German production and other Qs

Eagle Day to Bombing of the Reich is a improved and enhanced edition of Talonsoft's older Battle of Britain and Bombing the Reich. This updated version represents the best simulation of the air war over Britain and the strategic bombing campaign over Europe that has ever been made.

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otisabuser2
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RE: German production and other Qs

Post by otisabuser2 »

Would something like this make things clearer or worse ?



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Tuk
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RE: German production and other Qs

Post by Tuk »

So "Required" means number that will be required once change-over delays finished.
 
As above, I have 13 assemblies in various stages of (un)readiness, using JJ 213As yet a 'requirement of 4 such engines, This agrees with the number of engines currently active, so if "Required" means number that will be required once change-over delays finished, it is clearly not consistant. 
 
Why no comment from the devs? Last time my posts were at first dismissed as not being worthy of an answer, the  points I raised in fact revealed a bug. Even if its our misunderstanding, there is no adequate explanation available of how production should work. It's needed.
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otisabuser2
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RE: German production and other Qs

Post by otisabuser2 »

Hi Tuk,

playing around with this.....

If I change a Spit factory of 3 frames over to Hurri, this causes a 30 day delay to those frames, there is no change of Merlin requirements displayed.

If I change a 5 frame factory over, causing a 50 day delay to those frames, my Merlin requirement shows as dropping by 5 !

So frames delays of somewhere over 30 are ruled out when calculating requirements. [:)]
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harley
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RE: German production and other Qs

Post by harley »

Tuk - I don't want to dismiss your questions, but the production interface is one that has been discussed to death already. The consensus is that it is manifestly deficient, and needs a complete overhaul. This is the main reason for not responding - there's not much I can do for the first patch, so I've tinkered a little bit on the damaged factory side and that's all.

Someone envisioned a better planning/design process. I think it was Richard or Nicholas, but I need to translate that into a workflow and then build it. It will take a while, and won't be in the first patch. The basic idea is that it will better manage how things are being built, so you can see at a glance what is going on. It's all conceptual now, though.


gigiddy gigiddy gig-i-ddy
Tuk
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RE: German production and other Qs

Post by Tuk »

Thanks harley, I wasn't aware of any such consensus.
 
@ otisabuser2
I think I read somewhere that there's a 30 day issue about what shows in one column or another, so anything over 30 wont show. Maybe that's it, but again, from what I've gathered so far, I don't think it's consistant accross all models.
stevechan
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Re 2005 production

Post by stevechan »

It's been great coming back to this game after all these years. Anyway, does the RE 2005 produce or not? I've heavily emphasised this in my production. I have over a 1000 Fiat engines produced and about 70 points of parts production (Reggiane parts) yet in stock is about 4. I'm not getting any production at all. Will it produce?
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Hard Sarge
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RE: Re 2005 production

Post by Hard Sarge »

welcome

yes it should build
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Hard Sarge
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RE: Re 2005 production

Post by Hard Sarge »

okay, it does build, but it looks like you missing a lot of die rolls, it is a poor producing aircraft, I have upped the % number of it
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stevechan
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RE: Re 2005 production

Post by stevechan »

Never mind, after all those turns of engines accumulating and Re parts not building (despite so many online factories) i've converted to G55 to make use of all those engines. Thanks for all your hard work. I've started with this game since v1.0 TOH but with a break of a few years.

I'll have to live without the RE 2005 and see what the G55 and G56 can do.
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Hard Sarge
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RE: Re 2005 production

Post by Hard Sarge »

ahhh, the G.55 is not a great producer either :)

I upped both of those some (my test runs, I think I was getting a lot of good rolls, so thought they were building much better then what I seen, when I retried it)

plus, remember, with the verison you have, the production is not working as it really should (it is making more then it should be, if you are converting things) my verison has the latest fixes, so I don't get the extras

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Hard Sarge
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RE: Re 2005 production

Post by Hard Sarge »

haha, I think that is funny, the AI builds more then I can

early on, the engine is the bottleneck, but if you got 1000 of them in stock, you got engines building, unless you got something in the works, that has a higher Priority for the engines, I am not sure why you are not getting any built

(and just in case, it would be 205, 55 then 2005 for order of need for the engine)

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stevechan
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RE: Re 2005 production

Post by stevechan »

The G55 produced in droves - no problems there. All those engines I produced for the Re2005 have been put to good use. It's now January 44 and the G55s and 109G10s are now meeting their match especially with the sheer quantity of allied aircraft. I had a day of about 450 allied aircraft go down but for 200 of mine. I've now got the 190D producing and the 410B2 is just coming on line though I think a little too late and the allied fighters are going to make short work of them once I get them into the units.

I was hoping that the G56 would be online now but no, despite lots of Fiat airframe factories being online, there is no production of parts. I've tried to stream line my industry to - He219 A5, 410 B2, 190D, TA152, Me109 K4, Me109 G10 and the G56s.

I'm thinking that the G56 has got the same problem as the Re2005s. I'll give them another few weeks and perhaps change all production. Should the G56 be online now or do these need lots of research?

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Baron von Beer
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RE: Re 2005 production

Post by Baron von Beer »

G.56 has a default start date of Jan '45 I believe, so might still be on the drawing boards.[/align]
stevechan
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RE: Re 2005 production

Post by stevechan »

I to to about 24th January 1944 and gave up on it as there was no other Italian aircraft production. The engines were being produced but stock remained at 3 even though the factories were online . I've now backed out and converted all the G56 prodution to something else. I missed the Ju388J when I set up my night fighter production to all He219A5. I'm now giving these a go. Is there anything I need to know about this model and production?
 
HardSarge, I wonder, when Italian factories get overrun during avalanche doe the game still try and produce with these overrun factories? I noticed that I have a requirement for one Fiat part though I have switched all production away. I did see something similar with a need for Macchi parts at one time when I had no Macchi production. If these are considered to be more important aircraft is it possible that these 'hidden' factories are hogging all the demand thus preventing other aircraft being produced? 
Have
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RE: Re 2005 production

Post by Have »

ORIGINAL: Hard Sarge
okay, it does build, but it looks like you missing a lot of die rolls, it is a poor producing aircraft

Hmm.. Is there some value for "ease of production"? Or what do you mean by your "it is a poor producing aircraft" statement?

I have not seen any values describing the plane type productivity, so that's why I'm curious.
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Hard Sarge
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RE: Re 2005 production

Post by Hard Sarge »

some planes, are on the must have list

(Real Life, the 109 G6 would have a Higher priority then the G5 would, just as the FW 190 A6 would have a priority over the A5 or the A4, so, if any conflict for parts or engines, the higher priority is going to have a better chance of being the one to get them)

in this case, the Mc 205, G.55 and the Re 2005 all need the same engine, but different parts and frames, so the issue will be the engine (and since the 205 is in full scale production, it is the main priority, the 55 and the 2005 are newer models, that are not in full production, so are lower)

at the start of the game, there is a good plant making Engines, but the RR around it tore up, so, they are not going anywhere, so the production is not getting as many engines as it could/should

another issue, is that each plane does not have the same chance of being built each turn (hence the die roll statement)

that said, I think I had the chance too low for the player, if the player is going to try and build these, those numbers are more to make the AI play fair

I will look to be sure it is not a "bad" slot


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