Admiral's Edition General Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
jwilkerson
Posts: 8272
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Brady

Cool(French) Cant't wait to see how this all works[:)], no Portugise though right?

They (P) were on the list - but don't think they made it.
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
Brady
Posts: 6084
Joined: Fri Oct 25, 2002 12:48 pm
Location: Oregon,USA

RE: Admiral's Edition General Thread

Post by Brady »

Coal? Japanese industry ran on coal, not oil, as WiTP would lead one to beleave, I know this was very abstracted by the Suply aspect, but most of the Coal came from China and Japan it's slef, is this modeled in the game or is this aspect still aken to how WiTP has handeled it.
Image


SCW Beta Support Team

Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
User avatar
jwilkerson
Posts: 8272
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Admiral's Edition General Thread

Post by jwilkerson »

Ok, well I have to get back to day job stuff ... will check back again as soon as I can ...

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
Erik Rutins
Posts: 39782
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Admiral's Edition General Thread

Post by Erik Rutins »

ORIGINAL: bradfordkay
Joe, please push for a disk version of the AE release. There are still some of us troglodytes who use dial-up and so will not be able to dl the game... thanks.

AE will release with full boxed copies available, including a printed manual.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Brady
Posts: 6084
Joined: Fri Oct 25, 2002 12:48 pm
Location: Oregon,USA

RE: Admiral's Edition General Thread

Post by Brady »

Coast Watching, is it still the same or have some of the more unrealastic aspects of it been done away with, like spoting at night, and their presence on islands they were not on, or the efect of their abailitys diminished over time , that is relative to the time of ocupation, simply put if the Japanese ocupy the island they go away after a time.
Image


SCW Beta Support Team

Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
User avatar
Javakamp
Posts: 163
Joined: Tue Feb 17, 2004 1:31 am
Location: Lakeland, FL.

RE: Admiral's Edition General Thread

Post by Javakamp »

Great news guys. I'm looking forward to AE.
 
Will we be able to sort the leader screens or be able to apply filters to the display? What I mean if I'm looking for an admiral to command an invasion fleet I would like to eliminate the surface fleet commanders from the display.
 
Have any performance enhacements been made to speed up processing?
 
How about the option to turn off all displays durning turn processing to speed?
User avatar
Panther Bait
Posts: 654
Joined: Wed Aug 30, 2006 8:59 pm

RE: Admiral's Edition General Thread

Post by Panther Bait »

ORIGINAL: Jim D Burns


So all coastal base airfields can still be hit by naval bombardments?

It’s great to hear bombardments are being toned down, but most airfields in the Pacific other than on Atolls should not be within reach of naval guns. Most islands airbases were too far inland or obscured by terrain too much for any ships guns to reach except for perhaps a BB. The game makes them too powerful in their ability to hit ANY costal base airfield.

I wouldn't say that is the case at all. Many of the "coastal" continental airbases probably could not be realistically hit by a bombardment, but most island airbases could and were hit by bombardments. Airfields at Okinawa, Saipan, Guam, Leyte, Guadalcanal, Iwo Jima, and others were hit by bombardments. None of these are atolls. Some, if not all, of the airbases at Rabaul were easily within range of BB fire. Just about any airfield in the Solomons was vulnerable. Island airbases are just too dependent on the local port/beach for supply to be located very far away. And building good roads through the swamp/jungle just wasn't worth the effort.

That's not to say that the stock nuke bombardments are in any way realistic, but many airfield were within range of BB/CA fire.
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.

Nathan Dogan, USS Gurnard
DD696
Posts: 976
Joined: Fri Jul 09, 2004 12:57 pm
Location: near Savannah, Ga

RE: Admiral's Edition General Thread

Post by DD696 »

Who on this new team speaks for, and is an advocate for, the AI player? There is a well-known anti-AI player bias within the vocal elements of this forum. According to the latest poll, the PBEM crowd are in the minority when one considers the whole pie. Who is speaking officially for the majority of the players? Are PBEM advocates going to be testing the AI, or are AI players going to be testing the AI? Are PBEM advocates going to be saying what AI changes get made, or do the AI players have a say in this? Are the AI players adequately represented by this team? Is there going to be a thread concerned with the AI?
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
User avatar
Erik Rutins
Posts: 39782
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Admiral's Edition General Thread

Post by Erik Rutins »

The AI is an important priority for this release and is getting a lot of attention, never fear.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: Admiral's Edition General Thread

Post by Mike Scholl »

ORIGINAL: DD696

Who on this new team speaks for, and is an advocate for, the AI player? There is a well-known anti-AI player bias within the vocal elements of this forum. According to the latest poll, the PBEM crowd are in the minority when one considers the whole pie. Who is speaking officially for the majority of the players? Are PBEM advocates going to be testing the AI, or are AI players going to be testing the AI? Are PBEM advocates going to be saying what AI changes get made, or do the AI players have a say in this? Are the AI players adequately represented by this team? Is there going to be a thread concerned with the AI?


DD. Don't get upset yet. It's quite obvious that the AE game system and scenarios have to be pretty much complete before work on AI control of them can begin. Which probably explains why the "release" isn't scheduled until next summer.
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admiral's Edition General Thread

Post by Andy Mac »

Yup Mike the AI is a priority but there are a number of gating issues to overcome first we will do our best for the whole community not just the PBEM'rs.
User avatar
Mifune
Posts: 801
Joined: Thu Apr 28, 2005 7:41 am
Location: Florida

RE: Admiral's Edition General Thread

Post by Mifune »

I see additional aircraft slots, will there be additional slots available across the database?
Perennial Remedial Student of the Mike Solli School of Economics. One day I might graduate.
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admiral's Edition General Thread

Post by Andy Mac »

Yes lots more slots modders heaven and the editor is a dream to use.
DD696
Posts: 976
Joined: Fri Jul 09, 2004 12:57 pm
Location: near Savannah, Ga

RE: Admiral's Edition General Thread

Post by DD696 »

ORIGINAL: Mike Scholl

ORIGINAL: DD696

Who on this new team speaks for, and is an advocate for, the AI player? There is a well-known anti-AI player bias within the vocal elements of this forum. According to the latest poll, the PBEM crowd are in the minority when one considers the whole pie. Who is speaking officially for the majority of the players? Are PBEM advocates going to be testing the AI, or are AI players going to be testing the AI? Are PBEM advocates going to be saying what AI changes get made, or do the AI players have a say in this? Are the AI players adequately represented by this team? Is there going to be a thread concerned with the AI?


DD. Don't get upset yet. It's quite obvious that the AE game system and scenarios have to be pretty much complete before work on AI control of them can begin. Which probably explains why the "release" isn't scheduled until next summer.


I don't get upset. I just want assurance that the cards are not stacked against the AI player and that we do have adequate representation.
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
User avatar
mlees
Posts: 2263
Joined: Sat Sep 20, 2003 6:14 am
Location: San Diego

RE: Admiral's Edition General Thread

Post by mlees »

Sir. What do you believe will be the most significant effect(s) of changing the map scale from 60 to 40 miles per hex? (Why was that decision made?)
User avatar
Captain Cruft
Posts: 3751
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Admiral's Edition General Thread

Post by Captain Cruft »

I think the smaller hex scale and vastly improved map is possibly the single best thing about this. What is the size of the map in hexes please?
Bahnsteig
Posts: 70
Joined: Wed Aug 18, 2004 5:19 pm
Location: Croatia\Germany

RE: Admiral's Edition General Thread

Post by Bahnsteig »

I hope this is the right thread for my question.

Will the Political Points still be for all allied troops or divided between all fractions?
If there will be still one big pool, the British won't have any disadvantages for not sending ships back home.
The same if the Dutch abandon their colonies, the Chinese fighting in Burma and so on...
Some years ago I found this in a thread and someone mentioned that this is possible in the game, but would have been impossible in history.
Snowman999
Posts: 90
Joined: Wed Apr 11, 2007 5:08 pm

RE: Admiral's Edition General Thread

Post by Snowman999 »


And a map aspect is that it is easier to make "inland ports" now, connected to the sea by rivers, and rivers can be BB navigatable or not.


Yes, I noticed in one screenshot that Rangoon looked . . . different. River nav is a very cool idea.

Snowman999
DD696
Posts: 976
Joined: Fri Jul 09, 2004 12:57 pm
Location: near Savannah, Ga

RE: Admiral's Edition General Thread

Post by DD696 »

Are we going to be provided with an editor that will edit the data for a game in progress? Or will we simply be left with 1) the endless restarting of the game with everyone being an expert on the first six months of the war, or 2) having to continue play with the data errors? Providing us with a improved editor is great, but without the ability to do so to a game in progress this improved editor is not so very much improved. I know you will bring up the PBEM argument, but can you not also consider the AI player or the PBEM player who would like to repair a game without having to restart?

I constantly change scenario data and I do make mistakes doing so. Can you guarantee that the new scenarios will be free of all data errors and of errors that creep into the database due to programming problems? If not, why cannot they be repaired?
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
JamesM
Posts: 1026
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: Admiral's Edition General Thread

Post by JamesM »

..
Post Reply

Return to “War in the Pacific: Admiral's Edition”