ORIGINAL: Erik Rutins
ORIGINAL: Fallschirmjager
Yes it is a action RPG and not turned based. Yes it feels mu.ch like a slow paced RPG.
Can you elaborate on this? How can it not be turn based and yet feel like a slow paced RPG?
If you play the game like Halo or any other FPS you will die. Many many times. Or at the very least you will waste ammo and stim packs needlessly.
You must approach combat with a careful tactical approach. It is always best to use the terrian and cover to your advantage and proceed slowly and try and get the drop on enemies.
Then there is the VATS system. You hit the right bumper on your controller and the VATS system comes up and the game pauses. Each area of a enemies body is displayed along with your % chance of hitting that body part. You input attacks on these body parts and this uses action points. You queue up your attacks until your action points are gone. The the game switces to a cinematic camara angle and in slow motion your attacks are carried out. You can see your misses and your hits in this fashion. The hits when critical rip off body parts and heads or for explosive attacks turn your enemies into a misty spray
It feels sort of like Fallout Tactics (which I liked a lot) you get to run around and explore and interect with the world in real time and when it comes time for combat you can either choose real time or with the press of a button resolve it by turn phases.
About 65% of the time I use the Vats system
I only use real time when I face very weak enemies that I know I can slaughter easily or I get such a good drop on them from short range than I can lay into them with a high chance of hitting them for good damage.
It is a very good combo of real time mode keeping things moving at a nice pace and when you need it turn based kicking in for some very fun tactical combat