Do we have resolution on the Japanese AI air replacements?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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oldman45
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RE: Do we have resolution on the Japanese AI air replacements?

Post by oldman45 »

Like I said in the other thread, you have a fight on your hands in 42, if I had been more careful I would have not lost so many carrier planes, but in 43 I am in the philipines, I have taken indochina and canton. Singapore will fall in the next couple of weeks. It took several months of bombing their main airfields at night with B-17's and B-24's but there are now NO planes in the DEI at all. If I had planned a little better I would be on Luzon already and its now only Sept 43. I under stand the need for more historical production, but unless you have some really bad "die rolls" 43 you will be kicking butt and taking names in what ever theater you pick. You limit the AI production, or boost the aillies too much you are going to be bored by the end of 42 if not sooner.
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Mynok
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RE: Do we have resolution on the Japanese AI air replacements?

Post by Mynok »


That's what us JFB's have been saying. [:D]
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pmelheck1
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RE: Do we have resolution on the Japanese AI air replacements?

Post by pmelheck1 »

When the Japanese economy collapses due to over production this helps how?  And don't tell me this wont happen it happened in EVERY game of WITP I ever played.
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Mynok
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RE: Do we have resolution on the Japanese AI air replacements?

Post by Mynok »


This ain't Witp.
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Sardaukar
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RE: Do we have resolution on the Japanese AI air replacements?

Post by Sardaukar »

I have about equal aircraft losses in my Scen 6 game, Allies vs IJ AI, historical difficulty and PDU on,  now early May 42. With Allies, you definitely have to rotate your air units. For example, I am defending Port Moresby with 11/50 FG and Aus 75 Squadron. Former uses P-40Es and latter Kittyhawk Is. I have had no major problems keeping my CAP effective. I play 2-day turns. I stand down the unit that has lesser planes ready for turn. After turn, check and swap, if necessary..rinse and repeat.

You can overstack CAP capability quite nicely, if you keep most as "Stand down". Allies start to have loads of air units in later part of 42. I have so far used only minor portion of units I could, plus I usually withdraw groups with P-40E that have withdrawal date within 60 days. That way trained pilots and planes go to pool with slight delay.

Only major problem I can see now, is that it's hideously difficult to keep up strength with carrier fighters. I still have one carrier flying F2As because I cannot replace them with meager production of F4F models. I can barely keep up with ops losses... And this is with 4 carriers mixed with F4F-3, F4F-3P and F4F-4 models...
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