ORIGINAL: elliotg
Pirates will actively attack your and other empires, and can become quite strong if you don't squash them. Independent colonies trade their resources with you and are often great targets for new colonies, because they have an existing population. Independent colonies can also become havens for pirates - they'll ambush your freighters as they trade resources at these colonies - giving a kind of 'wild west' feel to them.2nd: With such a large universe to play in, what are the types of opposition we are looking at as players? Pirates and Independent colonies have already been mentioned (do these actually do anything, or are they simply things to conquer or harvest for resources), as have "grand menaces" to borrow a term from sword of the stars. How many hostile empires are we looking at in a given galaxy (just a range would be nice... could it be hundreds?)?
The maximum number of proper empires (not pirate factions) in the game is 20. This is mainly so that each empire can have a distinct identifying color. And IMHO hundreds of empires just wasn't very fun (I tried it [:)]).
Some empires can become quite large, and some races are naturally quite aggressive. So you tend to naturally get grand menaces in the form of evil, all-conquering empires.
And there's also space monsters that can be a real pain - they can disrupt trade and prevent you from colonizing valuable planets. Some of them are quite strong, and need several ships to take them out.
Yes, civil wars and rebellions can occur. Colonies can decide to leave your empire, either becoming independent or switching to another empire. So keeping your colonies happy is important. Colony unrest is exacerbated when you are at war for long periods - war weariness can become a problem for some races and government types.3rd: It was mentioned that resources are needed for colonial development and happiness, and that government types and racial characteristics are involved. Is it possible to have civil wars and/or rebellions? The reason I ask is that an addition of significant penalties for failing to keep your nation happy has always been a big thing for me, especially with the prospect of having to face elements of your own empire in combat.
So independent colonies are dynamic, grow, and can establish relationships with various factions? That sounds awesome.
Also, should a civil war/rebellion occur within your empire, does that create a new empire from a number of your colonies, fleets and bases? Or is a rebellion simply the secession of your said colony from your empire?







