Well, as to your first point, I'll admit there is some potential to forget units. However, the Main Form has Next/Previous unit arrows that can be used to move to the next selectable unit. I usually use these as an easy way to keep from forgetting anything. In fact, there were a few problems with Vichy units being 'forgotten' by the game earlier. They have been fixed, though, and in one of my test games I'm checking to see that the fix is complete. I think this won't be a problem very often.ORIGINAL: gridley
Thanks Orm and Red Prince for this AAR.
You have highlighted a concern of mine though with your Finns. When we have the whole board in front of us it is easy to see the whole front...meaning it is harder to forget to move the Finns in your example. Not to say it doesn't happen with the board but I think there will be a lot more missed moves with MWiF just looking at a screen. Oh well, I'll just hope my opponent misses more than me.[;)] Anyway, I'm sure it's something us boardgamers will get used to in time.
In this case, the reason I forgot has nothing to do with the game itself. MWiF was fine. I was sleeping. [>:] Actually, I was putting together screenshots for this thread and just forgot to go back and move my Finnish troops. Minor Oops.
How are you two playing one another, swapping save files?
Yes. Orm has been working on the Hot-Seat mode for some time, now. A few weeks ago he made a few save games for me from the work he was doing so I could take a few screenshots for the Players Manual that required a Hot-Seat game.
So, we briefly discussed which rules to use, and he set up a Hot-Seat Barbarossa scenario. We're playing a full impulse at a time, using our judgement concerning Defensive Ground Support and interceptions for the other side. At the start of the next impulse, we make a save and send it out. I describe this as a "make-shift" PBEM game, since neither PBEM or NetPlay is quite ready for this level of play. If you trust your opponent (or if you don't care if he cheats [:)] ), it's a viable solution for the time being.
I can't really speak for him, but I think there were three reasons that Orm suggested we start this game and post the AAR:
1. There are only so many times you can play against yourself without just doing the same thing over and over again, so getting input from another person improves both testing and fun.
2. Forum members have asked, on occasion, how far along the game is. The questions tend to be things like: can a full game be played? It's hard to answer strictly in words, because there isn't much detail in just saying, "Yes", when it's also well known that there are still bugs to be fixed. So, in showing you this Barbarossa, we can let you see exactly how deep into a game we can get, and how well it plays. (Not to mention how cool it looks!)
3. It's fun. What more needs to be said? [;)]