ORIGINAL: ralphtrick
I guess the basic questions I don't see answered in this thread are...
What are the effects of moving a unit from one formation to another? What interesting decision does this force the player to make?
What new options for play are enabled by adding this? (either scenarios or better fidelity for some scenarios, or something.)
Can Elmer be programmed to understand this, or is the effect small enough that he can ignore it?
Ralph
From the perspective of an East Frontophile I can list a few reasons for being able to switch formations.
Scenario designers are faced with a choice. Either make formations act historically and make them Internal support. Or allow the Soviets to assign units between formations as they did historically and give Armies a support level that doesn't represent the difficulties they had cooperating. Neither choice works in a historical context and is just as bad from a players point of view.
As a player, with the first choice you are going to have formations chewed up and no way to rebuild them without waiting for reconstitution. Headquarters and the support units assigned to them are going to be made much less useful. Historically the Soviets were able to move divisions out of reserve and into battered formations.
With the second choice the Soviet player will be free to move units anywhere with no attention paid to support levels. Just as bad as the above situation.
In FiTE the Soviet begins the game with units scattered all over the map, some without headquarters for many turns. At least in this scenario they could be assigned to a HQ. The Soviet is crippled because units are unable to fully use what little offensive and support capability they have.
If a headquarters is eliminated, something that happens often for the Soviet side, units are not forced to stay in a headless entity. They can be moved to formations with a HQ.
Why there should be a penalty for being assigned to a different formation is beyond me. There should be none. Why a unit needs to be stacked with a HQ to become part of it's formation makes no sense either.
All this would do is add a historical flexibility that isn't present with the current state of the game without further ahistorical situations taking place.
Then there's all the little units that nations typically assigned to formations on an as needed basis. Why have a tank battalion assigned to a corp that's in a non active area while another formations could use it for support? I've tried to think why formations were made static in the first place. Maybe easier to program? Certainly not done from a historically logical angle.
The scenario designer can use history as an example as to the number of units a formation can be limited to.
The farther a unit moves from it's HQ the worse it's supply situation will become.
These things help prevent abuse.
Now for supply eminating from, say a corp HQ. Can anyone tell me how is that any different from the same supply eminating from a railhead or suppy unit? They are all point specific.
As for Elmer, I think he has it hard enough as it is. Probably shouldn't be part of a PO scenario.