ORIGINAL: Alfred
And the moment you leave a hex you lose control of the hex itself. Compare your before and after screenshots and look at the hex due west of Tandjoe. In the before shot, when you had a Japanese unit in it, you see a white "J". In the after shot, that same hex which no longer has a Japanese unit in it, no longer has a white "J". Now I believe that you play using the latest Beta and it is possible that as part of michaelm introducing the supply chain identification, a little graphical glitch has been introduced and contested hexes no longer display both a white "A" and "J". I can assure you that previously a contested hex would display both a white "A" and a white "J".
Alfred, thank you for your detailed explanation... but I believe you're mistaken here...
I attach a printscreen of a hex West of Lashio.
This is a contested hex.
No side controls it or both sides control it. There's no J or A inside.
But there near Sibolga Japanese side controls both hexes and a couple of hexsides...
ORIGINAL: crsutton
Ark, I agree with you 100% that an owned hexside should allow crossing and reinforcing "most of the time" However, we have been playing our game for over a year and a half now-and this has happened to me in China many times, costing me much misery. And...you are just now getting around to complaining about it? [:D]
That's simple Ross.
My logic says it's not OK but I do not remember such a case that Chinese units crossed from owned hex into an owned hex.
I've seen many times shock attack when crossing into an enemy occupied hex, but not from w friendly hex into a friendly and defended hex.
Apart from that, you have the power to complain and suggest changes on your own... Why didn't you do that? [;)]
Michael sugests the following changes...
ORIGINAL: michaelm
If both the hexes that the attacker is moving from and to, are controlled by the attacker, and the river hexside is also controlled by the attacker, then wouldn't the attacker be free to move into the hex.
Or stepping thru the process.
1. Attacker crosses river hexside into the enemy controled hex - shock attack
2. Hex control stays with defender as he was not forced out of hex. River hexside controled by attacker.
3. Attacker moves more units into hex over river hexside - possible shock attack based on AV comparison (1/3)
4. Defender forced out of hex - hex control goes to attacker. [Hex control stays with a player until no-one in hex (nuetral) or just one player left]
5. Defender moves back into hex.
6. Attacker moves units into hex across river hexside - no attack forced as attacker controls both hexes and river hexsides (NEW).
Can anyone see any flaw in this logic? All steps but (#6) is how it is now.
[edit]
Just changed 'ownership' to 'control'
What do you think guys?
