War Thread

Post by Grotius »

How wide are these "altitude bands"? And if you set Zero CAP to, say, 15,000 feet, will they all fly at that altitude, or will some of the "scrambling" Zeroes be at a lower altitude?
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Mike Solli

ORIGINAL: TheElf


ORIGINAL: Charbroiled
1. Are pilots transferable between units?

Not Specifically, but they are transferable between pools. Once in another pool they may be redrawn to other units.

Different pools?! [X(] Can you elaborate on that please?


There are several pools where named pilots may reside. They are:

1. The TrainED Pilot pool: These are green horns fresh out of flight school and ready for their first combat assignment.

2. The Reserve Pilot pool: These are pilots that have spent at least one day in an operational unit AND have been:

- Orphaned by some cataclysm (CV sinking, Destroyed air unit)
- Unit disbanded and pilots sent to reserve pool
- Rotated out automatically
- Selectively rotated by the player

3. The TrainING Pool: This is the equivalent of the current Pilot pool where new recruits are being trained at varying schools. They are represented as in "classes" each class is at a different stage of training and thus has differing current EXP level. YOU MAY DRAW PILOTS TO COMBAT UNITS FROM THIS POOL. But you can imagine what that means...

Edit: Pilots in the TrainING pool are not named until they finish training or are drawn into an operational unit.
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TheElf
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Grotius

How wide are these "altitude bands"? And if you set Zero CAP to, say, 15,000 feet, will they all fly at that altitude, or will some of the "scrambling" Zeroes be at a lower altitude?

I will say that there are 5 bands and they are divided into key levels.

0-10k', 10-15k, 15-20k', 20-30k', and 30k'+

yes some of the scrambles MAY not make it to altitude. Depends on a host of other logical variables.
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Mike Solli
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RE: Admiral's Edition Air War Thread

Post by Mike Solli »

ORIGINAL: TheElf
ORIGINAL: Mike Solli

ORIGINAL: TheElf


ORIGINAL: Charbroiled



Not Specifically, but they are transferable between pools. Once in another pool they may be redrawn to other units.

Different pools?! [X(] Can you elaborate on that please?


There are several pools where named pilots may reside. They are:

1. The TrainED Pilot pool: These are green horns fresh out of flight school and ready for their first combat assignment.

2. The Reserve Pilot pool: These are pilots that have spent at least one day in an operational unit AND have been:

- Orphaned by some cataclysm (CV sinking, Destroyed air unit)
- Unit disbanded and pilots sent to reserve pool
- Rotated out automatically
- Selectively rotated by the player

3. The TrainING Pool: This is the equivalent of the current Pilot pool where new recruits are being trained at varying schools. They are represented as in "classes" each class is at a different stage of training and thus has differing current EXP level. YOU MAY DRAW PILOTS TO COMBAT UNITS FROM THIS POOL. But you can imagine what that means...

Ahh, thanks. If we want to add a pilot, will we decide which pool he comes from? Also, it sounds like we'll only be able to pull pilots from the training pool when it is 0.

Hmm, taking it a bit further, will we actually choose which pilot comes from the reserve pool, or is it random from within the pool.

Will the training pool ever have a specific number of pilots showing, or is it always 0?

Thanks.
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TheElf
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: ctangus

Is there anything additional done to limit torpedo availability for IJN level bombers? In a similar vein, anything done to limit USAAF 4E effectiveness on naval attack?
Torpedo equipped planes require sufficient level of supply at a land base, otherwise they will use bombs at extended range.

Naval Attack by 4E bombers has been fairly ineffective from the start, but we did address it further in that units that want to "specialize" in Naval attack will have to train up their Low Naval Attack skill. See my post on pg.1 re: skill sets.
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RE: Admiral's Edition Air War Thread

Post by ChezDaJez »

ORIGINAL: Jim D Burns

ORIGINAL: ChezDaJez
Aircraft now have seperate maneuverability ratings based on altitude bands. So aircraft that did not have superchargers or turbochargers are going to have their performance degraded as altitude goes up, especially above 20,000ft.

Hi Chez,

Do extreme maneuver rating differences still prevent planes from shooting back even though they are being shot at dozens of times?

Are there now ammo limits for air to air combats?

Jim


I was mainly involved in researching and inputting Japanese Army and Navy aircraft data so cannot speak to the exact mechanics.

While there are no ammo limits per se, you will see aircraft departing combat due to low ammo during combat. Someone may be able to speak of the exact mechanic of how this is determined but a single aircraft won't be able to engage dozens of times.

Even the worst rated aircraft will have a percentage chance to get a shot at a superior aircraft. The greater the difference, the less the chance assuming all other factors are equal.

Chez

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
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TheElf
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Mike Solli
Ahh, thanks. If we want to add a pilot, will we decide which pool he comes from? Also, it sounds like we'll only be able to pull pilots from the training pool when it is 0.

When drawing pilots they will be randomly drawn from the pool you choose to the Air Unit. However the Reserve Pool will typically have veterans in it. If you want a rookie you draw him from the TrainED Pool.
Hmm, taking it a bit further, will we actually choose which pilot comes from the reserve pool, or is it random from within the pool.
Random.
Will the training pool ever have a specific number of pilots showing, or is it always 0?
You will be able to view the TrainING Pool. It will show several "classes" ordered lowest to highest AVG EXP and how many pilots are currently in it. When you draw from this pool you draw from the most senior class first.

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RE: Admiral's Edition Air War Thread

Post by Brady »

1) Can players slect ordance loads for aircraft or is handled the same as before, whear torp bombers had to cary torps on naval strikes?
 
2) Is the hard code still in place alowing Allied bombers to throw big bombs aganst ships, and not alow the Japanese the same consideration?
 
3) Does altitude efect planes that had no oxigen suply like the P-400 to operate over a specific height?
 
4) How is the relaitive servicabality of a plane determined, as noted elsewhear some planes will be harder to service than other's, some planes like the P-40 were noted as very hard to service, while the Zero was noted for being very reliable, is this represented? Also some weapons were notiriously unreliable, like the 20mm Hispanos onm the P-38's and heldivers, are thiese part of the reliabality isues?
 
  
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RE: Admiral's Edition Air War Thread

Post by Mike Solli »

ORIGINAL: TheElf
You will be able to view the training pool. It will show several "classes" ordered lowest to highest AVG EXP and how many pilots are currently in it. When you draw from this pool you draw from the most senior class first.

OMG. I'm in heaven. Taking this a bit further, are new classes added periodically? This expansion is getting better and better. [:D]
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RE: Admiral's Edition Air War Thread

Post by Brady »

Also:
 
 1) Do Japanese plane's have their search radars modeled, MAD gear is in game as well.
 
2) How if at all has night time aircombate been efected, do you still nead a frendly sub in a hex to triger a night naval atack?
 
3) Has the porely constructed Japanese piolet pool been redone with more an eye to historical acuracery?
 
   
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RE: Admiral's Edition Air War Thread

Post by TheElf »

A quick word on scope.

We had a lot of items we wanted to get in. However if we tried to do EVERYTHING we wanted to we'd NEVER finish. So from now on when I say "OTS" I am saying this was Outside The Scope of this project.
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RE: Admiral's Edition Air War Thread

Post by TheElf »


ORIGINAL: Brady
1) Can players slect ordance loads for aircraft or is handled the same as before, whear torp bombers had to cary torps on naval strikes?

Same as is ever was (SAIEW)
2) Is the hard code still in place alowing Allied bombers to throw big bombs aganst ships, and not alow the Japanese the same consideration?
(SAIEW)

3) Does altitude efect planes that had no oxigen suply like the P-400 to operate over a specific height?
It won't affect their MVR, but it WILL affect their Max Altitude[;)]
4) How is the relaitive servicabality of a plane determined, as noted elsewhear some planes will be harder to service than other's, some planes like the P-40 were noted as very hard to service, while the Zero was noted for being very reliable, is this represented? Also some weapons were notiriously unreliable, like the 20mm Hispanos onm the P-38's and heldivers, are thiese part of the reliabality isues?

Service Rating are determined by Number, type of engines, and documented reputations for reliability and ease of maintenance.

Radials are generally easier to maintain than inlines. 4E A/C have 4 engines to maintain etc...


[/quote]
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TheElf
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Mike Solli

ORIGINAL: TheElf
You will be able to view the training pool. It will show several "classes" ordered lowest to highest AVG EXP and how many pilots are currently in it. When you draw from this pool you draw from the most senior class first.

OMG. I'm in heaven. Taking this a bit further, are new classes added periodically? This expansion is getting better and better. [:D]

Yes they are. The classes are on a 12 month curriculum. When one graduates a new one takes it's place in "ground school".
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RE: Admiral's Edition Air War Thread

Post by Mike Solli »

ORIGINAL: TheElf

ORIGINAL: Mike Solli

ORIGINAL: TheElf
You will be able to view the training pool. It will show several "classes" ordered lowest to highest AVG EXP and how many pilots are currently in it. When you draw from this pool you draw from the most senior class first.

OMG. I'm in heaven. Taking this a bit further, are new classes added periodically? This expansion is getting better and better. [:D]

Yes they are. The classes are on a 12 month curriculum. When one graduates a new one takes it's place in "ground school".

So basically, there is a limit to the number of "pilots" you can remove from the training school, right? Also, can you throw out a couple of numbers as to the class sizes? Will the new classes increase in size as the war continues and the Japanese realize their pilot shortage?
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Mike Solli

ORIGINAL: TheElf

ORIGINAL: Mike Solli




OMG. I'm in heaven. Taking this a bit further, are new classes added periodically? This expansion is getting better and better. [:D]

Yes they are. The classes are on a 12 month curriculum. When one graduates a new one takes it's place in "ground school".

So basically, there is a limit to the number of "pilots" you can remove from the training school, right? Also, can you throw out a couple of numbers as to the class sizes? Will the new classes increase in size as the war continues and the Japanese realize their pilot shortage?

These are great questions, but we are still finalizing OoBs. Suffice it to say that they will be as close to historical as we can make them.
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Panther Bait

ORIGINAL: TheElf

3. CAP relies on detection of a raid. The tpye of a/c and the raids speed will give a time til target which will be checked against by the CAP's Rate of climb. This among other things will determine how successful the CAP is getting into a postion to attack effectively. Obviously Radar will help with "First Detection".

Does this mean that the "every CAP squadron attacks every bomber squadron" mechanic has been revised? That alone would have a huge impact on uber-CAP
Yes it has.

New Question - I've recently been reading Morrison's books on the Phillipines and Okinawa. It seems the Kamikazes were much more effective near land masses which degraded the RADAR coverage of the fleet. Will RADAR performance be degraded near land, i.e. coastal hexes?

OTS. Kamikazes have not been touched. Read some AAR's later in the war, they work. One thing we did that may help is alter AAA so that during attacks only AAA in the quadrant being approached may fire.

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RE: Admiral's Edition Air War Thread

Post by Brady »

Are all clases on a 12 month rotation? Because they were not all on a 12 month rotation, does the game for example show how the Japanese ramped up their piolet traning during the war, and thier was not the mythical shortage of piolets as we see represented in WiTP.
 
 NIght- is it same or has some love been show to this aspect of the game? Do you still nead a sub to triger an atack at night by a plane on an enemy ship?
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