ORIGINAL: mdiehl
The only thing that actually sticks in my craw is the two standards applied; to wit:
1)If any Japanese commander screwed up, let's give them the ability to fix it in the game.
2) If any Allied Commander screwed up, let's hard code it or make a house rule about it to make it so in the game too.
Funny to have Hand Bolter commenting that he was a playtester of A3R in this thread, because A3R is one of those games that really tosses production disparity between the Western Allies and the Axis straight into the trash can. It's one of those designs that takes note of all of the Allies' fears and builds them structurally into the game and none of the Axis' ones.
Regardless it's still a classic. Futhermore, I wasn't holding it up as an example for comparison here, merely using the reference to establish creds regarding longevity of my experience with grand strategic games. I also played ETO/PTO and WWII to death during the heyday of boardgaming. [:)]


