You can forget about defending behind rivers

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Rainer
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RE: You can forget about defending behind rivers

Post by Rainer »

I understand that english is not your native language and that even native english speakers can misread the manual.
That's why your carefully phrased explanations are so helpful for us non-native English speakers.
Not to mention your patience.
Thanks a lot.
A German forumite.
WitP/AE
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viberpol
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Location: Global village, Poland, EU

RE: You can forget about defending behind rivers

Post by viberpol »

ORIGINAL: Alfred
And the moment you leave a hex you lose control of the hex itself. Compare your before and after screenshots and look at the hex due west of Tandjoe. In the before shot, when you had a Japanese unit in it, you see a white "J". In the after shot, that same hex which no longer has a Japanese unit in it, no longer has a white "J". Now I believe that you play using the latest Beta and it is possible that as part of michaelm introducing the supply chain identification, a little graphical glitch has been introduced and contested hexes no longer display both a white "A" and "J". I can assure you that previously a contested hex would display both a white "A" and a white "J".

Alfred, thank you for your detailed explanation... but I believe you're mistaken here...
I attach a printscreen of a hex West of Lashio. This is a contested hex.
No side controls it or both sides control it. There's no J or A inside.
But there near Sibolga Japanese side controls both hexes and a couple of hexsides...

ORIGINAL: crsutton

Ark, I agree with you 100% that an owned hexside should allow crossing and reinforcing "most of the time" However, we have been playing our game for over a year and a half now-and this has happened to me in China many times, costing me much misery. And...you are just now getting around to complaining about it? [:D]

That's simple Ross.
My logic says it's not OK but I do not remember such a case that Chinese units crossed from owned hex into an owned hex.
I've seen many times shock attack when crossing into an enemy occupied hex, but not from w friendly hex into a friendly and defended hex.
Apart from that, you have the power to complain and suggest changes on your own... Why didn't you do that? [;)]

Michael sugests the following changes...
ORIGINAL: michaelm

If both the hexes that the attacker is moving from and to, are controlled by the attacker, and the river hexside is also controlled by the attacker, then wouldn't the attacker be free to move into the hex.

Or stepping thru the process.
1. Attacker crosses river hexside into the enemy controled hex - shock attack
2. Hex control stays with defender as he was not forced out of hex. River hexside controled by attacker.
3. Attacker moves more units into hex over river hexside - possible shock attack based on AV comparison (1/3)
4. Defender forced out of hex - hex control goes to attacker. [Hex control stays with a player until no-one in hex (nuetral) or just one player left]
5. Defender moves back into hex.
6. Attacker moves units into hex across river hexside - no attack forced as attacker controls both hexes and river hexsides (NEW).

Can anyone see any flaw in this logic? All steps but (#6) is how it is now.

[edit]
Just changed 'ownership' to 'control'

What do you think guys?

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viberpol
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RE: You can forget about defending behind rivers

Post by viberpol »

ORIGINAL: Alfred
To further explain how this works, you have to take into account the control of the hex sides. If you move a single unit into a vacant hex (=one which no one controls) you not only now control the hex but you also now control all 6 hexsides facing inwards to the hex. This is accomplished even though the unit moved into the vacant hex through only one hexside. When the enemy moves a single unit into the hex controlled by you, you now have a contested hex plus you now only control 5 of the 6 hexsides. That is the fundamental difference which arises from the game concept of "control".

Nope. The manual says something different:
The last side to have solely occupied the hex establishes control of a hex. The last side to have
an LCU cross a hex side to enter a hex establishes control of that hexside. A side loses control
of a hex and its hex sides when that side has neither an LCU and/or a friendly controlled base
in the hex. A side will maintain control of a hex so long as the side has a LCU and/or a friendly
base in the hex. A side will maintain control of a hex side until an LCU of the opposing side
crosses that hex side to enter a hex. Control of that hex side will then revert to the opposing
side.

ORIGINAL: Alfred
If you still don't believe me, then read very closely s.8.3.1.2 of the manual, in particular the second sentence in paragraph 4 on page 192 which clearly states that once the Allied player has moved his unit out of hex "A" into hex "B", then no one controls the now vacant hex "A" because no one has a unit present anymore in hex "A".

True.
Manual: The Allied player’s force completes the move and his force enters Hex B and vacates Hex A.
In addition – either side no longer controls Hex A
and its component hexsides because neither side has an LCU in the hex to maintain control.


Of course, the A hex that become vacant is not controlled by anybody.
But we're not talking about such a situation.
We're talking about hex East of Sibolga. Not NE of it, which become vacant after crossing SW from above Sibolga.
I am moving LCUs from controlled hex into controlled hex.
I owned/controlled the hex before Allies entered it and I didn't left the hex. It didn't become vacant.
I have control over the hex.



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