Air system - change from AT to ATG?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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EmTom
Posts: 40
Joined: Wed May 25, 2011 10:46 am

RE: Air system - change from AT to ATG?

Post by EmTom »

Thats great news that you are going to change air war design. Is this an effect of the game you played against grumpy? ;)

Anyway... a question I wanted to ask: As I play mostly against AI I would like to know whether AI engine will take new rules into consideration when deciding its production?

I'm with you since People's Tactics and I love it!
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lion_of_judah
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RE: Air system - change from AT to ATG?

Post by lion_of_judah »

I keep seeing stacking penalty for artillery, infantry and whatnot, but cannot find how many in each hex will cause this penalty. How many artillery units in a hex will cause this penalty, as well as how many infantry units in a hex will cause a penalty.
EmTom
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Joined: Wed May 25, 2011 10:46 am

RE: Air system - change from AT to ATG?

Post by EmTom »

You can see land unit's stack value in logistics (I think) stat. Also when you prepare an attack stack value of attacking units and max stack value allowed without penalty is shown in the status/message area between map and bottom stats. As for max artillery units in an attack I'm not sure... But I rarely use more than 4-5 and it works well for me.
I'm with you since People's Tactics and I love it!
bwheatley
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RE: Air system - change from AT to ATG?

Post by bwheatley »

Vic what is the new option number for airbase stack limit?
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