Mraah,
I'll try to attach pic. This is portion of eastern part of the Balta map (based on the Kharkov L5A map. I've oriented to a top down view. I've gotten rid of some bldgs., and and I have the terrain looking the way I want it in the circled area, but the Road mask doubled in size in the process. I may experiment with some other setting, since there was a lot of options when i saved my work.
I've got a lot more work to do on map, more bldgs to remove, some blds to move (already moved some and added a few, more plowed fields, and roads to remove, then I'll be adding some light woods, as well as a little heavy woods.
Not sure what else. I thought about adding a road segment, but decided I'd save that for my next learing project.
I dont' think I should change the Kharkov_roads.dds, or even a referenced copy of it, since I want the rest of the roads to stay as they are.
If those white area I see are somthing called alpha, then Gimp gave me an option to substract alpa - maybe I'll play around some more and see what happens. Ive got lots of work to do on the map, then I need to work on the minmap (that should be pretty simple actually) .
There's also an image file labeled plan.png, I'm not sure what i'ts used for, but I probably need to mess with it as well.
Thanks for looking at this -- any suggestions welcome - I know next to nothing about graphical stuff - I thought I'd always be able to pick hex tiles off of a hex-grid editor and make maps!
But I enjoy this kind of thing - its somthing new for me.
Thanks,
Rick
