Iwo Jima: [U.S.]

Post reports of your great victories and disastrous defeats here to share with other gamers.
User avatar
Magpius
Posts: 1747
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Iwo Jima: [U.S.]

Post by Magpius »

Turns 20-40


Image
Attachments
end (Large).jpg
end (Large).jpg (65.48 KiB) Viewed 516 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1747
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Iwo Jima: [U.S.]

Post by Magpius »

Review:
Okay so what went wrong.
  • I used the Air Strikes and bombardments too early, to establish a beach head and get momentum to my front lines. In hindsight, they were probably not needed at all initially.
  • I should have assigned out all the commanders I had available, prior to landing on the beach. It seems I could not assign unit commanders, once they had landed on the beach.
  • I am still a newb with Naval, and was unable to determine how many air strikes or bombardments I had used or how many I had left. (is there some report that outlines this info?)
Can I replenish Naval units to begin bombardments once expired?

The outcome was rather frustrating.
The stranglehold of the remaining 3 units, did not work. Despite maxing out my assault troops with commanders, level and AP. The Jap HQ did not fall for 20 turns.
The stranglehold reduced unit level, but then the AP would increase significantly. No matter what combination of combined attack and followup individual unit hits, the defence modifiers made it invincible.
98% of the island fell in 18 turns, and 3 units could not be destroyed in a further 20!
If anything, I would have expected greater resistance early, and then a withering capitulation as there supplies ran out, but for the half of the game, the US just rolled over the top. There was some assaults from the armored battalion, but little else.

Thanks for reading.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Razz1
Posts: 2560
Joined: Sun Oct 21, 2007 3:09 pm
Location: CaLiForNia

RE: Iwo Jima: [U.S.]

Post by Razz1 »

I haven't played this scenario.
Airstrikes come from Carriers or planes. Carriers can strike unitl it hits two.
Planes can strike until they are dead. Bombardment is 1 to two hexes inland but will change on next patch.
Script should be updated to add more suppies to AI Japs so you have more fun.
Unless their are extra troops, the AI won't come out to attack. It's programed to hold those forts.

A player can reinforce a unit and make the PP go in the red once. You get PP from the cities and any other designated spot.

Have you tried this on hard setting yet?

The real game is the 1937 or 41 Campaign
User avatar
Magpius
Posts: 1747
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Iwo Jima: [U.S.]

Post by Magpius »

@Razz,
Ahhh, this was played at Normal settings. I'll try this on hard, and see what happens... good call.
-working up to the full campaigns, after a couple of A.I. matches, I'll put my hand up for some pbem action.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
Post Reply

Return to “After Action Reports”