ORIGINAL: vaned74
As Pompack said, the key is the number of factories repaired. A few key numbers come to play to make Damian's test results very hard to actually bring into play in a real game (which I suspect is what the designers intended).
(1) repairing factories for which the target plane is way in the future is very difficult. eg - I set up a test starting in Dec, 1941 with 17 factories each with 20 damaged planes for Ki-84-1r. At the end of 30 days, only 11 points of production had been repaired. This is a repair rate of 0.6 factories/day for 340 factories being worked on - ie the repair rate for a plane that far out is 0.0017 per day thus meaning a size 30 factory would take about 17,000 days to fully repair.
(2) if any part of a factory is damaged, it doesn't contribute to R&D as best I can tell. This exacerbates the repair rate in #1 above
(3) when you expand a factory, it doubles - thus, while you may be able to get a bunch of functioning 2,3,4 plane size factories doing R&D relatively quickly - if you expand them again to get more R&D you are shutting off your current R&D (per #2 above) for a long time to repair your doubling in size.
Now the repair rate may increase as you get closer to scheduled availability of the plane - I think it does based on my game experience in July, 1942 in my PBEM.
So JFBs don't get your hopes way up to get that Ki-84-1r frank in 1942...or 1943...or likely not even 1944. I think this system is probably working as intended, early to tell though.
Hm, why did you decide that not fully repaired R&D factorys does not contribute to research pool ? If damaged plants produce planes, I think same with R&D.
Now little survey, in my two PBEM games I have two different reuslts. I think very important is a good dice at start of repairing. If you factory quickly repaired 1-3 points than it will faster *produce* researched plane and will repair self.




