Map Dimensions

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

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htuna
Posts: 591
Joined: Mon Jan 19, 2009 11:52 am
Location: Boston, MA

RE: Map Dimensions

Post by htuna »

ORIGINAL: Arjuna

Yes it does use multithreading. We use one thread for the UI and another for the AI plus we have four separate sound threads. In the future we would like to support multiple commands ( ie for coop play ) and have a separate thread per command. Then we could support bigger maps and more units. Ideally we can also then intoruduce load balancing across multiple PCs on a network. But that would require serious changes to the way we handle networked play. It would be a VERY BIG JOB.

So this game will take advantage of 64 bit OS? That's impressive, since not many programs do!
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