Wrong. Guards units get a morale bonus for being guards. If they are guards units, they don't get an *additional* bonus for being in a Guards, or Shock Army. This is to prevent stacking of the morale bonuses.ORIGINAL: Pawlock
Just to be crystal clear on this section below:
3) New Rules – (Section 9.2.4) – Soviet non-guards units that are directly attached to a Guards Army HQ will receive a five point bonus to their national morale. Shock Army HQs do not provide a morale benefit to guards units. Guards Army and Shock Army HQs do not provide their +5 bonus to non-guards units if their command limit is exceeded (they must be within their command limit for any units under their command to receive a benefit).
There is absolutly no advantage to be gained by attaching guard units to shock armies? in fact you would be disadvantaging yourself by doing so as you would be denying normal units the moral bonus?
New WitE Public Beta v1.04.22 Now Available!
Moderators: Joel Billings, Sabre21, elmo3
RE: New WitE Public Beta v1.04.22 Now Available!
- Joel Billings
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RE: New WitE Public Beta v1.04.22 Now Available!
Actually I think you two are agreeing. Attaching Guards to Shock Armies provides no additional benefit, and if the Guards unit forces the Shock Army over its command limit, then yes, it would be causing the loss of benefits to other units.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: New WitE Public Beta v1.04.22 Now Available!
Is there any easy way to see if an army is over its command limit? I check the Commanders Report, but that is kind of awkward.
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RTW3 Designer
RTW3 Designer
RE: New WitE Public Beta v1.04.22 Now Available!
ORIGINAL: JAMiAM
Wrong. Guards units get a morale bonus for being guards. If they are guards units, they don't get an *additional* bonus for being in a Guards, or Shock Army. This is to prevent stacking of the morale bonuses.ORIGINAL: Pawlock
Just to be crystal clear on this section below:
3) New Rules – (Section 9.2.4) – Soviet non-guards units that are directly attached to a Guards Army HQ will receive a five point bonus to their national morale. Shock Army HQs do not provide a morale benefit to guards units. Guards Army and Shock Army HQs do not provide their +5 bonus to non-guards units if their command limit is exceeded (they must be within their command limit for any units under their command to receive a benefit).
There is absolutly no advantage to be gained by attaching guard units to shock armies? in fact you would be disadvantaging yourself by doing so as you would be denying normal units the moral bonus?
Yes I know guards units get a bonus simply for being those units, but you answered my main query in a way because I was pertaining in a roundabout way to stacking bonuses which was what I use to do.
RE: New WitE Public Beta v1.04.22 Now Available!
ORIGINAL: Joel Billings
Actually I think you two are agreeing. Attaching Guards to Shock Armies provides no additional benefit, and if the Guards unit forces the Shock Army over its command limit, then yes, it would be causing the loss of benefits to other units.
Hmmm, yes, but the net effect could well be that players would be filling the Guards and Shock armies with regular units, while putting Guards divisions in regular armies to maximise the benefits, which would be kind of the opposite to historical practice.
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RTW3 Designer
RTW3 Designer
RE: New WitE Public Beta v1.04.22 Now Available!
Thanks Joel, again this is what I wanted cleared up.
RE: New WitE Public Beta v1.04.22 Now Available!
ORIGINAL: Tarhunnas
ORIGINAL: Joel Billings
Actually I think you two are agreeing. Attaching Guards to Shock Armies provides no additional benefit, and if the Guards unit forces the Shock Army over its command limit, then yes, it would be causing the loss of benefits to other units.
Hmmm, yes, but the net effect could well be that players would be filling the Guards and Shock armies with regular units, while putting Guards divisions in regular armies to maximise the benefits.
Yes this is what I will be doing from now on, pointless filling up shock armies with guards units anymore.
RE: New WitE Public Beta v1.04.22 Now Available!
Well, yes, I haven't got any guards armies yet but I've already taken a guards division out of a shock army cos it's pointless. If that's where they were used, give me a reason to put it back in please.ORIGINAL: Tarhunnas
ORIGINAL: Joel Billings
Actually I think you two are agreeing. Attaching Guards to Shock Armies provides no additional benefit, and if the Guards unit forces the Shock Army over its command limit, then yes, it would be causing the loss of benefits to other units.
Hmmm, yes, but the net effect could well be that players would be filling the Guards and Shock armies with regular units, while putting Guards divisions in regular armies to maximise the benefits, which would be kind of the opposite to historical practice.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
-Leon Trotsky
RE: New WitE Public Beta v1.04.22 Now Available!
which would be kind of the opposite to historical practice.
No.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: New WitE Public Beta v1.04.22 Now Available!
Yes this is what I will be doing from now on, pointless filling up shock armies with guards units anymore.
Shock armies appear when you don't have many guards. Also the bonus in discussion is greatly overestimated. Now when command limit is introduced it is not possible to breed "higher" morale units but attaching everything you have to Shock Army.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: New WitE Public Beta v1.04.22 Now Available!
Is there any easy way to see if an army is over its command limit? I check the Commanders Report, but that is kind of awkward.
CP (command penalty) column in CR on HQ tab.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: New WitE Public Beta v1.04.22 Now Available!
Quickest way to see if an HQ is overloaded, assuming you know it's limit, is try to attach a nearby unit to it. You can read off the list of HQs how much free space each has.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
-Leon Trotsky
- neuromancer
- Posts: 630
- Joined: Wed May 29, 2002 9:03 pm
- Location: Canada
RE: New WitE Public Beta v1.04.22 Now Available!
ORIGINAL: Mehring
Quickest way to see if an HQ is overloaded, assuming you know it's limit, is try to attach a nearby unit to it. You can read off the list of HQs how much free space each has.
If wondering about a specific HQ, or just of a few in an area, click on the HQ, its unit bar information has a Command Points entry. It is listed as CP used by currently attached units/ maximum command capacity.
For example a typical German Corps HQ has a CC (Command Capacity) of 8, and so if it has three divisions attached it will be listed as 6/8.
Check the manual for where exactly the number is listed (it would be better than me trying to describe it). Section 5.2.3, pages 58 and 59.
RE: New WitE Public Beta v1.04.22 Now Available!
Thanks neuromancer! That was exactly what I was looking for. I never realized that was command points, the tank graphic led me to believe it had something to do with AFVs.
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RTW3 Designer
RTW3 Designer
RE: New WitE Public Beta v1.04.22 Now Available!
Yes, nice find. Not self evident, is it?
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
-Leon Trotsky
- neuromancer
- Posts: 630
- Joined: Wed May 29, 2002 9:03 pm
- Location: Canada
RE: New WitE Public Beta v1.04.22 Now Available!
Tarhunnas - glad to help.
Mehring - no not really intuitive at all. Its a problem with games like this. I think I stumbled across it while reading the manual (I read the thing front to back over the course of a couple weeks, how much I retained is rather questionable) and later thought "hey! I saw something about that..." chased it down, and 'ta da!' Definitely handy to have.
Mehring - no not really intuitive at all. Its a problem with games like this. I think I stumbled across it while reading the manual (I read the thing front to back over the course of a couple weeks, how much I retained is rather questionable) and later thought "hey! I saw something about that..." chased it down, and 'ta da!' Definitely handy to have.


