ORIGINAL: rockmedic109
Yep.ORIGINAL: m10bob
ORIGINAL: rockmedic109
I not only feel cheap and used.....I think I am cheap and used.
You must be married too.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: rockmedic109
Yep.ORIGINAL: m10bob
ORIGINAL: rockmedic109
I not only feel cheap and used.....I think I am cheap and used.
You must be married too.


ORIGINAL: Don Bowen
ORIGINAL: Yamato hugger
Whats AE?
It's where I hid a couple of AEaster Eggs
ORIGINAL: Chad Harrison
ORIGINAL: John Lansford
There was an earlier discussion on naval bombardment missions here. IIRC there are now two categories of bombardments; "raid" and "bombard". Raid is what we've currently got in WitP; the ships race in, throw some shells and hightail it for their base. Bombard is a more deliberate shelling of the shore, preparatory for invasions. The ships stay in place and inflict more damage at the risk of not trying to evade air/sub attacks. At least I think that was how it was described, anyway.
Yes, can someone confirm this from the AE team. That would be so very nice!
So you would have the option to choose the equivalent of what the Japanease did on a regular basis with Guadacanal, or what the Allies did with every island they invaded starting with Tarawa.
Any details we can get on if this is indeed possible in AE and how it works exactly would be most appreciated!
Thanks in advance
Chad
ORIGINAL: Alikchi
ORIGINAL: Chad Harrison
ORIGINAL: John Lansford
There was an earlier discussion on naval bombardment missions here. IIRC there are now two categories of bombardments; "raid" and "bombard". Raid is what we've currently got in WitP; the ships race in, throw some shells and hightail it for their base. Bombard is a more deliberate shelling of the shore, preparatory for invasions. The ships stay in place and inflict more damage at the risk of not trying to evade air/sub attacks. At least I think that was how it was described, anyway.
Yes, can someone confirm this from the AE team. That would be so very nice!
So you would have the option to choose the equivalent of what the Japanease did on a regular basis with Guadacanal, or what the Allies did with every island they invaded starting with Tarawa.
Any details we can get on if this is indeed possible in AE and how it works exactly would be most appreciated!
Thanks in advance
Chad
Still waiting for confirmation on this if possible.
ORIGINAL: RevRick
I bought the original SPI WitP in 1977, hooked up with Pacific War 15 years ago, and have been waiting for this ever since. Before that we played WSIM (even created the stats for a USN 74 and 120)and Bismarck, and anything else that resembled a Naval Game. My patience is finally beginning to run a little bit thin, but I think I might just barely be able to hang on a little while longer.
Is there a possibility with the Naval Support units to raise a marginal base 7-8-9 to a level 10 for major repair work, or is that going to be precisely limited to existing level 10 reports with naval shipyards.
Or, do ARDs exist in a fashion which would enable a combination of Naval Support units and ARDs to work in that fashion, say at Ulithi in case of heavy combat damage (like sewing the bow back on the Pittsburg.) way out in WestPac?
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