ORIGINAL: Arjuna
Yes it does use multithreading. We use one thread for the UI and another for the AI plus we have four separate sound threads. In the future we would like to support multiple commands ( ie for coop play ) and have a separate thread per command. Then we could support bigger maps and more units. Ideally we can also then intoruduce load balancing across multiple PCs on a network. But that would require serious changes to the way we handle networked play. It would be a VERY BIG JOB.
So this game will take advantage of 64 bit OS? That's impressive, since not many programs do!
