War in China

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Froonp
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RE: War in China

Post by Froonp »

ORIGINAL: Gurggulk

lomyrin,

Thank you for taking the time and effort to post this thread.

The narration and pictures of your solitaire view, is a nice window to see how the game looks and plays, in the Far East.
Chinese marshall Lom, is doing a great job of showing a perfectly valid passive defense vs Japanese high command Yrin. Both Lom and Yrin are showing the battles are full of options to be explored when the game is released to be fought against other players and the AI. I look forward to some engaging AAR's when the marketing of the game is up and running.

I like the fact you have made it clear the weather plays a huge part in decision making. The random ending of the turn is also an important factor explained very well, to me.

If you could post some screens of the production track for both sides, from the beginning, it would be a nice addition to a wonderful thread made all the better by your commentary.

Keep up the good work. Im rooting for Chinese marshall Lom, and his Shau Lin Defense and hope Japanese high command Yrin, with his Karate Offense, is faced with more obstacles to overcome.
I concur.

This is one of the most interesting threads in this forum. Thanks for doing that.
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lomyrin
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RE: War in China

Post by lomyrin »

It is now impulse 7 for Japan and the weather has changed to fine everywhere.

Japan groundstrikes Si-An but fails to disrupt either of the two units there. The follow up attack only succeeds in killing 1 Chines Garrison unit and losing a Japanese Div and all attacking units are disrupted so there is no more action possible on that front for this turn.

In the center Japanese forces are moving southwards towards ChangSha.

In the south HQ Yamamoto and other units, now back in supply, move north towards ChangSha. The city is a major strategic rail junction and is needed by Japan in order to ease their supply lines and get control of a new CCHionese resource. A fight for this city is likely in the near future.


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lomyrin
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RE: War in China

Post by lomyrin »

Japan's impulse 9 with fine weather everywhere again, summer is coming..

China moved their Chiang HQ to better be able to provide supply to the Chinese units in the southern mountains since Kweillin is no longer in Chinese hands.

Japan is consolidating its positions in the south and took the lightly defended hex west of ChangSha. This puts a lot of pressure on the city that Japan desperately wants to take. Japan now controls the resource south of CHangSha.

In the north the Chinese railed in reinforements to Si- An and Japan cannot do anything there for now.

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RE: War in China

Post by composer99 »

It looks like by end of 1940 Japan will have 3 extra resources out of China. A long time coming, but they don't seem to have taken too heavy losses. In order to safeguard their gains over the long haul they need to take Yenan and push the Communists to Tianshui and clear out the Nationalist line between Naning and Chihkiang.
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RE: War in China

Post by lomyrin »

Yes, that is not an atypical scenario in China but to hold their gains Japan will be hard pressed because they will also have to get ready for the main show.
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RE: War in China

Post by Shannon V. OKeets »

ORIGINAL: composer99

It looks like by end of 1940 Japan will have 3 extra resources out of China. A long time coming, but they don't seem to have taken too heavy losses. In order to safeguard their gains over the long haul they need to take Yenan and push the Communists to Tianshui and clear out the Nationalist line between Naning and Chihkiang.
There is also another Communist Chinese held city NW of Yenan. But the possible arrival of any flanking units there can be monitored by a single Japanese unit (partially visible in the latest screen shot).
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RE: War in China

Post by Gurggulk »

lomyrin

Is it possible to let us know the current US Entry? Maybe with the rolls that were associated with China?
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lomyrin
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RE: War in China

Post by lomyrin »

ORIGINAL: Gurggulk

lomyrin

Is it possible to let us know the current US Entry? Maybe with the rolls that were associated with China?

The US entry level is progressing nicely but some aspects of the entry and roll for taken cities etc. are not fully operational as yet.
Petracelli69
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RE: War in China

Post by Petracelli69 »

Thanks for the feed back. Agree that China may have to double stack and that with China being twice as big the Japs will need at least two HQ's to have a secure supply line but it does concern me slightly that the Japs wouldbe able to lap around or pick off individual units. That said looking fporward to playing.
 
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RE: War in China

Post by MajorDude »

ORIGINAL: Gurggulk

lomyrin,

Thank you for taking the time and effort to post this thread.

...

If you could post some screens of the production track for both sides, from the beginning, it would be a nice addition to a wonderful thread made all the better by your commentary.

Keep up the good work...


I know it may sound a bit silly, but one of the things I sort of miss in cwif is being able to 'scrutinize' the 'production spiral'. I really liked the way it was set up because you could 'see at a glance' very quickly where things were at in terms of arrival and future production needs. It made planning for spring buildups to summer offensives a little bit easier. [8D]

But, yes, seeing the production tracks for this scenario could be interesting.

A quick question though, Steve mentioned the "Warlords". Since I have not played using this, how does it change things?

Again, thanks for this really nice thread!
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lomyrin
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RE: War in China

Post by lomyrin »

The future unit arrivals are visible in MWiF just like the spiral is in CWiF. I am not  able to present it here since it takes much too many bytes to allow uploading.
 
The Warlords, an option, adds 4 units in China and 2 for Japan based on city controls. The Warlords can only move within 6 hexes of their base city.
 
In the latest screen the Chungking Warlord is in the central mountains, The Kunming one is in that city. The LanChow one is next to SI-An  Japan has one near Shanghai.
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RE: War in China

Post by sajbalk »

There are 6 warlord units total. They are a bit unusual in that the moment a warlord's city is captured, even during the middle of a turn, the warlord is removed from the map and placed in the force pool of the capturing player.

So, if Gen. L's Japan moves into Chungking, the Chunking WL is removed from its mountain hide out and Japan can build it at the end of that turn.

These units help China in WiFFE because they grant greater unit density to China.

With the new unit density, it would seem well worthwhile for Japan to get its PARA corps and divisions in play ASAP. Many non-zoc'ed places available on the Chungking/Cheng-Tu area.



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RE: War in China

Post by Shannon V. OKeets »

ORIGINAL: sajbalk

There are 6 warlord units total. They are a bit unusual in that the moment a warlord's city is captured, even during the middle of a turn, the warlord is removed from the map and placed in the force pool of the capturing player.

So, if Gen. L's Japan moves into Chungking, the Chunking WL is removed from its mountain hide out and Japan can build it at the end of that turn.

These units help China in WiFFE because they grant greater unit density to China.

With the new unit density, it would seem well worthwhile for Japan to get its PARA corps and divisions in play ASAP. Many non-zoc'ed places available on the Chungking/Cheng-Tu area.
For those interested in the Warlords, ...


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RE: War in China

Post by Shannon V. OKeets »

Here are how the reinforcements are displayed using the Pools form. This is Barbarossa, so you just see the USSR and German units (plus an Italian).

Notice that there are 6 separate [production] pools for reinforcements.

You can filter the units so when it gets late in the game and there are a lot of units, you could limit the display to just your units, for example.

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Steve

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RE: War in China

Post by Shannon V. OKeets »

I found another screen shot of the Pools form (these are from the Players Manual). This one is for Global War. Notice the 1st and 2nd which indicate whether the unit is in its 1st or 2nd cycle. The year sometimes matters too. For instance, the USSR has units in the production pools in Day of Infamy that come in several years after the start of the scenario.

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Steve

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RE: War in China

Post by bjfagan »

Steve,

Will there be a fog of war option, so you can't see your opponent's builds?
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lomyrin
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RE: War in China

Post by lomyrin »

We are now in the July/August 40 turn and the weather in the north is fine but there is rain in the south.

The axis has the initiative and moved first. With rain in the south Japan took a combined and transported addtional uints to China but there was only limited movement and no attacks.

In the 2nd impulse the Chinese moved up some reinforcements to the front lines and made certain the southern mountains north city Chihkiang is manned and defended.

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RE: War in China

Post by lomyrin »

Now Japanese impulse 3 in July/August and fine summer weather in the north but storms in the south which is in the north Monsoon range.
Japan's movements and attacks are severely affected by the storms and they are only able to move a few units towards ChangSha but dare not attack.

Groudstrikes a gainst Si-An failed again and there are no attacks there either.

Every impulse lost where Japan does not attack helps the Chinese survive and gather strength and Japan to lose momentum with only some 5 turns left before they need to turn against the CW in the Pacific.

Japan is not worried about the Chinese warlord unit in Ankang, it is already at the limit of it's range from the home city of Chengtu.

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RE: War in China

Post by Shannon V. OKeets »

ORIGINAL: bjfagan

Steve,

Will there be a fog of war option, so you can't see your opponent's builds?
Once units are built (i.e., in production), there is no fog of war.
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RE: War in China

Post by lomyrin »

Finally in impulse 5 Japan gets fine weather everywhere and can move to attack.

Groundstirkes in Si-An still failed and in ChangSha as well.

Japan attacks and kills the Communist Warlord northwest of Si-An and gets another hex to attack the city from. one Japanese unit was lost and 2 more disrupted.

Japan also attacks and takes ChangSha suffering only a few disrupted units.

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