Singapore 50% port damage 7 Dec why?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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HansBolter
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RE: Singapore 50% port damage 7 Dec why?

Post by HansBolter »

ORIGINAL: mdiehl
The only thing that actually sticks in my craw is the two standards applied; to wit:

1)If any Japanese commander screwed up, let's give them the ability to fix it in the game.

2) If any Allied Commander screwed up, let's hard code it or make a house rule about it to make it so in the game too.

Funny to have Hand Bolter commenting that he was a playtester of A3R in this thread, because A3R is one of those games that really tosses production disparity between the Western Allies and the Axis straight into the trash can. It's one of those designs that takes note of all of the Allies' fears and builds them structurally into the game and none of the Axis' ones.


Regardless it's still a classic. Futhermore, I wasn't holding it up as an example for comparison here, merely using the reference to establish creds regarding longevity of my experience with grand strategic games. I also played ETO/PTO and WWII to death during the heyday of boardgaming. [:)]
Hans

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LargeSlowTarget
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RE: Singapore 50% port damage 7 Dec why?

Post by LargeSlowTarget »

ORIGINAL: mike scholl 1

ORIGINAL: LargeSlowTarget

No takers? My objection is too stupid to even comment on? [:(][/align]

Do you really WANT an answer to this question??? [:D]



[;)]
mdiehl
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RE: Singapore 50% port damage 7 Dec why?

Post by mdiehl »

Regardless it's still a classic. Futhermore, I wasn't holding it up as an example for comparison here, merely using the reference to establish creds regarding longevity of my experience with grand strategic games. I also played ETO/PTO and WWII to death during the heyday of boardgaming.

Absolutely a classic. It was best really when the variants were used. The "research rules" skewed the game so far to the Axis side that they weren't worth using. ETO and PTO were good games too, each with their limits. I still play PTO (the last SPI version) with a set of house rules for carrier combat search and attack that worked out pretty well. Francisco Colmenarez and I put that together.

Thinking about it, the subsequent products in all three lineages mentioned here GGPW-WitP, A3R-AWAW, PTO-Advanced PTO, are all markedly inferior to the previous design. Not sure why that is.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
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