Bombard Mission BBs - 2nd try

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Bombard Mission BBs - 2nd try

Post by m10bob »

ORIGINAL: rockmedic109

ORIGINAL: m10bob

ORIGINAL: rockmedic109



I not only feel cheap and used.....I think I am cheap and used.


You must be married too.
Yep.


Image
Attachments
ma_pa_kettle.jpg
ma_pa_kettle.jpg (37 KiB) Viewed 178 times
Image

User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Bombard Mission BBs - 2nd try

Post by witpqs »

Is that Ma and Pa Kettle?
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Bombard Mission BBs - 2nd try

Post by m10bob »

ORIGINAL: witpqs

Is that Ma and Pa Kettle?

Yes..
Image

User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

RE: Bombard Mission BBs - 2nd try

Post by Kull »

ORIGINAL: Don Bowen
ORIGINAL: Yamato hugger

Whats AE?

It's where I hid a couple of AEaster Eggs

I swear to GOD, Don, if Elvis winds up commanding one of my Marine Divisions........[:@]




[;)][:D]
Alikchi2
Posts: 1786
Joined: Thu May 13, 2004 9:29 pm
Contact:

RE: Bombard Mission BBs - 2nd try

Post by Alikchi2 »

ORIGINAL: Chad Harrison

ORIGINAL: John Lansford

There was an earlier discussion on naval bombardment missions here.  IIRC there are now two categories of bombardments; "raid" and "bombard".  Raid is what we've currently got in WitP; the ships race in, throw some shells and hightail it for their base.  Bombard is a more deliberate shelling of the shore, preparatory for invasions.  The ships stay in place and inflict more damage at the risk of not trying to evade air/sub attacks.  At least I think that was how it was described, anyway.

Yes, can someone confirm this from the AE team. That would be so very nice!

So you would have the option to choose the equivalent of what the Japanease did on a regular basis with Guadacanal, or what the Allies did with every island they invaded starting with Tarawa.

Any details we can get on if this is indeed possible in AE and how it works exactly would be most appreciated!

Thanks in advance

Chad


Still waiting for confirmation on this if possible.
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Bombard Mission BBs - 2nd try

Post by Don Bowen »

ORIGINAL: Alikchi

ORIGINAL: Chad Harrison

ORIGINAL: John Lansford

There was an earlier discussion on naval bombardment missions here.  IIRC there are now two categories of bombardments; "raid" and "bombard".  Raid is what we've currently got in WitP; the ships race in, throw some shells and hightail it for their base.  Bombard is a more deliberate shelling of the shore, preparatory for invasions.  The ships stay in place and inflict more damage at the risk of not trying to evade air/sub attacks.  At least I think that was how it was described, anyway.

Yes, can someone confirm this from the AE team. That would be so very nice!

So you would have the option to choose the equivalent of what the Japanease did on a regular basis with Guadacanal, or what the Allies did with every island they invaded starting with Tarawa.

Any details we can get on if this is indeed possible in AE and how it works exactly would be most appreciated!

Thanks in advance

Chad


Still waiting for confirmation on this if possible.

There is only one bombardment mission and it is the same as WITP - what you refer to as raid.

Bombardment can be carried out as part of an amphibious assault, one day of major bombardment and then troop support and CD gun suppression.

Anything more than than must be orchestrated by the player with multiple TFs.


User avatar
RevRick
Posts: 2615
Joined: Sat Sep 16, 2000 4:00 pm
Location: Thomasville, GA

RE: Bombard Mission BBs - 2nd try

Post by RevRick »

I bought the original SPI WitP in 1977, hooked up with Pacific War 15 years ago, and have been waiting for this ever since. Before that we played WSIM (even created the stats for a USN 74 and 120)and Bismarck, and anything else that resembled a Naval Game. My patience is finally beginning to run a little bit thin, but I think I might just barely be able to hang on a little while longer.

Is there a possibility with the Naval Support units to raise a marginal base 7-8-9 to a level 10 for major repair work, or is that going to be precisely limited to existing level 10 reports with naval shipyards. Or, do ARDs exist in a fashion which would enable a combination of Naval Support units and ARDs to work in that fashion, say at Ulithi in case of heavy combat damage (like sewing the bow back on the Pittsburg.) way out in WestPac?
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Bombard Mission BBs - 2nd try

Post by Don Bowen »

ORIGINAL: RevRick

I bought the original SPI WitP in 1977, hooked up with Pacific War 15 years ago, and have been waiting for this ever since. Before that we played WSIM (even created the stats for a USN 74 and 120)and Bismarck, and anything else that resembled a Naval Game. My patience is finally beginning to run a little bit thin, but I think I might just barely be able to hang on a little while longer.

Hang in there buddy.


Is there a possibility with the Naval Support units to raise a marginal base 7-8-9 to a level 10 for major repair work, or is that going to be precisely limited to existing level 10 reports with naval shipyards.


Naval support does not directly "increase" port level. A repair level is set for each port size. Naval support adds to that number. It is the repair level that determines how much repair can take place. To specifically answer: naval support can raise the repair level above that of a level 10 port.

Or, do ARDs exist in a fashion which would enable a combination of Naval Support units and ARDs to work in that fashion, say at Ulithi in case of heavy combat damage (like sewing the bow back on the Pittsburg.) way out in WestPac?

Naval support can be combined with some other repair functions, including ARDs. There are some limits and other fine print.


Post Reply

Return to “War in the Pacific: Admiral's Edition”