Admirals / Heroes / Government leaders?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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solops
Posts: 1080
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: Admirals / Heroes / Government leaders?

Post by solops »

I do not like the "leader" concept and am gratified that it was omitted.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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ASHBERY76
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Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: Admirals / Heroes / Government leaders?

Post by ASHBERY76 »

ORIGINAL: solops

I do not like the "leader" concept and am gratified that it was omitted.

Well Elliot likes it so it will be in DW in the future.

I think the leader concept should be like ROT3K which simulated a whole factions dynamics which suits the living galaxy set up in the game.
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James009
Posts: 63
Joined: Sat Jan 08, 2011 4:25 am

RE: Admirals / Heroes / Government leaders?

Post by James009 »

ORIGINAL: ASHBERY76

ORIGINAL: solops

I do not like the "leader" concept and am gratified that it was omitted.

Well Elliot likes it so it will be in DW in the future.

I think the leader concept should be like ROT3K which simulated a whole factions dynamics which suits the living galaxy set up in the game.
Anything that would making the galaxy more alive, dynamic, unexpected, and interesting would be awesome and factions could work to do this impressively.

One thing that we could do with a "leader" concept is to make it optional in the game creation settings with a check box. That way solops can be satisfied without omitting anything else.
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gmot
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RE: Admirals / Heroes / Government leaders?

Post by gmot »

I would expect Codeforce to make this optional - seems to be their approach. I for one would definitely use it.
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EisenHammer
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RE: Admirals / Heroes / Government leaders?

Post by EisenHammer »

ORIGINAL: ASHBERY76
I think the leader concept should be like ROT3K which simulated a whole factions dynamics which suits the living galaxy set up in the game.


I think the leader concept should be like MOO2 and not like ROT3K.
In ROT3K the whole game is build around leaders and action points and I don’t think it would work well with DW. Plus ROT3K is a turn based game.

Assuming ROT3K is Romance of the three Kingdoms if not then please disregard this post.
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