ORIGINAL: TheElf
All the posting just reaffirms our resolve. keep it up.
You sure that's the message you want to give this rabid community?[:D]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: TheElf
All the posting just reaffirms our resolve. keep it up.
ORIGINAL: TheElf
Not to stifle this discussion, as it seems constructive, but we are looking at all aspects of aerial training for patch 2. Something went awry after the last patch and it has obviously affected EXP gain in individual skills. This WILL be fixed.
Zuikaku, your list is good. Many of those items are on our list. Now is the time to catch my eye with new suggestions.
agreeORIGINAL: CV Zuikaku
2. No exp loss when transferring pilots to reserve pool or from reserve pool. the exception woul'd be only in case if pilots are being drawn to squadron they have not been trained for: Eg. fighter pilot drawn into bomber squadron
i think that the new pilot sistem require a change of training mission: actually the skill trained depend on mission and quote i think that the choice must be only mission ie: mission training specific skill so training defensive or training torpedo bomb or low bombardament...this can be a more immediate learning of training sistem snd effect..now the only way is test mission and quote what skill affect3. Add one more button into training screen- DEFENSIVE, so we can train pilots faster in defensive skills
with a big delay in time maybe good. but this risk to have all elite pilot in front squadrons and only weak in rear so it may be done..but not without high cost4. every pilot can be sent into reserve pool to become reserve) at any time by clicking it in the pilot roster (similar to sending pilots to training command).
i don't agree: for me training is focused in learning skill but in combat i think that if there is a probability (not sure and indipendent on the number of time a action are made: if i'm football player the fact that i make 3 touchdown don't mean that my touchdown skill was better next time i play5. Pilots gains individuall skils in combat faster then in training. Especially to those skills they are using. So, fighter pilot avoids other fighters 3 times in one combat he should get some defensive skills.
so in your idea Totti (a italian soccer player) that have made 216 goal have now a 216 goleador skill? it' s mad: there are a lot of low series player that have made a lot more goal than Totti so why they don't play in a top level team?6. Ace pilots should have noticeable general and individual skill gains after every kill and especially for multiple kills in one mission. Now that is not a case. I have some pilots with 20 kills. while their general exp is rising significally, their individuall skills do not. So, my top ace have air skill 62 and defensive skill 54 - the same as at the beginning of the war while he had no kills at all. That is just very wrong [:@]
in my opinion all pilot must have a not know or only know when reach max skill,not the same for all (not all pilot may become hartmann) and a max from training and a max for combat7. Training can not give skill level over 70
for RAF in WWII need a year of training (off map) and a year of operative training (in map) in squadrons to have a average fighter pilot. how much game and how much of pilot have reach a year of play?1. Increase speed of on map training. It was too fast before latest patch, but now is way too slow and useless.
ORIGINAL: vaned74
Central Blue - can you post more details about how you are achieving this success. I tried the technique in the other thread you posted and had no luck.
Effectively I ran 413 training sorties in one group under the most excellent leader (leadership, inspiration 65ish) I could find as well as changed the air hq leader to a good one and in those 413 sorties the pilots gained a total of 13 general xp points (spread out among about 6 pilots for an average gain in the group of like 0.3 xp for 1.5 weeks). This means that the gain rate per sortie is ca 1 xp point per 33 training flights. So I figure those 30-35 xp pilots will take about 660 flights to get up to about 55 xp.
So for a modestly trained pilot (general XP 55) that's one year in flight school plus about 600 training flights and then he can start specific skills training. Works out to be about 30-36 months in training before he can start specialist skills training. Total expense 60 heavy industry points (for Japan - the equivalent of 1.5 assembled single engine planes) representing about 600 tons of resources, 60 tons of fuel, and about 600 tons of supplies for the training missions for one pilot. Seems just a little off...
ORIGINAL: TheElf
Not really. We have been following these developments and have had Pilot training identified as a whole for patch improvements since release. It was a late addition to the gold build, and is a top priority for polishing.ORIGINAL: Sheytan
Bravo, appears Zuikaku has touched on something that in fact needs attention.
ORIGINAL: TheElf
Not to stifle this discussion, as it seems constructive, but we are looking at all aspects of aerial training for patch 2. Something went awry after the last patch and it has obviously affected EXP gain in individual skills. This WILL be fixed.
Zuikaku, you list is good. Many of those items are on our list. Now is the time to catch my eye with new suggestions.
All the posting just reaffirms our resolve. keep it up.
ORIGINAL: CV Zuikaku
5. Pilots gains individuall skils in combat faster then in training. Especially to those skills they are using. So, fighter pilot avoids other fighters 3 times in one combat he should get some defensive skills.
ORIGINAL: Sheytan
Thats a rather arbitrary response. How about you limit yourself to known issues you are in fact looking to fix? Simple enough?
By the way you do realise I am a customer correct?
Edited to add the following, In case you didnt notice, no one here is bashing the "failings" of the AE model. See where im going? But rather, a bit more transparency regarding what is going to be addressed in future, see where im going here? I suspect most people here very much enjoy the game as is, want to see it improved, and have nothing but praise for the folks that made this gem. See where im going again?
Dont take my comments personally, all you can do is improve a already outstanding game. Just introduce a bit more clarity on what you do or do not plan to fix in future as opposed to having thread discussions "discover" them, then admit you are looking into it.
Sorry if I offended you, or presumed upon your time to reply to this discussion about lack of EXP gain via combat. [;)]
ORIGINAL: TheElf
Should I post all the things I am aware of in order to head off this sort of discussion, cuz that would be a lot of posts. Or, should I just work toward fixing things and reply to posts like this one in my spare time?ORIGINAL: Sheytan
Let me rephrase, IF you are aware of problems such as the lack of exp gain for example via combat, then why not post...WE ARE AWARE? In a thread topic, so matters such as this do not become a discussion about the problems related to specific issues such as the above mentioned example.
You stated expo facto in this thread you are aware, why not do so in a thread of known issues instead of having the customers debate IF there is in fact a problem? See where im going here?
ORIGINAL: Central Blue
If you are playing the Japanese, I think there probably ought to be problems with training, unless you are playing an alt-history type scenario.
ORIGINAL: vaned74
Understand the issue of Japanese training historically, that's not the point. I don't have a dog in the hunt one way or the other. I am playing the Japanese in one game, but, would love another as the Allies. No doubt the Allies had a better recovery process. The better Allied training program is reflected in the higher initial experience of Allied pilots coming out of the ordinary training schools.
I also ran this training some squadrons of P40s on the west coast and the same result. Settings were 90% train, general training. Fatigue levels appeared to get up to 13-20 fatigue and hover there - I loaded the squadrons with an additional 1/3 pilots (the max allowed - ie size 12 means 16 pilots in) so I guess that helps keep the fatigue at a fairly constant level.
The 18K of 24K pilots lost includes kamikazes I am quite certain and maybe ordinary combat losses.
I don't want the devs taking pity on JFBs...I'd just like to see it work or if you have a training method that seems to work, I'd love to see some data and settings.
ORIGINAL: Mynok
ORIGINAL: Central Blue
If you are playing the Japanese, I think there probably ought to be problems with training, unless you are playing an alt-history type scenario.
The player should be able to make decisions the Japanese didn't but COULD have, such as assign veteran pilots to training command.
ORIGINAL: Kwik E Mart
ORIGINAL: CV Zuikaku
5. Pilots gains individuall skils in combat faster then in training. Especially to those skills they are using. So, fighter pilot avoids other fighters 3 times in one combat he should get some defensive skills.
not sure i agree here. IMO, training should increase skills and combat should increase experience - period. training to me is performing something new in a controlled environment - i would imagine "trying something new" in a combat situation would probably end up badly most of the time. i'm not sure exactly how the current model works, but i can envision experience coming into play more on the "group" dynamics of an air engagement, i.e. getting the bounce, successfully intercepting with a coordinated defense, finding the target, staying with the bombers if escorting, etc. the individual skills i would think would come into the equation for every little machine gun firing graphic or every bomb/torp dropped, etc.
good to see it's being discussed...
ORIGINAL: Kwik E Mart
ORIGINAL: CV Zuikaku
5. Pilots gains individuall skils in combat faster then in training. Especially to those skills they are using. So, fighter pilot avoids other fighters 3 times in one combat he should get some defensive skills.
not sure i agree here. IMO, training should increase skills and combat should increase experience - period. training to me is performing something new in a controlled environment - i would imagine "trying something new" in a combat situation would probably end up badly most of the time. i'm not sure exactly how the current model works, but i can envision experience coming into play more on the "group" dynamics of an air engagement, i.e. getting the bounce, successfully intercepting with a coordinated defense, finding the target, staying with the bombers if escorting, etc. the individual skills i would think would come into the equation for every little machine gun firing graphic or every bomb/torp dropped, etc.
good to see it's being discussed...
ORIGINAL: Kwik E Mart
ORIGINAL: CV Zuikaku
5. Pilots gains individuall skils in combat faster then in training. Especially to those skills they are using. So, fighter pilot avoids other fighters 3 times in one combat he should get some defensive skills.
not sure i agree here. IMO, training should increase skills and combat should increase experience - period. training to me is performing something new in a controlled environment - i would imagine "trying something new" in a combat situation would probably end up badly most of the time. i'm not sure exactly how the current model works, but i can envision experience coming into play more on the "group" dynamics of an air engagement, i.e. getting the bounce, successfully intercepting with a coordinated defense, finding the target, staying with the bombers if escorting, etc. the individual skills i would think would come into the equation for every little machine gun firing graphic or every bomb/torp dropped, etc.
good to see it's being discussed...
ORIGINAL: Central Blue
I don't care so much about moving the leaders. But that sort of choice would/could mean a commitment to using more resources on training than was historically the case, or what's the point? More hours in the air are going to cost more gas, whomever is training.
But for those that are into it, it could be a toggle like damage control or torpedos. Followed by some decision about committing more or less resources.
ORIGINAL: Mynok
ORIGINAL: Central Blue
If you are playing the Japanese, I think there probably ought to be problems with training, unless you are playing an alt-history type scenario.
The player should be able to make decisions the Japanese didn't but COULD have, such as assign veteran pilots to training command.
ORIGINAL: witpqs
ORIGINAL: Kwik E Mart
ORIGINAL: CV Zuikaku
5. Pilots gains individuall skils in combat faster then in training. Especially to those skills they are using. So, fighter pilot avoids other fighters 3 times in one combat he should get some defensive skills.
not sure i agree here. IMO, training should increase skills and combat should increase experience - period. training to me is performing something new in a controlled environment - i would imagine "trying something new" in a combat situation would probably end up badly most of the time. i'm not sure exactly how the current model works, but i can envision experience coming into play more on the "group" dynamics of an air engagement, i.e. getting the bounce, successfully intercepting with a coordinated defense, finding the target, staying with the bombers if escorting, etc. the individual skills i would think would come into the equation for every little machine gun firing graphic or every bomb/torp dropped, etc.
good to see it's being discussed...
But the things you describe as experience from combat are also done in training. I think that training should also increase experience, although much more slowly at higher levels. Combat should increase experience at the higher levels faster than does training.