ORIGINAL: FreekS
I'm interested to use mines in a new scenario. It would be in numbers sufficient to block fairly narrow bodies of water or harbours (Falkland Sound for example)
Requirement would be the mines could be swept by dedicated minesweepers and would not be accidentally discovered and attacked by ASW helicopters or Submarines (unless using realistic anti mine operations using dedicated helicopters or divers)
Is this possible WITH CURRENT 3.6, 3.94 GE?
I do not believe that this is currently possible with either H3 or ANW (not to the extent you request, at least). However, I think that the
PlayersDB implementation will get you the closest to your goal.
The
PlayersDB currently simulates mines as little submarines. Unfortunately, game limitations are also a factor.
The Pros of this implementation are:
[ol][*]Mines can be detected individually and destroyed
[*]Target speed is irrelevant since mines will 'detonate' when a target is within 1nm range[/ol]
The Cons of this implementation are:
[ol][*]Mines can be detected by MAD sensor.
Although mines can always be ordered to deeper depth, most mines are employed in Shallow water.
[*]Mines at -20m will reveal themselves to radar with their 'periscope'.
There is no way to not have a periscope on a sub.
[*]All anti-sub weapons will work against mine-subs, too.
I don't know if Mk 48 and Mk 46 torpedoes are capable against mines.
[*]Mines do not destroy themselves after they explode against the target even though they are no longer armed.
[*]H3 only - mines must have a firing range of 1nm since game does not allow a shorter weapon range.[/ol]
I recommend that you:
[ol][*]Insert the mines into your scenario.
Be careful to note which ones are capable against subs, ships, or both. Also, be careful not to place mines too closely to one another as they can destroy other mines.
[*]Create a delayed specific ship/sub strike mission against all potential targets.
For a 24 hr scenario, I use a 25 hr delay. The mines will still work against their intended targets. This prevents the mission from 'activating' and having the mines float to the surface.
[*]Set the mission sonar as Intermittent 2min, 50%, 10min, 50% or something like that. Other settings definitely possible.
[*]Order the mines to sit on the sea floor whenever possible[/ol]
ORIGINAL: FreekS
I'm sure a smart DB editor could have created an anti mine weapon that could have been used on a minesweeper. Some kind of anti torpedo weapon would have done the trick.
If mines are made as torpedoes, all anti-torpedo weapons like decoys will also have an effect on them.