Pissing against the wind/1Eyedjacks(A) vs Nemo121(J) ** Closed to Nemo121 **

Post descriptions of your brilliant successes and unfortunate demises.

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Capt. Harlock
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RE: Learning new words

Post by Capt. Harlock »

Firstly, you cannot upgrade any British air units before 1 May 1942, nor any Dutch air unit before 1 July 1942.

And that, by the way, is NOT historically accurate. A cargo ship loaded with P-40 fighters was sent to Java, but they were disassembled and in crates. By the time the ship made port, the Japanese troops were gobbling up the island, and there was nothing for it but to heave the crates over the side to prevent the planes from having red balls painted on them.
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

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1EyedJacks
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RE: Learning new words

Post by 1EyedJacks »

I've been getting a lot of advice both via PM and from this AAR. One thing I'd like to ask of the readers and posters that are reading both this AAR and Nemo's closed AAR is that in this AAR you please be careful not to devulge any info to either of us on what the other is planning. I do want people to feel free to post comments and feel free to discuss strategy. But if you give me advice based on something that Nemo posted he iwill be doing then it would take away from this game.

In truth, I hope that later on Nemo and I get the opportunity to read each other's AARs so the other thing I'd like to avoid is trash-talk in this AAR. We have an open AAR that both sides can use. If I have issues with something going on in the game that I think is wrong or shakey then I'll post any thoughts in the joint AAR.

In truth, I think I'm gunna be between a rock and a hard place in this game with Nemo through 1942. I just want to keep things clean on the intel side. I want to listen to opinions and experience from other gamers and I want to have fun while tackling the challenges that will come with a pretty much "anything goes" game.

And now that I'm of my soap box... <grin>

I still don't have T1 yet from Fionn but I do now have the new version (1.34). I sent a copy to Alfred and Michael already has a copy.

ACU replacements for units look very tight at he beginning of the war for the allies. I need to spend my ACU wisely. And Nemo - at least at the beginning, is going to come at me like gangbusters. In earlier posts Nemo stated that he would start wit a more reserved opening turn than was his norm per past games as he really wants to test out this mod. I'm hoping that that will make things a little easier on me during the initial stages of this game.

I can move my air units but as you saw from a previous post, there does not seem to be much of an advantage to that. I do, however, have the ability to move LCUs and Navel TFs that are not in port.

I'm debating on what to do with Boise... Nemo has said he won't go ship hunting but if I move the Boise into an area he will be agressing... I'm thinking of running her @ full speed to the Makassar Strait.

I get additional British BB and CV/CVL units pretty quick but they'll be up near Aden... It looks like I can mount a pretty decent Force Z.

For those who normally play the allies, what targets do you normally find for Force Z in January of 42? I'd like some ideas on how best to deploy Force Z and also, if you use Force Z as a heavy TF with a lot of ships (say 20-25 ships) or a lite TF (say maybe 10 ships or less)? What do you think the advantages of haveing a lite Force Z TF would be - if any?
TTFN,

Mike
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EUBanana
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RE: Learning new words

Post by EUBanana »

ORIGINAL: 1EyedJacks

For those who normally play the allies, what targets do you normally find for Force Z in January of 42? I'd like some ideas on how best to deploy Force Z and also, if you use Force Z as a heavy TF with a lot of ships (say 20-25 ships) or a lite TF (say maybe 10 ships or less)? What do you think the advantages of haveing a lite Force Z TF would be - if any?

I don't usually use it at all per se. I have it hover behind the lines, some distance behind (say, at Singkawang or Balikpapan, or just about anywhere at the southern end of the Java Sea) and wait. And make sure the Japs don't know where they are.

They will utterly destroy a Japanese invasion not adequately covered. This will make a Japanese player appropriately paranoid, and therefore, one would hope, not make invasions without BB or ideally CV support in case Force Z comes looking.

It is more use as a threat in being than a threat used, in my experience.

That said if the Japs do go for a myriad of landings, hit any targets of opportunity. If he goes for Kuching, or Tarakan, or Balikpapan, or any landing ground which they can reach in a night steam from Singapore in Malaysia, then smack his overextended hand.

PoW really rocks as a carrier escort if she survives. I wouldn't be too eager to see 14" guns firing, she's worth more alive.
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Alfred
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RE: Learning new words

Post by Alfred »

1EyedJacks,

Re: Boise and Force Z

See my comments in post #34.  Do not be seduced by any thought that you can successfully attack the initial Japanese landings in the SRA.  All enemy invasions which can be reached by Force Z or elements of the USN Asiatic Fleet will have much stronger air and sea covering forces than you can assemble in the first week.  Again you must abandon the bushido spirit of your Japanese experience and adopt a bookkeepers mentality.  You must maintain a fleet in being and concentrate.  Never ever, during December 41 - February 42, operate an Allied SCTF in the SRA of less than 15 ships, and preferably only operate 25 ship SCTFs in the SRA in this time period. 

As previously mentioned, Force Z must flee at flank speed through either the Sunda or Lombok Straits.  The Strait of Malacca is a deathtrap.  Force Z is needed for the defence of India - it accomplishes nothing in the DEI.  Force Z will not destroy any Japanese invasion because none will be weakly guarded.

Similarly, as previously advised, Allied ships must not flee via the Macassar Strait or the South China Sea.  The Philippine Sea, then east of Morotai, thence the Ceram Sea or the north coast of New Guinea are far safer for ships fleeing Hong Kong and the Philippines because he will capture Jolo on 7 December 1941 (immediately moving Kates/Vals to Jolo) and place strong IJN forces in the Sulu Sea.  I reiterate, the Dutch and American SRA ships must flee at flank speed to a rendezvous point (Timor or northern Australia) to form a large 25 ship ABDA SCTF to escort the RRF or ambush a weakly defended Japanese convoy to Suluwesi/Timor/Ceram in the second half of December 1941.

The only initially weakly defended Japanese invasions will be those coup de main invasions of Alaskan and Pacific bases (such as Cold Harbor, Dutch Harbor, Koumac on New Caledonia, Canton Island).  These can only be reached by the Lexington and Enterprise TFs and the hastily cobbled together SCTF from the West Coast which I have already advised on.  My next post deals more fully on the correct usuage of your USN carriers.

Your early British naval reinforcements do not suffice to allow you to take offensive operations.  You need to retain the British fleet intact for Phase II.

If your opponent is true to his comments to you and starts off with a more reserved opening than normal, it will not be because he wants to test his mod but because he will fear that I will be recommending an all out economic blockade of the Home Islands from day 1.  Being reserved for him will entail (a) keeping some fighters to protect industry/raw materials, and (b) deploying ASW assets to sweep his SLOC free of Allied subs.  It also means he will hit Vladivostok port hard to eliminate the Soviet submarine threat - also the Vladivostok, Suchan, Kharabovsk and Komsomol Soviet airfields to prevent their use by Allied level bombers.

Alfred
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ny59giants
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RE: Learning new words

Post by ny59giants »

All Allied ships that start in the Philippines will leave this area, or at least try to do so, at full speed. I have saved the Boise and Houston by moving them at full speed for the first two turns. Remember, that on Turn&nbsp;1, you get one naval movement phase. Thus, any ship with a speed over 30 will move only 6 hexes for this turn. On turn 2, you can get them to move 12 hexes. I set their home port for a base that is within 20 hexes of their original hex to ensure it does move&nbsp;the full 12 hexes. Remember the rule&nbsp;about being over 25 hexes away it will travel at mission speed. I tend to do a lot of micro-management the first week, but I try to save what I can.
&nbsp;
The Dutch Navy cannot do anything alone, but can help if added to either the British or Americans (Houston and Boise).&nbsp; O19 & O20 subs are very effective mine laying subs.
&nbsp;
The Dutch Air Force means you want to save their recon units to be able to upgrade to F-4/5s later in the war.
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Alfred
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RE: Learning new words

Post by Alfred »

Correct Operational Use of USN Carriers Until their First Refits
&nbsp;
In this AAR, the concept of the "CV raid" has been raised.&nbsp; It appears to me that posters have somewhat misunderstood the difference between a bad and a good raid in this mod played against Nemo121.&nbsp; A bad CV raid falls into what I describe as a "Scharnhorst/Gneisenau raid".&nbsp; A better, perhaps good CV raid falls into what I describe as a "guided munitions raid" or "GMR".&nbsp; I explain my reasoning below.&nbsp; The discussion focusses on the USN up to the first CV refits because the British lack the assets to launch solo offensive CV operations prior to March 1944.&nbsp; Section C outlines a better use of USN CVs than using them for raids.
&nbsp;
(A)&nbsp; Scharnhorst/Gneisenau Raid
&nbsp;
Description
&nbsp;
Three or four single CV TFs operating in a gneral area searching for targets.&nbsp; They will usually replenish at sea from a nearby Replenishment TF.&nbsp; Other naval assets, such as subs, may also operate nearby to provide additional "eyes".
&nbsp;
Weaknesses
&nbsp;
(A1)&nbsp; The premier early war USN DD to use as CV assets are the Bagley and the Gridley/McCall classes which combine excellent endurance with good AA.&nbsp; No other DD classes should be used as substitute escorts.&nbsp; There are insufficient DD in these two classes to equip all the CV TFs involved in this type of raid and the Replenishment TF which needs the same quality DDs as do the CVs.
&nbsp;
(A2)&nbsp; Being at sea for an extended period of time on what is not a high priority mission, the concentrated USN CV assets are removed out of strategic reserve, and therefore may be easily found out of position to meet a major Japanese thrust against a critical Allied position.
&nbsp;
(A3)&nbsp; The CVs will generate considerable radio traffic as they will need to conduct widespread air naval searches to look both for merchantmen targets and to avoid IJN carriers.
&nbsp;
(A4)&nbsp; The carrier operations will be circumscribed severely by the need to be both near to, and protect the Replenishment TF.
&nbsp;
(A5)&nbsp; The Japanese need not spot the CV TFs to realise that a major part of Allied naval offensive capabilities are in a particular area because spotting the slow moving Replenishment TF gives the game away (but see section C below for a cunning trap using a spotted Replenishment TF).
&nbsp;
(A6)&nbsp; The Japanese can move in Bettys quicker than the CV TFs can leave the danger zone.&nbsp; The slow Replenishment TF will not escape the Bettys (nor any mini KB arriving at flank speed).
&nbsp;
(A7)&nbsp; If subs are used to assist the USN carriers, it is a great missuse of your sub force.&nbsp; For the first 2-3 months the priority for allied subs is firstly, evacuation of cadres and secondly mining.&nbsp; Deploying your subs on other missions in other areas will stretch the deployment of Japanese assets better.
&nbsp;
(A8)&nbsp; The carriers, if they are to find any worthwhile targets, will have to operate in enemy controlled air space.&nbsp; This combined with (A3) and (A5) will ease considerably the Japanese task of ascertaining the location of the USN CVs.
&nbsp;
(A9)&nbsp; The USN carriers will operate out of range of Allied LBA.
&nbsp;
&nbsp;
(B)&nbsp; Guided Munitions Raid or "GMR"
&nbsp;
Description
&nbsp;
Two or three single USN CV TFs silently dashing at flank speed to attack a pre-existing identified target, retreating at flank speed before the enemy can react.&nbsp; The most likely targets will be resupply convoys to isolated bases/invasions out of IJN carrier/Betty range.
&nbsp;
Strengths
&nbsp;
(B1)&nbsp; Not having to provide suitable DD escorts to a Replenishment TF and with fewer USN CV TFs to fill out, there are just barely sufficient Bagley and Gridley/McCall class DDs available.
&nbsp;
(B2)&nbsp; Having fewer CV at sea for a lesser period of time maintains the carrier strategic reserve.
&nbsp;
(B3)&nbsp; Having a pre-existing identified target allows for silent running with greatly reduced naval searches.&nbsp; Thus radio chatter is reduced and the per centage of aircrafting participating in an offensive strike from the carriers is increased.
&nbsp;
(B4)&nbsp; The carrier operations will not be circumscribed by having nearby a slow Replenishment TF.
&nbsp;
(B5)&nbsp; The opportunities for the Japanese to ascertain the location of the&nbsp;USN carriers is minimised.
&nbsp;
(B6)&nbsp; The Japanese will lack the time to move in Bettys and catch the USN CVs fleeing at flank speed.&nbsp; No Replenishment TFs will be destroyed by Bettys.&nbsp;
&nbsp;
(B7)&nbsp; No missuse of subs occurs because no sub partakes in the operation.
&nbsp;
(B8)&nbsp; GMR cannot be conducted in enemy controlled air space.&nbsp; The Japanese task of ascertaining the whereabouts of the USN CVs is therefore not eased.
&nbsp;
(B9)&nbsp; The speed of the operation makes the absence of Allied LBA largely redundant.
&nbsp;
&nbsp;
(C)&nbsp; An Alternative to Early War USN Carrier Raids
&nbsp;
The GMR is what is envisaged in my earlier posts recommending the 7 December 1941 at sea USN CV TFs moving to Alaska and the Line Islands (thence New Caledonia/Fiji).&nbsp; Well before the Enterprise and Lexington reach their destinations, suitable targets will have been identified.
&nbsp;
However, the best early war use of the USN CVs (prior to their refits) is in accordance with the following bon mot which retains them as part of the strategic reserve:
&nbsp;
"He seeks them here, he seeks them there,
Those Japies seek them everywhere.
Are they in port?&nbsp; Are they at sea?
Those demmed, elusive carriers?"
&nbsp;
(with apologies to Baroness Orczy)
&nbsp;
You can't park the USN CVs in West Coast ports because your opponent will simply use his Glen equipped subs to spot them either at anchor or when they exit port.&nbsp; A Scharnhorst/Gneisenau raid does not comply with the above bon mot as the carriers will be quickly found and thus their safety endangered.&nbsp; A GMR does comply but there will be relatively few opportunities in this early period for a GMR.&nbsp; Even a GMR confirms to the enemy which of his operations can not be intercepted by USN CVs - that is very valuable information to him.
&nbsp;
The best early war ususage of USN CVs is in maskirovka operations.&nbsp; An example of such an operation would be to send out a Replenishment TF by itself.&nbsp; Once spotted, the enemy will assume that it must be there to support a major Allied naval operation and hopefully will rush IJN assets to crush the Replenishment TF and the suspected nearby Allied capital ship TF.&nbsp; You instead, once the Replenishment TF is spotted, use it a la Hipper's use of the German BC at Jutland and draw the IJN assets towards the trap which is sprung by your safely located and unseen CV and LBA.&nbsp; Of course your opponent may not fall completely for the trap, but if he does relocate any of his IJN assets, your operation has already succeeded, without unneccessarily risking your carriers or dissipating your carrier strategic reserve.
&nbsp;
Alfred
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Feinder
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RE: Learning new words

Post by Feinder »

"He seeks them here, he seeks them there,
Those Japies seek them everywhere.
Are they in port? Are they at sea?
Those demmed, elusive carriers?"

He's a poet, and didn't know it!

[;)]

-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

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Alfred
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RE: Learning new words

Post by Alfred »

ORIGINAL: Feinder
"He seeks them here, he seeks them there,
Those Japies seek them everywhere.
Are they in port? Are they at sea?
Those demmed, elusive carriers?"

He's a poet, and didn't know it!

[;)]

-F-

Nah, just a well known quartrain adapted to meet the exigencies of this mod.

Good to see you reading this AAR, Feinder. I hope you find the discussions stimulating. Your usual excellent tactical and strategic thoughts will be most welcome on this AAR as we attempt the well neigh impossible task of holding the Allied position above water in this mod.

Alfred
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RE: Learning new words

Post by Alfred »

Use of B-19
&nbsp;
I have noticed that Allied supporters appear to be very keen to use, and convert other level bombers to,&nbsp;the B-19.&nbsp; Whilst in this mod the Allied player must pursue from day 1 an economic blockade against Japan, including the use of level bombers against Japanese industry/raw materials, the enthusiasm which is accorded the B-19 needs to be tempered in light of the following points.
&nbsp;
(1)&nbsp; There are few airfields from which the B-19 can be effectively used.
&nbsp;
(2)&nbsp; The plane consumes large quantities of supplies, thus Pearl Harbor, whilst it remains under Japanese blockade, is an unsuitable airfield for its deployment.
&nbsp;
(3)&nbsp; The B-19 cannot reach the Japanese Home Islands, where most of the Japanese industry is located, from the USA West Coast.
&nbsp;
(4)&nbsp; The B-19 has a low airframe monthly replacement rate.
&nbsp;
In short, the plane is not really an Allied weapon equivalent to the Japanese Ki-264 models.&nbsp; If the Japanese wish to allocate the necessary resources, they can create a&nbsp;significant Ki-264 force.&nbsp; The B-19 will only ever be a pin prick.&nbsp; For a strategic air offensive against Japan, the Allies have to rely upn the usual suspects.&nbsp; Mind you with&nbsp;the Soviets active, Soviet airfields can house 2E bombers on strategic air attacks.
&nbsp;
Sorry folks, but yet another example in this mod, where the advantage lies with the Japanese.&nbsp; There is always a counter to Japanese tactics, it is just that as the Allies you rarely can counter Japanese tactics/strategy with a blunt mirror tactic/strategy.&nbsp;
&nbsp;
Alfred&nbsp;
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RE: Learning new words

Post by 1EyedJacks »

Just a general update.

I welcome GoodBoyLaddie to my trusted group of advisors. I have received T1 from Nemo121 and have pretty much finished the allied side. I'll take a last look at the turn 2morrow with a fresh head and perhaps some thoughts from my advisors, make any final additions, and then off it goes to Nemo121.


TTFN,

Mike
TTFN,

Mike
Alfred
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RE: Learning new words

Post by Alfred »

1EyedJacks,
&nbsp;
Just a few brief comments for you to bear in mind as you look over T1.
&nbsp;
(1)&nbsp; On previous posts I have recommended moving your at sea USN CV TF north to Alaska and south to the Line Islands.&nbsp; Oviously where your opponent has stationed the KB is a significant factor.&nbsp; If the KB is stationed to the north of Pearl Harbor, then moving north to Alaska is fraught with danger.&nbsp; similarly if the KB is stationed to the south of Pearl, moving to the Line Islands is also dangerous.
&nbsp;
(2)&nbsp; I do not agree with the response you received in the open thread re HR#26.&nbsp; As I read both your HR#26 and #27, on 7 December 1941 you are entitled to move your CV TF into international waters north of Midway.&nbsp; These waters are not Japanese shipping lanes.
&nbsp;
(3)&nbsp; Remember the two Soviet bases Krasnoyarsk and Irkutsk are totally immune from attack.&nbsp; This means that the Soviet army can never be totally destroyed provided it is not cut off from reaching those bases.&nbsp; It is therefore always a potentially very big mistake to move Soviet LCU into Vladivostok where they can be cut off.&nbsp;&nbsp;You should therefore be concentrating your Soviet LCU in the general vicinity of Borzya to either (a) meet a Japanese offensive directed at Borzya, aimed at cutting off Soviet troops from the safety of Irkutsk, or (b)&nbsp;yourself launching an offensive from Borzya to cut off the supply lines of any Japanese land offensive against Russian positions along the Amur.&nbsp; (more to follow in a separate post on Soviet strategy)
&nbsp;
(4)&nbsp; You have sufficient initial Soviet LCU to worry your opponent.&nbsp; There is no need to transport American units to the Soviet Union.&nbsp; Transporting American units to Siberia is inadvisable because (a) it takes too much time, (b) they are better employed elsewhere to stretch Japanese resources, (c) they are not needed here (see point 3 above), (d) they are needed for Phase II, should continental USA be the focus of MG#2, (e) you need them as part of your RRF in Alaska/Pacific, (f) the Aleutians need American units to&nbsp;adequately garrison them and build facilities there to establish a sea bridge to the Soviets.
&nbsp;
(5)&nbsp; When dispersing your aircraft remember that (a) you need to have aviation support present at the receiving dispersal airfields (unless they are connected to the railway network), and (b) the vulnerability of your dispersal airfields to enemy capture by coup de main.
&nbsp;
(6)&nbsp; LRCAP likely sites for paradrops.&nbsp; Lucena on Luzon immediately springs to mind but there are others north of Baguio which are also likely targets for enemy paradrops.
&nbsp;
(7)&nbsp; Leave no base unguarded as it will be a candidate for an enemy paradrop.
&nbsp;
(8)&nbsp; Above all else, concentrate your assets, do not waste them in penny packet sized actions.&nbsp; It is a very bad exchange to lose the Boise just to delay the loss of Tarakan by 2-3 days.
&nbsp;
Alfred
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RE: Learning new words

Post by 1EyedJacks »

ORIGINAL: Alfred

1EyedJacks,

Just a few brief comments for you to bear in mind as you look over T1.

(1)  On previous posts I have recommended moving your at sea USN CV TF north to Alaska and south to the Line Islands.  Oviously where your opponent has stationed the KB is a significant factor.  If the KB is stationed to the north of Pearl Harbor, then moving north to Alaska is fraught with danger.  similarly if the KB is stationed to the south of Pearl, moving to the Line Islands is also dangerous.

(2)  I do not agree with the response you received in the open thread re HR#26.  As I read both your HR#26 and #27, on 7 December 1941 you are entitled to move your CV TF into international waters north of Midway.  These waters are not Japanese shipping lanes.

(3)  Remember the two Soviet bases Krasnoyarsk and Irkutsk are totally immune from attack.  This means that the Soviet army can never be totally destroyed provided it is not cut off from reaching those bases.  It is therefore always a potentially very big mistake to move Soviet LCU into Vladivostok where they can be cut off.  You should therefore be concentrating your Soviet LCU in the general vicinity of Borzya to either (a) meet a Japanese offensive directed at Borzya, aimed at cutting off Soviet troops from the safety of Irkutsk, or (b) yourself launching an offensive from Borzya to cut off the supply lines of any Japanese land offensive against Russian positions along the Amur.  (more to follow in a separate post on Soviet strategy)

Good point on #3. I would like the opportunity to try and initially defend Vladivostok and, if things look grim, perform a grudging withdrawl up along the railroad. If he does an assault by sea things will start out with a bang but if he tries to go across the boarder then I should have time to build up my forces. Also, I have a lot of empty bases in the Soviet Union and very few support units to keep my INF units out of the red for support requirements. I'll need to move additional HQ units to support a buildup of Vlodivostok. If I have any subs that survive his initial T1 air attack I'll dump mines.
(4)  You have sufficient initial Soviet LCU to worry your opponent.  There is no need to transport American units to the Soviet Union.  Transporting American units to Siberia is inadvisable because (a) it takes too much time, (b) they are better employed elsewhere to stretch Japanese resources, (c) they are not needed here (see point 3 above), (d) they are needed for Phase II, should continental USA be the focus of MG#2, (e) you need them as part of your RRF in Alaska/Pacific, (f) the Aleutians need American units to adequately garrison them and build facilities there to establish a sea bridge to the Soviets.

As I mentioned above, I have a lot of empty bases that would be susceptable to airbourne units... I agree with your e-mail that I have an opportunity to aggress Japan early. I don't know how effective that would be with my current pilot ratings and I don't have fighter support to escort LB to Japan right now. I do need to build the RRF and garrison the Aleutians as you point out, but if I an opportunity presents itself to strike hard from Russia then I'll need more than what is currently on hand in Russia.
(5)  When dispersing your aircraft remember that (a) you need to have aviation support present at the receiving dispersal airfields (unless they are connected to the railway network), and (b) the vulnerability of your dispersal airfields to enemy capture by coup de main.

(6)  LRCAP likely sites for paradrops.  Lucena on Luzon immediately springs to mind but there are others north of Baguio which are also likely targets for enemy paradrops.

(7)  Leave no base unguarded as it will be a candidate for an enemy paradrop.

(8)  Above all else, concentrate your assets, do not waste them in penny packet sized actions.  It is a very bad exchange to lose the Boise just to delay the loss of Tarakan by 2-3 days.

Alfred

I really did not do much in the PI as almost all of the aircraft in the PI start out as disabled...
TTFN,

Mike
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RE: Learning new words

Post by ny59giants »

If you have NOT sent your first turn to Nemo, please consider the following.
Send your subs around Pearl south at Full Speed to Midway, Johnson, Palmrya, Christmas, Canton, Pago Pago, and Suva. One each for the number of LCUs you have at the base. If you get there before Nemo does. Sub transport a fragment back to the USA. LA or Long beach to be rebuilt later in the game. Your USAAF BF have 50 Aviation Support while your USN BF have 30 Aviation Support, but can add 40 Infantry squads.
&nbsp;
Look for him to grab the undefended base next to Pearl which has a size 3 port. Your HRs state that he can replensish his naval units only from a size 3 port. Send the sub from one of your other Hawaii ports here.
&nbsp;
Look for some sort of "back fill" operations. I remembered last night while doing my turn that an experienced Allied player had played Japan and invaded places at his outer perimeter and then came back to capture the by-passed bases (it was in some AAR a long time ago). In that vain, I would consider sending your 2 Nz CLs to Noumea and/or Suva. He may try to grab bases with a level two (level 4 preferred)&nbsp;AF to base his Nell/Bettys out of. He will&nbsp;probably avoid bases that require engineers to build them up regardless of their full capacity. If he get Noumea, Suva, Pago Pago, and Canton. Then he can close you out of a lot of the South Pacific unless you want to commit your CVs.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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RE: Learning new words

Post by 1EyedJacks »

ORIGINAL: ny59giants

If you have NOT sent your first turn to Nemo, please consider the following.
Send your subs around Pearl south at Full Speed to Midway, Johnson, Palmrya, Christmas, Canton, Pago Pago, and Suva. One each for the number of LCUs you have at the base. If you get there before Nemo does. Sub transport a fragment back to the USA. LA or Long beach to be rebuilt later in the game. Your USAAF BF have 50 Aviation Support while your USN BF have 30 Aviation Support, but can add 40 Infantry squads.

Look for him to grab the undefended base next to Pearl which has a size 3 port. Your HRs state that he can replensish his naval units only from a size 3 port. Send the sub from one of your other Hawaii ports here.

Look for some sort of "back fill" operations. I remembered last night while doing my turn that an experienced Allied player had played Japan and invaded places at his outer perimeter and then came back to capture the by-passed bases (it was in some AAR a long time ago). In that vain, I would consider sending your 2 Nz CLs to Noumea and/or Suva. He may try to grab bases with a level two (level 4 preferred) AF to base his Nell/Bettys out of. He will probably avoid bases that require engineers to build them up regardless of their full capacity. If he get Noumea, Suva, Pago Pago, and Canton. Then he can close you out of a lot of the South Pacific unless you want to commit your CVs.     

Most of those bases you've mentione have ships available to pull fragments from. Canton looks like it'll be a problem but I'll see what I can do about that. Good thoughts - TY. I'll B sending the turn off shortly.

TTFN

Mike
TTFN,

Mike
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House Rules

Post by 1EyedJacks »

I've posted some issues with T1 that I feel violate the intent of the house rules. T1 is a very good turn for Japan but there are a few landings and bases taken that I think violate the house rules.

I've never had problems with interpreting house rules before. A game shouldn't be this - difficult...

TTFN,

Mike
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1EyedJacks
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RE: House Rules

Post by 1EyedJacks »

Hi all,

I'm chosing to end this game.
TTFN,

Mike
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