Important changes
RE: Important changes
Alright Kuni, didn't really think you'd take a look. Hey Liam, we miss you over at SC, take a look at PTO. Your kidding me...that was (Air)Zapp that made CEaW...not bad for a newbie.
Guys...don't you wish these developers had taken the time to go over all our posts for the original SC evolution so long ago...what about 7 years. Think how much further this game would have been along. Now...what...I'm with you Kuni, ...Just don't have the energy or time to start this all over again.
Besides, it'd be like regressing...at least 3 years, we're already on to PTO and the world and HC has done us right.
Still...these guys may do well ....I surely hope so....Bitter Glory...looms, but from the looks of this game currently, it'll be a long road.
Anyway Kuni, good job...bring back the best ideas these guys had, we already got some from CEaW, more to come from SaS.
Guys...don't you wish these developers had taken the time to go over all our posts for the original SC evolution so long ago...what about 7 years. Think how much further this game would have been along. Now...what...I'm with you Kuni, ...Just don't have the energy or time to start this all over again.
Besides, it'd be like regressing...at least 3 years, we're already on to PTO and the world and HC has done us right.
Still...these guys may do well ....I surely hope so....Bitter Glory...looms, but from the looks of this game currently, it'll be a long road.
Anyway Kuni, good job...bring back the best ideas these guys had, we already got some from CEaW, more to come from SaS.
RE: Important changes
ORIGINAL: Kuniworth II
Darn cool to see all those legends of the old guard show up in support, thats the spirit guys. Hey Stercx lurker or not, I remember your name man.
But what da crap is Wagner renaming himself Falcon? Seems like ole JP and Rambo throwing some kind of transvestite roleplaying game or something. Now throw in a bottle of vodka and this looks very promising indeed.
ahhh, now I feel at home......
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john_j_rambo
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RE: Important changes
I have not purchased this game. Is it TCP/IP? Can't say I have much time for gaming due to family & work. Matrix has alot of different games. Are the U.S. Civil War games any good? Believe it or not, I have more of a desire to play board games instead of computer games. I've got a couple of buddies who like to play. I more social player. This computer crap is too impersonal.
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john_j_rambo
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RE: Important changes
By the way, I used to have my old handle here: jon_j_rambo. But I had to switch to john_j_rambo when my e-mail got screwed up. Same Legend, just 6 years old, unreal, huh?
RE: Important changes
There is a way through here.
I think the issues raised are largely the problem that many gamers experience where they want more historicity and detail in a game that seems to be potentially modifiable to achieve this aim. Others want more detail but not necessary strict historicity.
In my view, the detail on the map can be improved and that is what I have been doing in my mod. I think what you should do Kuniworth is mod the cities as you wish and create a mod that is more terrain accurate. But there are obvious limits in this game to modifications, particularly the inability to mod terrain, sea zones and differentiate military units more. We just have to live with these or try another game if the tools to change are not available.
I think the issues raised are largely the problem that many gamers experience where they want more historicity and detail in a game that seems to be potentially modifiable to achieve this aim. Others want more detail but not necessary strict historicity.
In my view, the detail on the map can be improved and that is what I have been doing in my mod. I think what you should do Kuniworth is mod the cities as you wish and create a mod that is more terrain accurate. But there are obvious limits in this game to modifications, particularly the inability to mod terrain, sea zones and differentiate military units more. We just have to live with these or try another game if the tools to change are not available.
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KuniworthII
- Posts: 68
- Joined: Fri Aug 22, 2008 5:03 pm
RE: Important changes
Lol Mad-Dog>>>>>
Im not editing anything, dont have the strangth to do it, have no clue what kind of events you can do or not. Im just gonna sit here getting fat.
Im not editing anything, dont have the strangth to do it, have no clue what kind of events you can do or not. Im just gonna sit here getting fat.
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KuniworthII
- Posts: 68
- Joined: Fri Aug 22, 2008 5:03 pm
RE: Important changes
ORIGINAL: john_j_rambo
By the way, I used to have my old handle here: jon_j_rambo. But I had to switch to john_j_rambo when my e-mail got screwed up. Same Legend, just 6 years old, unreal, huh?
Outrageous.
- doomtrader
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RE: Important changes
ORIGINAL: john_j_rambo
By the way, I used to have my old handle here: jon_j_rambo. But I had to switch to john_j_rambo when my e-mail got screwed up. Same Legend, just 6 years old, unreal, huh?
ask administration to merge your accounts, some forum scripts allow it
RE: Important changes
Sounds fixable? what if Divs land with only 1 MP available so can either attack or move?ORIGINAL: Kuniworth II
Another flaw:
Airborne divisions can do a parachute jump AND THEN MOVE 4-5 hexes. Well feels like HOI para jumping all over again.
Naturally a airborne divsion that jumps should have the possibility to move maybe max 1 hex not more if even that.
Doom? Comrade? Is this feasible?
- doomtrader
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RE: Important changes
ORIGINAL: Plain Ian
Sounds fixable? what if Divs land with only 1 MP available so can either attack or move?ORIGINAL: Kuniworth II
Another flaw:
Airborne divisions can do a parachute jump AND THEN MOVE 4-5 hexes. Well feels like HOI para jumping all over again.
Naturally a airborne divsion that jumps should have the possibility to move maybe max 1 hex not more if even that.
Doom? Comrade? Is this feasible?
I must missed that idea.
Don't know now and I'm not even sure do I like the idea, but certainly we will discuss it.
RE: Important changes
ORIGINAL: doomtrader
ORIGINAL: Plain Ian
Sounds fixable? what if Divs land with only 1 MP available so can either attack or move?ORIGINAL: Kuniworth II
Another flaw:
Airborne divisions can do a parachute jump AND THEN MOVE 4-5 hexes. Well feels like HOI para jumping all over again.
Naturally a airborne divsion that jumps should have the possibility to move maybe max 1 hex not more if even that.
Doom? Comrade? Is this feasible?
I must missed that idea.
Don't know now and I'm not even sure do I like the idea, but certainly we will discuss it.![]()
Well I guess that its a way of making the game more realistic. Lighly equiped, non mobile Para Divs were hardly likely to be as mobile and effective as standard infantry units on landing.
If you are willing to consider this then thats great. If its too hard or time consuming to code then let us know and we will just have to accept and maybe house rule.
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KuniworthII
- Posts: 68
- Joined: Fri Aug 22, 2008 5:03 pm
RE: Important changes
commanders, more examples of flaws:
Please check ratings for french commanders.
YOu have a higher rating for Gamelin(6) while Giraud arguable one of the ablest french general has a rating of 4. Should at least be swapped between those two.
Please check ratings for french commanders.
YOu have a higher rating for Gamelin(6) while Giraud arguable one of the ablest french general has a rating of 4. Should at least be swapped between those two.
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KuniworthII
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RE: Important changes
I hope you in the dev team takes the time to read through all of this thread and not miss reading stuff(like the airborne issue).
- doomtrader
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RE: Important changes
ORIGINAL: Kuniworth II
I hope you in the dev team takes the time to read through all of this thread and not miss reading stuff(like the airborne issue).
I'll go trough this thread early enough to consider everything before next patch.
RE: Important changes
I've just ready everything and noted all your notices. We'll consider any of themORIGINAL: Kuniworth II
I hope you in the dev team takes the time to read through all of this thread and not miss reading stuff(like the airborne issue).
As doomtrader said - I'm cut off web, but I'm back for a few days
Thanks for your comments and proposals.
War, war never changes... but are you sure? Bitter Glory
Put an apple in your mouth, we'll play Wilhelm Tell - "Hawkeye" Pierce to Frank Burns
Put an apple in your mouth, we'll play Wilhelm Tell - "Hawkeye" Pierce to Frank Burns
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KuniworthII
- Posts: 68
- Joined: Fri Aug 22, 2008 5:03 pm
RE: Important changes
sounds good guys. Now I've been to Poland twice, can you explain why you eat so much soup?
RE: Important changes
There are many reasons, but first of all because we like tocan you explain why you eat so much soup?
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wargamer123
- Posts: 278
- Joined: Sun Sep 30, 2007 4:05 am
RE: Important changes
As a Scientific reason to eat more soup, finding this very true. Since you can place lots of legumes and vegetables in 1 meal and it's easy to stomach. Soup goes down quicker than some dry preparations.
Odd that when were sick as kids chicken noodle was the suggestion?
Odd that when were sick as kids chicken noodle was the suggestion?
RE: Important changes
ORIGINAL: john_j_rambo
Same Legend, just 6 years old
Yeah, I figured you were about that age back when SC1 hit the scene [:D]
I just loved to read you smack-talking with the other regulars while waiting for my opponent to send in his turn. Good memories [;)]
Greetz,
Eddy Sterckx
- doomtrader
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RE: Important changes
I think you all deserve an explanation. WW2:RtV is not a totally historical simulation of World War 2. I think that the best description would be Casual Grand Strategy Game focused for land combat.
We know and I think that some of you already know that it is not a game where you simulate or replay history. It’s rather a game where you can play a war.
We can of course add more cities, more events and some more things but the most important thing is playability. We would like you to play it again and again and again. Those are things you can change to be exactly as you expect.
Of course we are hearing your opinions and if judge that something is good for game it will be changed. I agree with Keni that there are some mistakes in the game and that’s why WI team is here. We put propositions from this thread on the table. Some are already accepted and some are going to be rejected, others need to be checked and some might be cast aside due to the engine.
Anyway, I would like to thank you for helping make this game better.
We know and I think that some of you already know that it is not a game where you simulate or replay history. It’s rather a game where you can play a war.
We can of course add more cities, more events and some more things but the most important thing is playability. We would like you to play it again and again and again. Those are things you can change to be exactly as you expect.
Of course we are hearing your opinions and if judge that something is good for game it will be changed. I agree with Keni that there are some mistakes in the game and that’s why WI team is here. We put propositions from this thread on the table. Some are already accepted and some are going to be rejected, others need to be checked and some might be cast aside due to the engine.
Anyway, I would like to thank you for helping make this game better.


