Here's what's coming in the next public beta....

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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RE: Here's what's coming in the next public beta....

Post by Erik Rutins »

Hi guys,

We've made a number of other tweaks, including finding and fixing some issues with how the AI suggest ship and base purchases. In general, the friendly and enemy AI should be much smarter about making private sector ship and base purchases, about scrapping some assets if the private sector runs out of money to maintain them and about suggesting new state purchases. Existing games will not get the maximum benefit from that if they are already far along, but the corruption cap should help a lot with existing late game situations where uncapped corruption was causing income issues.

We need at least another day to test and balance this though, so I'm guessing we'll be going to public beta tomorrow morning or Friday.

Regards,

- Erik
Erik Rutins
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Bartje
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RE: Here's what's coming in the next public beta....

Post by Bartje »

Alright, thanks for the update Erik!
 
It sounds better and better each time you post [:)]
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jscott991
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RE: Here's what's coming in the next public beta....

Post by jscott991 »

Yes, it all sounds very good.

I keep hoping that a mass load troops command will make it into this update, though.
Fishman
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RE: Here's what's coming in the next public beta....

Post by Fishman »

Here's a suggest: Manually controlled ships should fire on targets of opportunity, but NOT change their orders to attack a specific thing or run off across the system: They should hold their positions and fire at things only if they enter range or fire upon them. Ships set to manual control should not attempt to refuel themselves while still on the camera screen, as the player is clearly watching them and giving them orders. I've written a lot of "camera-specific" behaviors in the past, and having things behave differently when the player is clearly actively managing them, and when the player has forgotten about them, tends to greatly improve unit behavior without fighting the player.
Canute0
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RE: Here's what's coming in the next public beta....

Post by Canute0 »

I highly support that, AI shouldnt overwrite a manual command, doesn't matter what AI want to do.

Example: i want change target to some closer ship, instead to chase another, but no the AI dont like that.

Example: i want warp out a ship because its going to die, no Warp disrupter field is up, but the ship decide to Escape and die.

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Erik Rutins
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RE: Here's what's coming in the next public beta....

Post by Erik Rutins »

ORIGINAL: jscott991
I keep hoping that a mass load troops command will make it into this update, though.

Not in this beta, but hopefully in time for the 1.0.5 official release.
Erik Rutins
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jscott991
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RE: Here's what's coming in the next public beta....

Post by jscott991 »

ORIGINAL: Erik Rutins

ORIGINAL: jscott991
I keep hoping that a mass load troops command will make it into this update, though.

Not in this beta, but hopefully in time for the 1.0.5 official release.

That's what I was hoping. Thanks.
Xkill
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RE: Here's what's coming in the next public beta....

Post by Xkill »

Well, i know that i have already told this and also made a topic for it, but i think that a Component Design Screen would be a marvelous adition to the game and give more freedom to the players and all...

But anyways can this be fitted on the game or it would need an expasion (if you all want to make this of course!)

Thanks Xkill
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Barleyman
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RE: Here's what's coming in the next public beta....

Post by Barleyman »

Daft question of the day, gentlemen.. I just bought the game like 15mins ago. I'm sure I'll have my hands full for a while WRT Pelit review, but meanwhile.. Where do I get this beta update when it's available? From this thread?
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thiosk
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RE: Here's what's coming in the next public beta....

Post by thiosk »

ORIGINAL: Gargoil

I can present an arguement to your statement that "This is incorrect."

Just because YOU as the player can instantly contact and order any unit in the game does not mean that communications throughout your empire is instant. It means you are omnipresent. You can communicate to any unit anywhere - but THAT could be considered LOCAL communication. This does not mean the message was sent from your capitol to that unit. Communications by the virtual individuals that make up your empire could still be considered to take time (yet still must be faster than light or it would take many, many year to arrive).

The player is Ender Wiggin, and he is using the Ansible.
DasTactic
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RE: Here's what's coming in the next public beta....

Post by DasTactic »

ORIGINAL: Barleyman

Daft question of the day, gentlemen.. I just bought the game like 15mins ago. I'm sure I'll have my hands full for a while WRT Pelit review, but meanwhile.. Where do I get this beta update when it's available? From this thread?

I'm guessing Erik will put a new sticky in the top part of the forum. If you are new to the game you may wish to reconsider applying the beta. Not sure how stable it will be but the beta for 1.0.4 started out being fairly unstable. The current version 1.0.4.5 is good. :)
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Erik Rutins
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RE: Here's what's coming in the next public beta....

Post by Erik Rutins »

Yes, I'll post a new thread with instructions. The new public beta should be posted within an hour or two.

We've decided this one will be more of a 1.0.4 "tidy up" minor update as there are major changes in 1.0.5 that would require breaking the save game format. So this public beta will hopefully tweak 1.0.4 a bit more and give you all an even more stable and balanced version to tide you over until the first 1.0.5 beta and the eventual 1.0.5 official release.

Regards,

- Erik
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Ranbir
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RE: Here's what's coming in the next public beta....

Post by Ranbir »

ORIGINAL: Barleyman

Daft question of the day, gentlemen.. I just bought the game like 15mins ago. I'm sure I'll have my hands full for a while WRT Pelit review, but meanwhile.. Where do I get this beta update when it's available? From this thread?
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The beta patch is from the member's club page. Click on the menu button at the top and log in. You'll have your registered games listed with access to private downloads, like the beta patch.
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Erik Rutins
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RE: Here's what's coming in the next public beta....

Post by Erik Rutins »

The 1.0.4.6 Public Beta Update is now available, please see the thread here for instructions and information:

tm.asp?m=2467602
Erik Rutins
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Kruos
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RE: Here's what's coming in the next public beta....

Post by Kruos »

Thank for this update, your are really fast. ;)

Maybe could you share with us some info about the "major change" coming in 1.5? :P

Keep up the good work! :)
Dadekster
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RE: Here's what's coming in the next public beta....

Post by Dadekster »

ORIGINAL: Kruos

Thank for this update, your are really fast. ;)

Maybe could you share with us some info about the "major change" coming in 1.5? :P

Keep up the good work! :)

Is that the weapon balance patch?
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Mifune
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RE: Here's what's coming in the next public beta....

Post by Mifune »

Well Shark seeing you in here so often kept me wondering what I was missing out on. [;)]
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