Distant Worlds v1.0.3 Public Beta Now Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: Erik the workaholic zombie strikes again!

Post by taltamir »

it would be nice if the design screen had tabs at the top or bottom that correspond to the "roles"... that way you only select one role, and can then sort by name, date, subrole, etc. while still only seeing ships of that role...
I do not have a superman complex; for I am God, not Superman.
fabio80mi
Posts: 41
Joined: Fri Mar 26, 2010 6:12 am

RE: Erik the workaholic zombie strikes again!

Post by fabio80mi »

Just had a crash this morning (new game with 1.03 beta)
It was a 100 star galaxy and it happened just after conquering the last planet of a civilization (i.e. removing them from the game).
What happened is that i got a diplomacy message saying i met a new race (which btw was just eliminanted? maybe cause of the ships that were there? ) then the game crashed.

I'm not home now but if you want i can try to reproduce it, i have a savegame 5 minute before the invasion
forsaken1111
Posts: 281
Joined: Tue Mar 30, 2010 6:30 am

RE: Erik the workaholic zombie strikes again!

Post by forsaken1111 »

Dunno if this is new, but I've never seen it before. My automated destroyers and escorts which are on patrol under the command of the automation are causing all sorts of diplomatic incidents by deciding to refuel at other empire's gas mining bases and spaceports. I have to manually tell them to refuel elsewhere.
Gertjan
Posts: 699
Joined: Wed Dec 09, 2009 12:05 pm

RE: Erik the workaholic zombie strikes again!

Post by Gertjan »

Forsaken, that also happened under the previous version.
forsaken1111
Posts: 281
Joined: Tue Mar 30, 2010 6:30 am

RE: Erik the workaholic zombie strikes again!

Post by forsaken1111 »

Ahh ok. I'd never seen it happen so frequently so thought it was new.
alexalexuk
Posts: 139
Joined: Tue Apr 06, 2010 1:14 pm

RE: Erik the workaholic zombie strikes again!

Post by alexalexuk »

using 1.0.3 and a 1.0.2 savegame and all seems to be going well.!

User avatar
Erik Rutins
Posts: 39652
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Erik the workaholic zombie strikes again!

Post by Erik Rutins »

ORIGINAL: fabio80mi
Just had a crash this morning (new game with 1.03 beta)
It was a 100 star galaxy and it happened just after conquering the last planet of a civilization (i.e. removing them from the game).
What happened is that i got a diplomacy message saying i met a new race (which btw was just eliminanted? maybe cause of the ships that were there? ) then the game crashed.

I'm not home now but if you want i can try to reproduce it, i have a savegame 5 minute before the invasion

Yes, please do upload it for us if it's reproducible.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Korvus77
Posts: 27
Joined: Fri Apr 02, 2010 10:31 am

RE: Erik the workaholic zombie strikes again!

Post by Korvus77 »

loaded up a save game of 1.03 and the message dialog box is blank. If I go to the message queue all the messages are there to peruse.
fabio80mi
Posts: 41
Joined: Fri Mar 26, 2010 6:12 am

RE: Erik the workaholic zombie strikes again!

Post by fabio80mi »

ORIGINAL: Erik Rutins

ORIGINAL: fabio80mi
Just had a crash this morning (new game with 1.03 beta)
It was a 100 star galaxy and it happened just after conquering the last planet of a civilization (i.e. removing them from the game).
What happened is that i got a diplomacy message saying i met a new race (which btw was just eliminanted? maybe cause of the ships that were there? ) then the game crashed.

I'm not home now but if you want i can try to reproduce it, i have a savegame 5 minute before the invasion

Yes, please do upload it for us if it's reproducible.
quote:

ORIGINAL: fabio80mi
Just had a crash this morning (new game with 1.03 beta)
It was a 100 star galaxy and it happened just after conquering the last planet of a civilization (i.e. removing them from the game).
What happened is that i got a diplomacy message saying i met a new race (which btw was just eliminanted? maybe cause of the ships that were there? ) then the game crashed.

I'm not home now but if you want i can try to reproduce it, i have a savegame 5 minute before the invasion



Yes, please do upload it for us if it's reproducible.

Managed to reproduce it!
I've uploaded it as fabio80mi ghostciv crash 7april

There is a jpg and the save itself, the crash happens when i click the notification on the right side about the new empire encountered (which is the one i just eliminated :P)
In the savegame i've sent you the invasion is about to occurr, if everything goes to normal invasion is succesfull and you see in the empire the planet and ships turn blue (my color), soon after however i receive a notification about a new empire encountered "combined kelarov council" if i click on it the game crashes.
If i completely ignore the notification everything works fine (empire is not in my diplomacy list)

So far good work in 1.03 :) very little time passed and you're showing great support so far =)

User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: Erik the workaholic zombie strikes again!

Post by Grotius »

Is it a big deal to install the beta patch and then install the release patch over that? I tend to prefer to wait for the release patch. Any ETA on that, Erik?
Image
fabio80mi
Posts: 41
Joined: Fri Mar 26, 2010 6:12 am

RE: Erik the workaholic zombie strikes again!

Post by fabio80mi »

@Grotious
If it anything similar to what happened to 1.02 there wont be any problems at all, go ahead and install the beta patch!
As for your last request i believe they said release will come just a few days later, so i fully expect it to be here for weekend (unless something major comes up)
HsojVvad
Posts: 1036
Joined: Tue Mar 23, 2010 9:21 pm

RE: Erik the workaholic zombie strikes again!

Post by HsojVvad »

ORIGINAL: Grotius

Is it a big deal to install the beta patch and then install the release patch over that? I tend to prefer to wait for the release patch. Any ETA on that, Erik?
I asked something like this for 1.02. Eric's answer was no. But if problems do persist when playing an old game, start a new game. You just never know what can happen from save to new patch, but said in most cases there shouldn't be a problem.
Marcuso
Posts: 82
Joined: Mon Nov 23, 2009 2:30 am

RE: Erik the workaholic zombie strikes again!

Post by Marcuso »

ORIGINAL: taltamir

the upgrade button should obsolete ANY design, AI or Player Created...
the AI shouldn't obsolete player created designs by itself; but if you select a design that you created and click upgrade then it should obsolete the old one.

Hm. In my game it does not. Does this happen with anyone else? Does it work as taltamir says it should?

taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: Erik the workaholic zombie strikes again!

Post by taltamir »

ORIGINAL: Marcuso

ORIGINAL: taltamir

the upgrade button should obsolete ANY design, AI or Player Created...
the AI shouldn't obsolete player created designs by itself; but if you select a design that you created and click upgrade then it should obsolete the old one.

Hm. In my game it does not. Does this happen with anyone else? Does it work as taltamir says it should?


got more play time now... clicking on upgrade obsoletes the old design and makes a new design... regardless of who made it...
the AI makes new designs and does NOT obsolete the old ones, regardless of who made it... so i get a huge massive collection of non obsolete designs in 1.03... I switch to "show all non obsolete"... then I sort by subrole, then I go to a subrole... say... capital ship.
I see i have 7 capital ships. I obsolete 6 of them (click on the leftmost part of their "line" under the heading obs.) and then i select the 7th one and click upgrade. That refreshes the window... obsoleting all 7 and making a new non obsolete design... if I obsolete all 7 and then select one, there is a chance it is already the latest design which sometimes makes it obsolete without designing a new design, I think... either that i keep on missing them... actually so far it only happened to me on gas miners and miners... so maybe it has to do with those...
either way, i have to bulk obsolete ships manually
I do not have a superman complex; for I am God, not Superman.
malkuth74
Posts: 115
Joined: Sat Mar 27, 2010 8:54 pm
Contact:

RE: Erik the workaholic zombie strikes again!

Post by malkuth74 »

Just a question. How come when you try to edit a PC ship you can't add any components to the ship? When you select the component to click it looks like the cursor wants to change, but it flashes real quick back to the pointer. And you can't add anything?
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: Erik the workaholic zombie strikes again!

Post by taltamir »

i have had it happen some times... it seems to happen randomly.
sometimes i can edit, sometimes i cant.
I do not have a superman complex; for I am God, not Superman.
User avatar
Erik Rutins
Posts: 39652
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Erik the workaholic zombie strikes again!

Post by Erik Rutins »

If a design has already been built (has active ships) then you cannot change the design, you have to create a new one.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
OverlordCW
Posts: 88
Joined: Sun Mar 28, 2010 1:56 pm

RE: Erik the workaholic zombie strikes again!

Post by OverlordCW »

ORIGINAL: Erik Rutins

If a design has already been built (has active ships) then you cannot change the design, you have to create a new one.
Actually there is a workaround (or exploit) that can be used:
fb.asp?m=2426292
User avatar
Erik Rutins
Posts: 39652
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Erik the workaholic zombie strikes again!

Post by Erik Rutins »

ORIGINAL: Grotius
Is it a big deal to install the beta patch and then install the release patch over that? I tend to prefer to wait for the release patch. Any ETA on that, Erik?

We expect the official release to happen today - we made a few more fixes based on the public beta feedback and are verifying those this morning.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Erik Rutins
Posts: 39652
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Erik the workaholic zombie strikes again!

Post by Erik Rutins »

ORIGINAL: Davor
ORIGINAL: Grotius

Is it a big deal to install the beta patch and then install the release patch over that? I tend to prefer to wait for the release patch. Any ETA on that, Erik?
I asked something like this for 1.02. Eric's answer was no. But if problems do persist when playing an old game, start a new game. You just never know what can happen from save to new patch, but said in most cases there shouldn't be a problem.

That's exactly the same for 1.03 as well.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post Reply

Return to “Distant Worlds 1 Series”