Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 06 - Public Beta - Build 1108p4 updated 18 July (2nd part)
I've been downloading each of the versions as they've come out and have successfully installed and played them. With the most recent download in Post #32 I am getting the error message: "Unable to find PW data" and the application ends. I may well be the least computer literate AE player in the forums. Can anyone tell me I should do to get the latest version to work?
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108p4 updated 18 July (2nd part)
Unzip it into the beta2 directory. It is just the EXE not an installer like the normal download beta in the forst post.ORIGINAL: GI Jive
I've been downloading each of the versions as they've come out and have successfully installed and played them. With the most recent download in Post #32 I am getting the error message: "Unable to find PW data" and the application ends. I may well be the least computer literate AE player in the forums. Can anyone tell me I should do to get the latest version to work?
Michael
RE: Patch 06 - Public Beta - Build 1108p4 updated 18 July (2nd part)
Thank you. It worked! (And thanks for all of your great work at improving the game.)
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
I have multiple variants of AE running and just wanted to know if the Betas create their own shortcut for whichever folder they upgrade? Example I have an RA 2.0 running on the M3 and plan to download the P4 into my RA 3.0 new campaign. Will I have two shortcuts?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Two warnings:
Could you verify if continuous mode is ok? I tried it from options menu but the game stops at end of the turn and when I return in options menu I found the value reset to one day turn. Also don’t display combat report seems do nothing, I always see it.
In computer vs computer mode at every turn there are enemy icons on map (subs tf etc) that do nothing when I hover over them with the mouse, maybe these icons (tf and subs ) are visible for an error?
Many thanks
Could you verify if continuous mode is ok? I tried it from options menu but the game stops at end of the turn and when I return in options menu I found the value reset to one day turn. Also don’t display combat report seems do nothing, I always see it.
In computer vs computer mode at every turn there are enemy icons on map (subs tf etc) that do nothing when I hover over them with the mouse, maybe these icons (tf and subs ) are visible for an error?
Many thanks
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
unlikely. it would create the shortcut based on the install defined in the registry.ORIGINAL: John 3rd
I have multiple variants of AE running and just wanted to know if the Betas create their own shortcut for whichever folder they upgrade? Example I have an RA 2.0 running on the M3 and plan to download the P4 into my RA 3.0 new campaign. Will I have two shortcuts?
You will need to create copies of the beta shortcut and change the target/working directory to point to the extra installs.
Michael
- michaelm75au
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- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
In comp vs comp, the contents of the tf would still only be viewable by the owning side - that is detection still applies.ORIGINAL: littleike
Two warnings:
Could you verify if continuous mode is ok? I tried it from options menu but the game stops at end of the turn and when I return in options menu I found the value reset to one day turn. Also don’t display combat report seems do nothing, I always see it.
In computer vs computer mode at every turn there are enemy icons on map (subs tf etc) that do nothing when I hover over them with the mouse, maybe these icons (tf and subs ) are visible for an error?
Many thanks
Continuous mode does work. Use it all the time.
Michael
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
ORIGINAL: michaelm
ORIGINAL: littleike
Two warnings:
Could you verify if continuous mode is ok? I tried it from options menu but the game stops at end of the turn and when I return in options menu I found the value reset to one day turn. Also don’t display combat report seems do nothing, I always see it.
In computer vs computer mode at every turn there are enemy icons on map (subs tf etc) that do nothing when I hover over them with the mouse, maybe these icons (tf and subs ) are visible for an error?
Many thanks
ORIGINAL: michaelm
In comp vs comp, the contents of the tf would still only be viewable by the owning side - that is detection still applies.
Ok Michaelm this is the way I also think it should work but if detection level applies on computer vs computer why I can see on the map enemy icons where my mouse say nothing about them?
Try Thousand miles scenario, few turns at computer vs computer level and look at the enemy icons on the map from any side you choose. For every enemy icon on the map I suppose to see at least something when mouse hover on it (maybe only generic informations ) due to their detection level but there are icons ( mainly subs )where nothing appears on mouse over them so I think that these icons has something strange because if not yet discovered I should not see them and if spotted I should have some information about them also very generic.
Thanks anyway.
ORIGINAL: michaelm
Continuous mode does work. Use it all the time.
A last doubt about my previous warning:
Is a correct procedure if I start a game human vs computer , play few turns, save the game, then set computer vs computer and load the previously saved game?
Many thanks
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Hi Michael. My partner and I installed 1108p3 w/ utilization of v1106i. I installed 1108p3 before I did the allied combat replay and had some jumpy replays on the screen but the turn seemed to process fine. When I ended the turn and emailed slot 21 the turn to my partner he noted the date was 43-3-12. I am certain I sent 43-3-13.
I know I screwed up the combat replay by upgrading too early. Do I need to reinstall the whole game? The attached slot 21.

I know I screwed up the combat replay by upgrading too early. Do I need to reinstall the whole game? The attached slot 21.

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- Pascal_slith
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- Joined: Wed Aug 20, 2003 2:39 am
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
edited into new message below
So much WitP and so little time to play.... 



- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
In my PBEM with my opponent we ran into the SAME PROBLEM but with 1942. I am the Allied player and I submitted him my March 12, 1942, turn. When he returned the replay and the new file for March 13, 1942, the files came up as March 11, 1942, for the replay and March 12, 1942, for the new turn.
Is there a problem with the transition from March 12 to March 13 in the dating sequence???
We are using p3...
Is there a problem with the transition from March 12 to March 13 in the dating sequence???
We are using p3...
So much WitP and so little time to play.... 



- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Second possible problem....
A few turns ago our combat replay said that Bandoeng, which had been holding out quite well, had finally fallen to a concerted Japanese attack.
Upon opening the next turn file, though, Bandoeng was still held by my Allied units.
Is this Fog of War Gone Wild, or is it Working As Designed?
A few turns ago our combat replay said that Bandoeng, which had been holding out quite well, had finally fallen to a concerted Japanese attack.
Upon opening the next turn file, though, Bandoeng was still held by my Allied units.
Is this Fog of War Gone Wild, or is it Working As Designed?
So much WitP and so little time to play.... 



RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Its the replay bug and it often happens for a turn or 2 after upgrading.
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
ORIGINAL: CV 2
Its the replay bug and it often happens for a turn or 2 after upgrading.
But this happened more like 5-6 turns after upgrading....
So much WitP and so little time to play.... 



- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
No you should only need to get the same EXE and pwhexe for both players.ORIGINAL: bigred
Hi Michael. My partner and I installed 1108p3 w/ utilization of v1106i. I installed 1108p3 before I did the allied combat replay and had some jumpy replays on the screen but the turn seemed to process fine. When I ended the turn and emailed slot 21 the turn to my partner he noted the date was 43-3-12. I am certain I sent 43-3-13.
I know I screwed up the combat replay by upgrading too early. Do I need to reinstall the whole game? The attached slot 21.
![]()
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Not that I know of. It is really basesd on number of turns.ORIGINAL: Pascal
In my PBEM with my opponent we ran into the SAME PROBLEM but with 1942. I am the Allied player and I submitted him my March 12, 1942, turn. When he returned the replay and the new file for March 13, 1942, the files came up as March 11, 1942, for the replay and March 12, 1942, for the new turn.
Is there a problem with the transition from March 12 to March 13 in the dating sequence???
We are using p3...
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Can you send me the replay before and after so I can see where it says it fell, and the following turn where it not.ORIGINAL: Pascal
Second possible problem....
A few turns ago our combat replay said that Bandoeng, which had been holding out quite well, had finally fallen to a concerted Japanese attack.
Upon opening the next turn file, though, Bandoeng was still held by my Allied units.
Is this Fog of War Gone Wild, or is it Working As Designed?
All I can think of that the exe or pwhex were not same between players.
Michael
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
One new feature of the beta I can't figure out is in the turn resolution on tf/ship sightings the difference between the blue & white colored sightings? I did see that some air units are blue (looks that color on my laptop) on the mission screen if they're a night mission but all my units on search are daytime.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
ORIGINAL: ecwgcx
I LOVE the "Load Tenders" option on the ships screen. Absolutely awesome![&o][&o]
There is a side benefit from "Load Tenders" that might be considered gamey by some ...
1. Take an AGP (PT-boat tender) and some PT boats, and park them in some dinky port that happens to have some supplies.
2. Use "Load Tenders"; the AGP load some supplies.
3. Next turn, form the PT TF, and your PT boats are at 100% torpedo strength. Nice! (or maybe gamey).