The biggest influence on National Morale is the quality and length of training that troops receive. German National Morale erodes during the game not because the German people were becoming war weary but because the Germans kept reducing the training period and broadening the recruitment pool to produce the replacements necessary for the front.
I'm still not entirely comfortable with automatic decreases in quality through the TOE, if that's really what the game does.
If the Axis don't take the historical amount of losses, which should be quite possible, they will end up with a lot of equipment and manpower in the pool.
An example: the game automatically switches German infantry TOE's to a new Welle every few years, as those Welle are introduced. That means the infantry strength will go down from 17.500-15.000 for early war divisions to divisions that are lucky if they can muster 10.000 troops. It has already been described that divisions can have more men than their TOE when it changes, but that won't change the TOE itself.
Let's say the Germans are doing fine and not taking millions of losses, nor are they losing whole divisions. An infantry division with a maximum paper strength of 15.500 men will convert through TOE to an infantry division with a strength of, say, 12.000 men. The division still has 15.500 men at that point until it starts taking losses. Unless I misunderstand the TOE system, unless the division loses 3.500 men/an equipment category goes below 100%, the unit won't get replacements.
Let's say the infantry division normally gets about 100 replacements/turn, which is a low figure. The replacements will stay in the pool as the division is above 100%. It doesn't sound so bad for a single unit, but now imagine 100 infantry divisions are above TOE strength. You have 10.000 men stuck in the pool every turn, because the TOE won't support larger units.
The main problem is that using historical TOE's for a game that will by default not follow history can cause all kinds of problems if the TOE's are fixed. The player also doesn't get to choose between: do I want bigger divisions or do I want more divisions, but they'll be forced to follow Hitler's fascination with having lots of divisions on paper which are all fairly weak. Hitler wanted more with less, but predictably got less with less. On the other hand, Soviet divisions will continue to grow in size.
The issue also applies to the kind of equipment: as the TOE's switch, German infantry formations will get a bicycle/foot Fusilier unit instead of motorcycle recon. It should in that case be possible to have a pool full of motorcycle recon units with nowhere to go. Panzer divisions automatically lose a Panzer battalion, and so on.




