World War III project.

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von altair
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RE: World War III project.

Post by von altair »

ORIGINAL: Grymme

Your comment was also unconstructive since you didnt really suggest any sollution. But i guess we agree on that since you really arent contesting that.

I noticed english isnt your first language. Neither is it mine. So i guess we are equals there.

So now i have defended and explained my critizism of your comment. If you had bothered looking at my scenario and the thread for 10 minutes before writing, this could have been avoided.

Please dont waste any more of my time.

Your great ego can't stand up with a simple post which clearly tells you couple obvious things which doesn't need any deep constructive analysis "how this can be made better". You get offensed and start to insult people who you don't know. You seem not to see your arrogance and can't backup. You have to continue your story no matter what happens.

You are wasting our time by releasing unworking zip in sandbox which doesn't work.
If you are releasing something for people to test out, zip should be correctly packed
so new players too can check it out. This fix takes only 10 seconds.

This crap is enough for me. Please leave bad words out of these forums.
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RE: World War III project.

Post by Grymme »

In a more constructive mood ill post some screenshots of the new SFT:s.

China.



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RE: World War III project.

Post by Grymme »

Europe

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RE: World War III project.

Post by Grymme »

Eastern europe

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von altair
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RE: World War III project.

Post by von altair »

Way to go, those looks better! :)
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

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RE: World War III project.

Post by Grymme »

USA

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RE: World War III project.

Post by Grymme »

china again

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RE: World War III project.

Post by Grymme »

Middle east

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RE: World War III project.

Post by Grymme »

And finally HQ in italy

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Bombur
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RE: World War III project.

Post by Bombur »

-Looks impressive.
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RE: World War III project.

Post by Widell »

Great work Grymme! Again, the flexibility of the AT engine and the editor is prooven! Looking forward to this one (as well)
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RE: World War III project.

Post by Grymme »

Thanks for the support.
 
Uploaded first version with SFTpics and some other small changes. Should make the feeling more authentic.
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RE: World War III project.

Post by Grymme »

Minor update (uploaded to scenario bank)

-Based on the high losses in our first test game i added some production to NATO & USSR so that they will be better able to replacing their losses. Added around 14k production points to NATO & USSR and 4k to PDRC. The total production (before adding minors) now stand at 216K for west and 208K for East. 8K difference is Berlin.
- Changed the Victoryconditions and explained it better in the description.
- Changed cost of Artillery & range of strategic bomber.
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RE: World War III project.

Post by Grymme »

A lot of discussíon is taking place in the test-game thread.
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RE: World War III project.

Post by Grymme »

Made some changes to the scenario.

- Added a new unit. An Anti Air Infantry for 500pp that works somewhat like a bazooka, but against airplanes.
- Added a new event on t4 for USSR. Communist sabotage for 10 PP a onetime event that has the effect of a 20 % chance for all NATO units to loose 20 % in readiness.
- Added new event on t5 for NATO that gives NATO units a 10 % morale boost for 10 PP. onetime event.
- on t12 NATO & USSR each recieve a second sabotage & morale boost card.
- Moved Diego Garcia closer to africa.
- Small OOB- changes. 1 extra Mhz corps for USSR in Poland. small amounts of Anti Air Infantry for all powers. 1 Police brigade for USSR & NATO. USSR closer to front.

Any ideas about more new events & such are very welcome.

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RE: World War III project.

Post by Grymme »

Another update. I think this scenario could probably be built on indefinetly. Well well. Upploaded update to scenario bank also.


- Added Sweden & Yugoslavia regimes & peoples. After t8 there will be a 10 % chance each turn that Sweden joins NATO and/or Yugoslavia joins USSR. (to make later turns more interesting)
- 20 % readiness loss basicly wasnt doing anything, so i made USSR sabotage action do 50 % readiness loss instead.
- remade maps of Sweden & Yugoslavia.
- Åland & Bornholm now belong to NATO.
- Changed first turn production so that NATO & USSR produce 100 rifle each. PDRC & USA produce 50 rifle each.
- small OOB changes. Added 2 police brigades.
- fixed so that Cairo, Damascus, Mosul & Addis abeba have right people.
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RE: World War III project.

Post by Tagwyn »

G: Congratulations!! Keep up the good work!! By the way, it is "**** off!" Not very nice!
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RE: World War III project.

Post by Grymme »

Thanks.
 
I agree that its not nice. If i devote 100 or so free hours of my time to the scenario i dont feel "niceness" against people who dismiss it after looking 3 minutes at it with the words "moving units around on someone elses map", or similar.
 
Maybe i am a little bit rougher than most here. I play poker and in those circles this would be considered a gentle kiss on the cheek. But this is all water under a bridge. Me and Altair have resolved our differences.  
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RE: World War III project.

Post by Grymme »

Small fix that hasnt been uploaded yet.
 
- Removed 0 rifle unit.
- changed EP-cost of building bridges from 150 to 100.
- Changed 1 hex on the Burma-China border.
- Added 1 extra antiaircorps to NATO/USSR each
- Removed some old things that was left over from WAW scenario to clean up strategic screen.
- Added a special non-producable unit for the US a Iowa class battleship that is really strong and has a 2 art range. (just for fun)
 
_______________________
 
Basicly i am a looking for ideas to implement so if anyone has an idea for special units, events aso please let me know.
 
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RE: World War III project.

Post by Grymme »

I am thinking about the following changes.
 
- Adding a AWACS radio recon plane, with 900 recon points, no offensive capability and long range. USA & USSR gets 1 each. NATO get 2 and is the only power that can produce new ones.
- Some special unit for China (USSR has their special infantry, USA stealth bombers, NATO can produve the AWACS). Thinking about making their generic subs better and renaming them T039 Yuan attack subs..
- I also would like some change that could make the chinese more involved in the warfare.
 
Any other ideas. Otherwise i think i am pretty much done, appart from balancing. 
 
 
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