Did you know?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

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Elrohir525
Posts: 41
Joined: Sun Apr 04, 2010 6:25 pm
Location: Canada

RE: Did you know?

Post by Elrohir525 »

ORIGINAL: taltamir

While only one of my ship can world on a world annihilator project, i have seen multiple AI ships work on one... and even constructors from multiple empires all working on it together (specifically, i saw one being worked on by 2 constructors from empire A, 1 from empire B, and 1 from empire C... i shot all of them and then took it myself).
I could tell they were all working on it because they were all emitting sparks, and they covered different "portions" of the world annihilator (my constructors always go directly to the center, they were on the outskirts of it)

I've found this isn't 100% true. If one of your construction ships is already working on the world annihilator, no others will be able to be assigned to it, but if you order several of them to repair it while there aren't any ships already doing so, multiple ships will move in and repair simultaneously.
HsojVvad
Posts: 1036
Joined: Tue Mar 23, 2010 9:21 pm

RE: Did you know?

Post by HsojVvad »

I just found this out. The blue haze around your system, (well I am not shure if it's blue for everyone or just because I choose blue for my empire colour) that it's your radar range. I found ships flying through them, then all of a sudden disapear when they approched the end. So I am assuming this is our radar detection zone.
Astorax
Posts: 188
Joined: Sat Apr 10, 2010 10:50 pm

RE: Did you know?

Post by Astorax »

Thats the extent of your Long Range Sensors, Davor.  [:)]
HsojVvad
Posts: 1036
Joined: Tue Mar 23, 2010 9:21 pm

RE: Did you know?

Post by HsojVvad »

ORIGINAL: Astorax

Thats the extent of your Long Range Sensors, Davor.  [:)]
That is what I thought. I didn't know since I don't have that in all my games. I am practicing a few things right now, and in this game, I dont have it. I am not shure why. Always finding new things in this game.

Keep them coming guys no matter how you think everyone knows. As you see, I didn't know.
Astorax
Posts: 188
Joined: Sat Apr 10, 2010 10:50 pm

RE: Did you know?

Post by Astorax »

Well, on that note, did you know - you can restart multiple times until you get just the right starting techs you want. I like to start off with torpedos so I usually restart until I get them. Sometimes you get damage control and/or long range sensors or even umm combat sensors? I forget what its called, the "to-hit" component. In any case, after you start, pause it and check your tech screen and/or your design screen to see which techs you got. If you don't like it, go-go-gadget-restart!

Heh. And yes, I realize thats a bit gamey but meh. [8D]
jam3
Posts: 65
Joined: Sun Nov 09, 2003 1:22 pm

RE: Did you know?

Post by jam3 »

ORIGINAL: aprezto
Just a little useful one I've found for upgrading ships, now that under 1.03 you can upgrade fleets:
Go to teh ships screen mouse drag all the ships you want to add to a fleet, use the fleets option at the bottom right of this window to allocate them to a fleet (upgrade fleet - whatever). Select the fleet and right click give them orders to upgrade at the nearest starbase.
Especially useful for escorts and frigates, which i usually have on auto. No need to chase them about the place now.

It would make more sens if the retrofit button was simply on the ship screen though and would allow mutli-select. Having to form a fleet seems like a wasted step.
Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: Did you know?

Post by Fishman »

ORIGINAL: Kamonrius

Did you know if you don't initially remove your military ships as requested by an Empire from their system they WILL assign a detailed escort to your ship for the time being, and if they think they can take you they will shoot it down. but if they are afraid of you they will just sit and wait but will follow you anywhere in the system.
I have seen the hilarious outcome that results when the AI tragically misunderestimates you. Since the AI treats armed merchantmen as "military", he did this to one of my merchant cruisers. Unfortunately, he miscalculated badly. His fleet of a dozen ships and the spaceport opened fire, and the enraged merchantman proceeded to lay waste to the attacking fleet AND the spaceport.

AIs are not good with subtext. When a 1500-size Battleship with 3500 firepower and 24000 shields shows up at your "blockade" of a dozen 250-sizers with maybe 1000 firepower between them, tops, and asks them nicely to leave, it's probably a good idea to do so, because one way or another, those ships are going to be leaving, either in peace, or in pieces.
ORIGINAL: Kamonrius

did you know pirate alliences get a portion of your designs and technology to supplement them in their attacks? making them a ***** to kill later [:D]
This isn't a pirate alliance specific feature. This happens with ANY pirates. I have never allied with any pirates, yet I see them cruising the galaxy in clones of my frigates. Lesson learned: Don't build good frigates and escorts, and possibly not destroyers. I have seen pirate ships of all 3 of these. Don't see any confirmed cases of pirate cruisers and capitals, though, except those gained from the "abandoned ship" events.
Wicky
Posts: 102
Joined: Thu Apr 01, 2010 2:18 am
Location: Linz, Austria

RE: Did you know?

Post by Wicky »

My tip: Everything is built in the exact order in which it was designed, so with the right order of placing components in your design, you can get a mining station working early, while it's construction is only 10% completed.

Lets say my mining station has 90 components. I choose command center, reactor, energy collector, fuel, shield, weapon, life+hab support for my first 10 components. You'll be amazed, the mining station will be ready to fire and defend literally seconds after it's construction has started!

I then put mining equip+ cargo bays some more life+hab, and complete it at the end with more shields+weapons etc. and place all the redundant stuff like excessive cargo bays last.

This also applies to space ports for example, put commerce center first and you'll get the extra cash right away. Like the doomstar in Star Wars, only 25% completed but fully armed and functional hehe !

I found this out by pure chance, when a custom designed mining station had freighters docking on and transporting trade goods away while it was still only half finished. And other stations with different design would not start doing anything until the very last component was constructed.
HsojVvad
Posts: 1036
Joined: Tue Mar 23, 2010 9:21 pm

RE: Did you know?

Post by HsojVvad »

That is a great tip Wicky. Too bad we can't move what selected to a different order then. I noticed I can build ships on a star base when it's not even 50% complete. Now I know why, the constructions bays are one of the first few things to be built.
Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: Did you know?

Post by Fishman »

ORIGINAL: Wicky

My tip: Everything is built in the exact order in which it was designed, so with the right order of placing components in your design, you can get a mining station working early, while it's construction is only 10% completed.

Lets say my mining station has 90 components. I choose command center, reactor, energy collector, fuel, shield, weapon, life+hab support for my first 10 components. You'll be amazed, the mining station will be ready to fire and defend literally seconds after it's construction has started!
That is good to know: You could build a Gargantuan Spaceport like some kind of giant onion, so that systems will go online in layers, as if you had built it as a tiny spaceport, then retrofitted it progressively to bigger spaceports, thus enabling you to build it in a warzone without it getting vulched.

Although to be honest, I've never seen anything that is capable of penetrating the defenses of even my Huge Space Port, so the Gargantuan Space Port is pretty much just a construct that exists on the drawing board.
Resan
Posts: 98
Joined: Thu Apr 01, 2010 3:05 pm

RE: Did you know?

Post by Resan »

ORIGINAL: Wicky

My tip: Everything is built in the exact order in which it was designed, so with the right order of placing components in your design, you can get a mining station working early, while it's construction is only 10% completed..../snip

Best tip yet [&o]
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
Kamonrius
Posts: 69
Joined: Wed Mar 31, 2010 12:11 am

RE: Did you know?

Post by Kamonrius »

Did you know incompleted ships with partially functioning engines will flee the space port that is under attack? an enemy of mine was building a very large merchant fleet while mine was dwindling to constant harrassing pirate attacks. in anger I sent 3 of my strongest ships to a well developed but poorly defended world that was churning our private sector ships and being the center of trade for that empire.
 
my ships immediately struck the starport and once its sheilds when down incompleted ships came pouring out fleeing from my torrent of hell fire :D they could not jump as their hyperdrives were not built, and they fell quickly under my cannon fire.
 
 
this would be a Do you know but the information says otherwise. I notice ships minding their own business can get "caught off guard" by attacking vessels for instance in the example above, the completed ships shields did not raise immediately (they are the ones orbiting idle not being built) and took heavy damage before their shields came up....if my eyes were playing tricks on me Then please IMPLEMENT THIS :D
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Malevolence
Posts: 1798
Joined: Sat Apr 03, 2010 11:12 am

RE: Did you know?

Post by Malevolence »

ORIGINAL: Wicky
My tip: Everything is built in the exact order in which it was designed, so with the right order of placing components in your design, you can get a mining station working early, while it's construction is only 10% completed.

Rescinded.
Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
Cheet4h
Posts: 59
Joined: Sat Mar 20, 2010 8:11 am

RE: Did you know?

Post by Cheet4h »

Did you know, that you can easily choose from your idle ships at any given time?

Just rightclick anywhere with nothing selected, then a list will open at your cursor which contains all idle ships.
Pretty useful in the beginning, in the lategame it's less useful cause of all the idle AI-Ships spamming the list.
madpainter
Posts: 70
Joined: Mon Apr 05, 2010 2:09 pm

RE: Did you know?

Post by madpainter »

ORIGINAL: Cheet4h

Did you know, that you can easily choose from your idle ships at any given time?

Just rightclick anywhere with nothing selected, then a list will open at your cursor which contains all idle ships.
Pretty useful in the beginning, in the lategame it's less useful cause of all the idle AI-Ships spamming the list.
OMG, thanks for that one.
Gertjan
Posts: 699
Joined: Wed Dec 09, 2009 12:05 pm

RE: Did you know?

Post by Gertjan »

Wow good tip, where did you find that one?
Cheet4h
Posts: 59
Joined: Sat Mar 20, 2010 8:11 am

RE: Did you know?

Post by Cheet4h »

actually, i hit the right mousebutton accidentally and the list popped up :D
Wicky
Posts: 102
Joined: Thu Apr 01, 2010 2:18 am
Location: Linz, Austria

RE: Did you know?

Post by Wicky »

My tip of the day: Get paid for declaring war!
If you feel the need to declare war on the Dayhut empire, then check first if they are at war with anyone else. Contact their enemies and offer them to engage in war for a huge sum of money. I just got 200k cash from the Zenox Alliance for declaring war on the Dayhut, when I was about to declare war on them anyway. :)



Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: Did you know?

Post by Fishman »

ORIGINAL: Wicky

My tip of the day: Get paid for declaring war!
If you feel the need to declare war on the Dayhut empire, then check first if they are at war with anyone else. Contact their enemies and offer them to engage in war for a huge sum of money. I just got 200k cash from the Zenox Alliance for declaring war on the Dayhut, when I was about to declare war on them anyway. :)
Heh, I do this in real life, too: Before you undertake any major venture, check to see if someone will pay you to do something you were going to do anyway!

Additionally, check if someone will pay you even more to NOT do that thing.
Gertjan
Posts: 699
Joined: Wed Dec 09, 2009 12:05 pm

RE: Did you know?

Post by Gertjan »

I tend to forget that. But indeed it is a good thing to remember, and very logical.
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