WAW update and notes

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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JAMiAM
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RE: WAW update and notes

Post by JAMiAM »

ORIGINAL: freeboy

I have played several players of different skill levels and find player skill the deciding factor, BUT the new games in vs 27 have no yet really gotten going.. I will introduce a ca reduced power mod to illiminate the silliness of navel units unafraid of air.
My navel unit isn't afraid of air, but it just doesn't get much. You see...it always seems to be loaded up with lint...[:D]
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freeboy
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RE: WAW update and notes

Post by freeboy »

lmao!
naval now correctly smelled farthose not incklined to look the other way when we misspeelerdoophzing and stuff.
"Tanks forward"
xBoroNx
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RE: WAW update and notes

Post by xBoroNx »

another turn played. Russian equipment worth 39230 production points destroyed. Germans lose 5000, 10 Rifles and 2 reconaissance fighters. Breakthrough in the South and the russian northern front is beginning to get assault ready too.

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freeboy
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RE: WAW update and notes

Post by freeboy »

turn sent fyi and corrected lol
"Tanks forward"
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freeboy
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RE: WAW update and notes

Post by freeboy »

Russia is in trouble fter a glorius start... Operation Monty goes into affect as allies storm Sardinai and establish the First MEditerainian front... poised too strike at the soft underbelly!lol
Athens air and sea attacked
Denmark shelled, Two factories levels and the LW no where to be found
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xBoroNx
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RE: WAW update and notes

Post by xBoroNx »

Sent you the next turn and decided to start an AAR.

I will from now on post the progressing of my match with Freeboy in the AAR subforum. Sorry for "spamming" this thread, but initially i did not plan to make a full AAR out of our match. Feel free to read the AAR and post your comments there Freeboy :)
PDiFolco
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RE: WAW update and notes

Post by PDiFolco »

Just tried v27 playing Ge vs AI : on turn 1 I can invade Poland, but find no way to invade Denmark. On turn 2 W.Allies declare war but I still can't invade any of their countries [:(]
Did I miss stg or is that a bug ?

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IRONCROM
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RE: WAW update and notes

Post by IRONCROM »

 My hats off to Tom...This one is a beauty.
Until just recently I hadn't really given WAW a good look. I am very impressed.
There really is no other PC game out there that covers the Entire War the way this one does...At least not any that has this much depth and strategy involved...This baby has the whole package.
 
I think I've died and gone to wargamers heaven!
 
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Twotribes
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RE: WAW update and notes

Post by Twotribes »

ORIGINAL: PDiFolco

Just tried v27 playing Ge vs AI : on turn 1 I can invade Poland, but find no way to invade Denmark. On turn 2 W.Allies declare war but I still can't invade any of their countries [:(]
Did I miss stg or is that a bug ?

Only France and Britain declare war, you really don't want to invade the western allies until April when you get the blitz card. With it the west is hamstrung in readiness and you get Oslo and Eben Emal with paratroops and Denmark with an Infantry unit.

To declare war there is a sub screen you go to, humm can not think which it is right now.
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Twotribes
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RE: WAW update and notes

Post by Twotribes »

Try the strategic screen, it may be there.
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SMK-at-work
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RE: WAW update and notes

Post by SMK-at-work »

Denmark and Norway fall if you play the "Western Blitz" card that yuo get in April 1940 - you get an additional infantry corps and 2 small airborne corps, and capture Eban Emal, Oslo and all of Denmark automatically, plus the W-allies take a massive readiness hit making the trip to Paris that much quicker and easier.

Otherwise declarations of war occur on the Strategic Map IIRC...but generally in this game you don't want to be doing that 'cos hte programmed events (via cards) give you useful bonuses.
Meum est propisitum in taberna mori
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Twotribes
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RE: WAW update and notes

Post by Twotribes »

ORIGINAL: SMK-at-work

Denmark and Norway fall if you play the "Western Blitz" card that yuo get in April 1940 - you get an additional infantry corps and 2 small airborne corps, and capture Eban Emal, Oslo and all of Denmark automatically, plus the W-allies take a massive readiness hit making the trip to Paris that much quicker and easier.

Otherwise declarations of war occur on the Strategic Map IIRC...but generally in this game you don't want to be doing that 'cos hte programmed events (via cards) give you useful bonuses.

Didn't I just say all that? LOL
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PDiFolco
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RE: WAW update and notes

Post by PDiFolco »

Ok thanks, didn't think to declare war as I'm used to games where everyone is at war already !

But regarding Blitz, what's done is a little too much "channeling" the player IMHO. There was no special "blitz" effect because it occured in April'40, it came when the Germans decided to attack, why not giving it at start (but not the reinforcements that should keep their schedules) ?
Also I don't like the "auto-invade" feature, we're playing a wargame, sheesh ! [:D] No big deal though, and this is still the best and more intricate AT scenario now, hat off to TWeber [&o]

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tweber
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RE: WAW update and notes

Post by tweber »

Thanks for the complement. 

I certainly am not a fan of channel players.  The thought behind the forced delay is that the inactivity on the front lead to the lack of readiness on the side of the West.  You could re-write event 5 like this to get the card at the start of the game:

Check round = 1
exec giveactioncard(0,0)
end.ch

This is much simplier than the current event because you are not checking whether the Allied Minors were attacked of the Maginot hexes were occupied.  The only wrinkle is you would then have to code when the AI would play the card.  But, this is not a problem if you do not let the AI play the German side.
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RE: WAW update and notes

Post by SMK-at-work »

ORIGINAL: Twotribes


Didn't I just say all that? LOL

Sort of...but I didn't think you were very clear :)
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PDiFolco
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RE: WAW update and notes

Post by PDiFolco »

Thanks tweber for the instructions.
Historically I disagree with your reasoning : France was even LESS prepared to war by end of '39 in fact. Things were delayed to April because the Germans had their hands full before and took time to mount their offensive. So the card should be in had at start, then maybe "deprecated" by end of Fall'40 to avoid Germany attacking the West with Blitz in 42 or 43 ! [:'(][:-]
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gingerbread
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RE: WAW update and notes

Post by gingerbread »

Tried the test scenario (v27test)- got a loop in March '40 (ge AI).

g

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Vic
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RE: WAW update and notes

Post by Vic »

@gingerbread,
 
Which version of AT do you have? 1.10k? or 1.10L?
if you have v.1.10L and you have a savefile from which this is repeatable please email it to vic@xs4all.nl.
 
kind regards,
Vic
 
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Delyn Locksmiths
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RE: WAW update and notes

Post by Delyn Locksmiths »

OK, I'm considering starting a WAW game. Which is the latest version? I have v27a, is this the one I should be playing? Is the Japan bug fixed? It seems a lot of time and effort to invest if I get half way through and it's bugged. Shall I hold on a little and play the second civil war scenario instead?
tweber
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RE: WAW update and notes

Post by tweber »

27a should be fine
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