ORIGINAL: rroberson
Not sure I am following you. As the Japanese player I am under the gun to have DEI Burma and a nice defensive line set up in the south southwest and central pacific prior to May 42. After that the allied bum rush begins.
You answered your own question! [;)]
The one thing I always hated was you are forced into a higher tempo of operations during those six months then would normally make sense (realistically) because you know come may 42 it begins to swing back the other way. My hope is that the tempo of the game has been slowed down alot ...but on both sides ....from the tidbits I have seen recently there has been a whole lot of defanging of the Japanese military but not so much with the allies.
Players tend to see the SRA ops as an obstacle or necessary evil to the "real game" (fighting the US in 42)
In RL....the SRA was the goal of the war and it was important for the Japanese to secure it. Because this is game however, players stress themselves out trying to do it as fast as possible because they know what's coming later in the game. AE will slow down the operational tempo so Japan players who measure their success by how fast they can get the SRA ops (which encompass a huge mass of land, sea and air) are going to experience frustration.
If a player however sees it as a RL challenge as the Japanese did, they'll garner more enjoyment out of it as well as reap what they sow if they don't. I agree its harder to play Japan because of the reality that you know your "side" is bound to lose eventually or at the very least, be put on the defensive.......players like to "win" hence it can be hard to find a good natured Japan opponent willing to experience the full range of being player 1. One way to do that again.....is to not see the SRA as a necessary evil....but as the reason why you are fighting in the first place.