Amazing game!!!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Amazing game!!!

Post by Shark7 »

ORIGINAL: WoodMan

Well I haven't done much console gaming over the last year or two, but I found a list of games with autoaim of some kind or another and it was really surprising, 108 games in all, but the newest games released aren't in it so I guess either its out of date, or they stopped putting autoaim in games, but its only about 6 months out so I doubt it.

its big [:D]

There is 108 games listed with auto-aim, a lot of them I haven't heard of but some big famous newer ones are:

Red Dead Redemption
Alan Wake
Just Cause 2
Bioshock 2
Dark Void
Halo 3 ODST
Batman Arkham Asylum
Tomb Raider Underworld
Dead Space
Grand Theft Auto 4
Tom Clancy Rainbow Six Vegas 2
Turok
Mass Effect
Call of Duty 4: Modern Warfare
Halo 3
Bioshock
Just Cause
GUN
Halo 2
GTA San Andreas
Far Cry
GTA Vice City

Some of these may also have autoaim on the PC, I think some of the the GTA games have an autoaim option which you are meant to enable if you are using a gamepad, but is off by default controls which include mouse. However, other games like CoD 4 for instance have no autoaim on the PC, but some people manage to download cheats called aimbots which are like an extremely effective version.

There may be an auto-aim option or perhaps at lower difficulty levels, but I play on hard so I wouldn't notice it.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
WoodMan
Posts: 1345
Joined: Wed Jun 02, 2010 1:22 pm
Location: Ol' Blighty

RE: Amazing game!!!

Post by WoodMan »

There may be an auto-aim option or perhaps at lower difficulty levels, but I play on hard so I wouldn't notice it.

I was talking purely about multiplayer, I don't know how the diffculty settings on single player would affect it
Or to simply concede that console fps games have come much further than pc fps games have, the last few years..
I havent played a pc fps since Half-Life 2, and dont want to. My 360 is my fps platform now, and i couldnt love it more than i already do.
You might argue that auto-aim is lame, but then again, arent we all lame? Regardless if there is auto-aim or not, we're all just a bunch of nerds playing games. Who cares who's considered "hardcore" (a silly term to begin with), we're all nerds, lets just get along and enjoy games for the fun factor, not for how big your e-peen appears due to how many buttons you can jam into a game (ArmA2, i'm looking at you.. speaking of horrible and unintuitive controls)

It's nothing about being "hardcore", I was only trying to point out how playing games like Call of Duty is a more enjoyable experience on the PC due to the easier to use controls, and also dedicated servers and modding etc.  The auto-aim is not in console games because they assume console gamers are less "hardcore" than PC gamers, they are there because it is particularly hard to track a moving target on a gamepad without some kind of assistance from the computer. 

Older games I think used:

Bullet MagnetismWhen the player fires while aiming near enough to an enemy, the bullets will go straight to the enemy instead of where aimed. The aiming reticule is not moved. 

Lock-on The player uses an input method to trigger a lock-on; the reticule automatically shifts to the nearest enemy and often allows the user to aim at specific parts of the target.

But newer games I think the reason its less noticable and some people don't even know its there its because it uses

Reticule MagnetismWhen the player points the reticule near an enemy, it automatically pulls towards the enemy, closing the aim:fire ratio gap.
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Amazing game!!!

Post by Shark7 »

ORIGINAL: WoodMan
There may be an auto-aim option or perhaps at lower difficulty levels, but I play on hard so I wouldn't notice it.

I was talking purely about multiplayer, I don't know how the diffculty settings on single player would affect it
Or to simply concede that console fps games have come much further than pc fps games have, the last few years..
I havent played a pc fps since Half-Life 2, and dont want to. My 360 is my fps platform now, and i couldnt love it more than i already do.
You might argue that auto-aim is lame, but then again, arent we all lame? Regardless if there is auto-aim or not, we're all just a bunch of nerds playing games. Who cares who's considered "hardcore" (a silly term to begin with), we're all nerds, lets just get along and enjoy games for the fun factor, not for how big your e-peen appears due to how many buttons you can jam into a game (ArmA2, i'm looking at you.. speaking of horrible and unintuitive controls)

It's nothing about being "hardcore", I was only trying to point out how playing games like Call of Duty is a more enjoyable experience on the PC due to the easier to use controls, and also dedicated servers and modding etc.  The auto-aim is not in console games because they assume console gamers are less "hardcore" than PC gamers, they are there because it is particularly hard to track a moving target on a gamepad without some kind of assistance from the computer. 

Older games I think used:

Bullet MagnetismWhen the player fires while aiming near enough to an enemy, the bullets will go straight to the enemy instead of where aimed. The aiming reticule is not moved. 

Lock-on The player uses an input method to trigger a lock-on; the reticule automatically shifts to the nearest enemy and often allows the user to aim at specific parts of the target.

But newer games I think the reason its less noticable and some people don't even know its there its because it uses

Reticule MagnetismWhen the player points the reticule near an enemy, it automatically pulls towards the enemy, closing the aim:fire ratio gap.

Honestly, I can't say about multiplayer, I've never done a multiplayer game on a console...purely solo there.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
WoodMan
Posts: 1345
Joined: Wed Jun 02, 2010 1:22 pm
Location: Ol' Blighty

RE: Amazing game!!!

Post by WoodMan »

Hehe, my last post on the subject because it looks like I caused some negativity/argument.  I wasn't trying to claim that consoles are worse/better than PCs or bashing consoles in anyway, my original point was that its my opinion, and not fact, that FPS games are suited more to the PC than consoles, this is evident in that games like CoD6 which are exactly the same on console and PC are worse than Cod 4 because there are no dedi servers to meet up with your regular gang and have admins etc and you have to pay for the new maps rather than make your own.  The controller thing I didn't mean to cause a controversy, its simply quicker/easier to aim using a mouse, but I'm not saying console controllers are useless and they are better for many types of games, like platformers, racers, flying games etc, 3rd person is debateable (I prefer GTA on console for instance) but first person I think its the general opinion of most people who have used both, that a mouse is easier than a gamepad.
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: Amazing game!!!

Post by Igard »

ORIGINAL: Baleur
ORIGINAL: Igard

It seems to me that if you use a gamepad and you use autoaim, you pretty much concede that mouse and keyboard is the better control method.

Or to simply concede that console fps games have come much further than pc fps games have, the last few years..
I havent played a pc fps since Half-Life 2, and dont want to. My 360 is my fps platform now, and i couldnt love it more than i already do.
You might argue that auto-aim is lame, but then again, arent we all lame? Regardless if there is auto-aim or not, we're all just a bunch of nerds playing games. Who cares who's considered "hardcore" (a silly term to begin with), we're all nerds, lets just get along and enjoy games for the fun factor, not for how big your e-peen appears due to how many buttons you can jam into a game (ArmA2, i'm looking at you.. speaking of horrible and unintuitive controls)


I'm not a nerd, I'm an incredibly seductive, charming, charismatic, young stud![:D]

Ok I paraphrased that from Red Dwarf, but I'm not insinuating anyone is lame, believe me when I say, I would never call another human being that. I also hate that word 'hardcore', all I like is a game with a bit of a challenge. That's why I like ArmA 2 (belive me I know it's not perfect).[;)]

If you're good at FPS games with a control pad, then I salute you, seems very difficult to a chap like me (a PC gamer).
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Amazing game!!!

Post by Shark7 »

ORIGINAL: Igard

ORIGINAL: Baleur
ORIGINAL: Igard

It seems to me that if you use a gamepad and you use autoaim, you pretty much concede that mouse and keyboard is the better control method.

Or to simply concede that console fps games have come much further than pc fps games have, the last few years..
I havent played a pc fps since Half-Life 2, and dont want to. My 360 is my fps platform now, and i couldnt love it more than i already do.
You might argue that auto-aim is lame, but then again, arent we all lame? Regardless if there is auto-aim or not, we're all just a bunch of nerds playing games. Who cares who's considered "hardcore" (a silly term to begin with), we're all nerds, lets just get along and enjoy games for the fun factor, not for how big your e-peen appears due to how many buttons you can jam into a game (ArmA2, i'm looking at you.. speaking of horrible and unintuitive controls)


I'm not a nerd, I'm an incredibly seductive, charming, charismatic, young stud![:D]

Ok I paraphrased that from Red Dwarf, but I'm not insinuating anyone is lame, believe me when I say, I would never call another human being that. I also hate that word 'hardcore', all I like is a game with a bit of a challenge. That's why I like ArmA 2 (belive me I know it's not perfect).[;)]

If you're good at FPS games with a control pad, then I salute you, seems very difficult to a chap like me (a PC gamer).

I'm better with the gamepad to, and I know why. First real shooters I ever played were on console...so when I try on a computer with a mouse/keyboard, its actually too responsive and I over correct. I actually get my screen spinning to the point I get dizzy and nauseated.

It probably has more to do with how we learned as opposed to which is actually better, had I started playing shooters on PC instead of console, I'd probably be in the other camp on the isse.
Distant Worlds Fan

'When in doubt...attack!'
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
Post Reply

Return to “Distant Worlds 1 Series”