Patch question

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: Patch question

Post by Platoon_Michael »

[font="times new roman"]No I did not change how the heights are viewed on the .ovm’s.[/font]
[font="times new roman"]I wish I had some idea as “how to” as using the .ovm is very important during Battles and initial set up.[/font][font="times new roman"]All I did was add the Tree images so that one can now see exactly what is on said map.A right click feature would have been nice but has never been an option for any of the CC series.[/font]
[font="times new roman"]Originally all the WAR .ovm's showed was Tree shadows or not Tree shadows.(yea that was a poke)[/font]
[font="times new roman"]If it does provide any type of elevation it would purely be an optical illusion.[/font]
 

Edit:
The .ovm's have always been pretty much ignored when it comes to CC inmho they should show Elevation,be able to use the voice box of soldiers and show deployment when mousing over exit VL's.And allow one to use support when viewing them.
Why it doesnt I have no idea,thats just the way it's always been
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: Patch question

Post by Andrew Williams »

Update progressing well

See below the armoured car appear when it is lit up by the mortar blast

Image
Attachments
mortarflash.jpg
mortarflash.jpg (90.16 KiB) Viewed 315 times
ImageImage
berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

RE: Patch question

Post by berndn »

So there will be an update with fixed LOS too Andrew ? Of course where possible [;)]
And maybe rechecked strat map for map connection issues ? I mean where you can clearly see a road connection between 2 maps on the sratmap but you have to choose a different way to reach the map.
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: Patch question

Post by Andrew Williams »

All map coding is being reviewed... as are most aspects of WaR.
ImageImage
berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

RE: Patch question

Post by berndn »

Thanks very much Andrew.

Now maybe it's the Longest day for me waiting ... [:D] ... for the rerelease of CC 5 today. Thanks for doing the rereleases. It will not bring to much new users but to be able to use my favorite CC ones with vista is great as well as the on going support. And according to the info I'm awaiting how the team will do CC2 [:D]
User avatar
stolidog
Posts: 76
Joined: Sat Nov 01, 2008 2:15 pm
Location: Virginia

RE: Patch question

Post by stolidog »

just thought I would check and see how the map/LOS/coding update for WaR is progressing.
 
The post above looks like a night turn for WaR,  is that being included in the update as well? Just curious what else the update may include
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: Patch question

Post by Platoon_Michael »

Sure does look like it's getting pretty slow and boring around here lately, and why is it stolidog's post constantly get ignored?

Looking at the flair there sure does seem to me it doesnt provide much on a winter map compaired to the ones posted for TLD,granted Snow creates an abundance of reflection but shouldnt any of the forrests be much darker?
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: Patch question

Post by Tejszd »

Probably a lot of the people play WAR or TLD. The patch looks to be adding some TLD functionality so I would not expect the WAR patch until after the TLD patch is finalized....
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: Patch question

Post by Platoon_Michael »

Currently uploading an update to the .ovm's (give it about an hour to finish uploading.)
File size is 310MB once it's done.

3 maybe 4 maps needed an update so I just went ahead and corrected the whole download rather than uploading just the corrected .ovm's

enjoy and sorry for the re-download
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: Patch question

Post by Platoon_Michael »

Would be nice to see the FP's a little more even.
Comming across BG's like this towards the end of the Counter Offensive GC is kinda boring.

Image
Attachments
UO0057.jpg
UO0057.jpg (157.18 KiB) Viewed 312 times
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: Patch question

Post by Platoon_Michael »

And this one

Image
Attachments
UO0058.jpg
UO0058.jpg (154.64 KiB) Viewed 313 times
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: Patch question

Post by Platoon_Michael »

And just where the heck are these two gonna attack from?

Image
Attachments
UO0059.jpg
UO0059.jpg (141.06 KiB) Viewed 314 times
berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

RE: Patch question

Post by berndn »

Any news on the progress of the update ?
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: Patch question

Post by Platoon_Michael »

Any chance of adding the BG Info to the Strategic map?

Just like the one viewed on the Scenario Editor screen.
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
Post Reply

Return to “Close Combat: Wacht am Rhein”