ORIGINAL: findmeifyoucan
You guys are all nuts with all these house rules. Just play the "game", man.
Problem is that not everyone wants to play "Candyland". Some players have a perverse notion that they would like to simulate WW II in the Pacific.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Post by mike scholl 1 »
ORIGINAL: findmeifyoucan
You guys are all nuts with all these house rules. Just play the "game", man.
ORIGINAL: treespider
What House rules are you using?
In addition to providng your rule please explain why you use that particular rule.
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Przemek and I really only have 2 house rules and they both relate to the border issue.
1. Korean and Kwantung Army Units cannot leave unless PP are paid. I plan on modding the GC to permanently Restrict a number of the Artillery and support units to help prevent the wholesale evacuation of manchuria of these support units since they do not count much towards the garrison limt. Perhaps someday Garrison Requiements can will be fulfilled by Load Cost.
2. Thai Units stay in Thailand.
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So what House Rules are you using and why?

Post by castor troy »
ORIGINAL: treespider
ORIGINAL: scott1964
No city bombing until 1944
Realistic Burma withdraw
No sub invasion
No unit fragment to cut off retreat
With new ZoC rules and the fact that you are no longer pinned in a hex by the presence of enemy units...this little nugget isn't that necessary. Dispatch a portion of the defender into the fragments hex and punt it.
No naval 4E bombing under 10k
PP cost to move Kwantung Army Units
No Japs around the Allied incoming points from off map. 10 Hexes away.
How can you tell which hex is the incoming point from off-map?
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