Just to clear up some details, internal damage is used to describe damage to the internal structure, and system damage refers to damage to components. This being said, heavy mesons for example have 40% chance for doing system damage, and do 3 external damage and 3 internal damage. This gives them some flexibility, as you can go for called shots to a bodypart to destroy it (when internals are gone bodypart is destroyed regardless of any external armor still existing), or try to damage any system (namely the engine). As Eric said, a good scanner is very useful for both these options. When I said mesons are not effective except en masse, well, mesons *are* a weapon of chance. You can get really lucky, and turn the tide of battle with one single shot. How many battles have been won with *one* ammo crit? The fact is, they're more effective against titans that are packed with systems, cause those 40%, if successful, can still hit an empty or armor slot, and that's as good as a no effect. For dropping bodyparts, multiple mesons are mandatory of course.Originally posted by mutt2050
No keep the masons but maybe a small weapon made to do internal damage instead of armor damage. I have used masons but they rarely do any internal damage and run out of ammo before ever doing any damage to the internals.
Now, mesons in WS will have a slight boost, in crit chance and ammo, so I heard from Larkin some time back. So you see, the VB guys are not exactly sleeping on the job
