
New Stuff
Moderators: Panther Paul, Arjuna
RE: New Stuff
Now for my third battalion, the 1st Pz Bn, I want them to attack from the clear are east of the village. They are going to be exposed and vulnerable here, so I don't want them hanging about there too long. So I order them to start in half an hours time and give them the same HHour as the other two Bns.


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RE: New Stuff
Finally, I want to coordinate my bombardment such that it starts 15 minutes prior to HHour and continues for another 10 minutes after it - hopefully lifting just before my assault infantry get close to the objective. Well that's the intent at least.


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RE: New Stuff
So let's see how it pans out.
Once I start running the game the two inf Bns start their reorgs while the 1st Pz Bn and 1st Bty wait.

Once I start running the game the two inf Bns start their reorgs while the 1st Pz Bn and 1st Bty wait.

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RE: New Stuff
Half an hour later 1st Pz Bn duly obeys orders and starts the process of moving out.


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RE: New Stuff
At 11:15 the 1st Bty commences its bombardment.


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RE: New Stuff
At 11:30 the assaults get underway. Note that the arty bombardment is continuing as planned.


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RE: New Stuff
At 11:40 the bombardment stops. Note the lead infantry are pretty close to the objective and the enemy here is actually retreating. [:)]


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RE: New Stuff
In hindsight I could have brought forward the HHour by twenty minutes as the 1st Pz Bn were formed up and ready to assault a bit earlier than I thought. But with a bit more practice I'm sure I can get it down pat. [:)]
Footnote - Actually in a replay the 1st Pz Bn got pounded by enemy arty and were delayed. In the end they commenced their assault from a position south of the FUP at the designated HHour. So the lesson there is you need to allow a little leeway.
Footnote - Actually in a replay the 1st Pz Bn got pounded by enemy arty and were delayed. In the end they commenced their assault from a position south of the FUP at the designated HHour. So the lesson there is you need to allow a little leeway.
RE: New Stuff
Awesome stuff!
One comment confused me however:
Did you mean they're exposed at their current position or the one they're going to be attacking from?
One comment confused me however:ORIGINAL: Arjuna
Now for my third battalion, the 1st Pz Bn, I want them to attack from the clear are east of the village. They are going to be exposed and vulnerable here, so I don't want them hanging about there too long. So I order them to start in half an hours time and give them the same HHour as the other two Bns.
Did you mean they're exposed at their current position or the one they're going to be attacking from?
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
RE: New Stuff
The one they are going to be attacking from. I wanted to minimise their time in the open under enemy observation and fire.
RE: New Stuff
Arjuna,
This new feature looks superb. I can't wait to use it !!!
Txema
This new feature looks superb. I can't wait to use it !!!
Txema
RE: New Stuff
Very nice feature. Thanks for the hard work.
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FredSanford3
- Posts: 544
- Joined: Sat Jun 23, 2007 3:22 pm
RE: New Stuff
One question: Is the 'end time' or 'duration' moot if you run your troops into the automatic 'Friendly Fire Preventor' zone during the assault? This would be a gamey approach, IMO, or an argument to do away with that feature - or change it to a "Danger Close" warning with option ignore the warning. Which could also result in some gamey tactics as well. hmm...
_______________________
I'll think about putting something here one of these days...
I'll think about putting something here one of these days...
RE: New Stuff
FN,
I take it you are referring to the fact that bombardments are curtailed whenever friendlies are in the way. If so, rest assured that this will continue to be the case regardless of the timings.
I take it you are referring to the fact that bombardments are curtailed whenever friendlies are in the way. If so, rest assured that this will continue to be the case regardless of the timings.
- HercMighty
- Posts: 397
- Joined: Fri Oct 31, 2003 7:09 pm
- Location: Minnesota, USA
RE: New Stuff
ORIGINAL: Arjuna
FN,
I take it you are referring to the fact that bombardments are curtailed whenever friendlies are in the way. If so, rest assured that this will continue to be the case regardless of the timings.
Why?
So as it stands now really you don't have to worry about an end time for bombardments. Just do a start time and when the attack begins and friendlies move into position the bombardment will stop and your good to go.
RE: New Stuff
A difficult call.
What would have happened IRL? In some cases, a call back to the arty to cease fire, in others, a failure in communications and you die. My feeling is that, for ground arty in 1944 communications were reasonable ... for air, poor.
You might want to see a chance of arty being stopped but I'd put the chance of failure pretty high.
What would have happened IRL? In some cases, a call back to the arty to cease fire, in others, a failure in communications and you die. My feeling is that, for ground arty in 1944 communications were reasonable ... for air, poor.
You might want to see a chance of arty being stopped but I'd put the chance of failure pretty high.
RE: New Stuff
ORIGINAL: HercMighty
ORIGINAL: Arjuna
FN,
I take it you are referring to the fact that bombardments are curtailed whenever friendlies are in the way. If so, rest assured that this will continue to be the case regardless of the timings.
Why?
So as it stands now really you don't have to worry about an end time for bombardments. Just do a start time and when the attack begins and friendlies move into position the bombardment will stop and your good to go.
Well you could do that if you don't mind running out of ammo real quick. The average arty unit has just 45 minutes of ammo per day. So you had better use it wisely.
RE: New Stuff
ORIGINAL: HercMighty
So as it stands now really you don't have to worry about an end time for bombardments. Just do a start time and when the attack begins and friendlies move into position the bombardment will stop and your good to go.
What is new is the start time parameter.
Current implementation, since RDOA time, has the duration of bombardments. So we can already "exploit" the fact that we could bombard all day long a position. And we can't do it becasue, as Dave said, we don't have enough arty ammo for doing so continuously. So we must be cautious anyway. If not for friendlies (as this is automatic), for our ammo.
Cheers,
JeF.
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Conquest Of The Aegean Web Development Team
The Drop Zone
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
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FredSanford3
- Posts: 544
- Joined: Sat Jun 23, 2007 3:22 pm
RE: New Stuff
I wanted to bump this to get Arjuna's feedback on whether this approach has any validity.
ORIGINAL: Franklin Nimitz
A thought that occurred to me when reading that other thread referred to in post 19: Right now, you have some method when a unit disbands of transferring the remaining assets to another nearby unit. Why not do something like that when a motorized unit dismounts, but have the vehicles "disband" into either the owning HQ or base force. When the unit remounts, the vehicles "disband" from the HQ or base back to the original owner. No separate counters, just an accounting change. An appropriate "transfer delay" analogous to orders delay would account for drive time between units.
If a coy/plt size unit dismounts > vehicles go to bn HQ.
If a Bn or larger dismounts > vehicles go to base.
I believe that's not too far away from what they did IRL in many cases.
The hard part is doing a "partial disband" of select items that would be player initiated and reversible. It would also require a re-definition of a unit's movement class on the fly. I bet there's other hard parts, but just a thought...
_______________________
I'll think about putting something here one of these days...
I'll think about putting something here one of these days...
RE: New Stuff
ORIGINAL: Arjuna
At midnight the second day's historical weather comes into force and the ground condition reverts back to normal. Voila!
That looks excellent Arjuna.
Regards,
Grell


