gpw

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bwheatley
Posts: 3655
Joined: Mon Dec 13, 2004 4:08 pm
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RE: gpw

Post by bwheatley »

ORIGINAL: bwheatley

Well this is still just vanilla GPW with a few tweaks. It's not captain krufts or grymmes style. I'd love to eventually do the OOB similar to that and have each unit accounted for and have spare parts that account for repairing units but not yet.

Also the biggest thing so far now is that you have two separate rail systems. So I think the strategy will be every turn or every few turns the german player pays the 5PP to call the Remove incorrect rail gauge card. Then you'll need your engineers to pay 30EP per hex to start running your new rail tracks. I did some initial play testing and by turn 3 if you don't have your engineers keeping up with your advance your HQ's will get out of the range of your supplys which could be a problem for germany.

I added rails because i wanted a way to help constrain the germans the further they got from their railheads.

The other major addition was oil. The axis starts with a few months of oil reserves then after that you're going to be hard pressed to be able to move every machine you have without running a fuel shortage.

It also gives the germans a real reason to go for the caucasus. I still have some extra things i want to add in there but over time that will come.


Heh i wonder if vic saw this and did it for Dc2. It looks like he had a more elegant way of handling it then i did. Though to be fair in DC2 you can't rebuild roads so he didn't get to let the engineers rebuild roads.
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