Excellent point
ORIGINAL: crsutton
Truth be known, all VP and bragging rights aside, I know when I have been whipped. I might overwhelm my Japanese opponent in 1945 but if he gives me a bloody nose and sinks 20 carriers while doing it, he is going to get credit for a win. A good fight is a good fight. I don't think many of us here are playing for money so who cares what the VP count is?
Doolittle Raid had huge effects.
1. As pointed out it increased fighter squadron levels requirements in the home islands.
2. Japan ordered large amounts of its fleet to sea in a vain attempt to chase the American CVs.
This lead to huge amounts of radio traffic that US cryptoanalysts were able to use to figure out code
(to my knowledge, the game reflects US reading of traffic getting better...Though in he game it is never as detailed as the US
really got)
3. Ended naval general staff and army oppositon to Midway. They had much preferred going for the South Pacific like Suva.
No way to put that into the game system.....
The core problem/issue is
A. Clearly it is possible (and one can argue probable for Japan to do better in light of system changes (pilot training, etc) and playing with common sense (using convoys that are well protected) for Japan to better than history.
B. In some cases, the Japanese will do hugely better than history.
C. in most of those cases as well it still will not matter due to allied material advantage followed by nukes.
So...How do we give the Japanese player a pat on the shoulder for doing better than historical but still not preventing nukes ......
[&:]
Not sure if I have a good answer.