ORIGINAL: springer
Wishlist item: Home territory cities should be top of screen during production. In default mode, there are only a handful of cities that can produce the people who carry on the basic war duties. These cities should be at the top of the screen regardless of HQ they feed. Similarly, there should be an option to order cities by category (factory vs. occupied(PP producing) regions). The current system's ordering appears relatively arbitrary.
In terms of critique:
I bought the ATG to support Vic's ongoing process of updates. I think ATG is great, particularly in terms of mod-ability, and I want to support Vic's fantastic, ongoing project (which is supplemented by a great community). I also love the move toward resources and oil (though I feel myself building WWI armies now, with just a rapier of armor striking power. But I like it!). However, I think that the AI is only interim. As per Vic's comments elsewhere, I think that the best AI programming will not require advantages such as a 25% move modifier or a slight production advantage. (Also, I disagree about the human-to-human vs. human-to-human emphasis, I think your best colleagues in making AT better play each other, but I'm wiling to bet that the majority of us, like me, enjoy the flexibility of human vs. AI (e.g., I play a quick game when I can squeeze in a spare couple of hours after work). I like the ATG and will support it in my limited capacity, but I am looking forward toward the third iteration where the AI is somewhat stronger and needs no cheats. (The "no cheats for AI" is a gold standard for me, though it may not be fully obtainable. I recognize that in a game as flexible as this, such a standard may be a chimera.)
+1 for AI enhancement.