Persistent AP's

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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KEYSTONE07950
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RE: Persistent AP's

Post by KEYSTONE07950 »

Erik:
More than I could have hoped for in the initial release. Thank you.

I will give Persistent AP's a chance upon release.

Haven't been this excited by a PC game in some time.

I asked in another thread, even though the boardgame is not yet release; will Matrix publish Uwe's civil war game? It looks really good.
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vonRocko
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RE: Persistent AP's

Post by vonRocko »

Wow, that is great Erik! You guys are tops!![:)]
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Keunert
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RE: Persistent AP's

Post by Keunert »

[&o][&o][&o]
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Gil R.
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RE: Persistent AP's

Post by Gil R. »

ORIGINAL: KEYSTONE07950
I asked in another thread, even though the boardgame is not yet release; will Matrix publish Uwe's civil war game? It looks really good.

The fact that no one has commented on your questions suggests that it cannot be commented upon.

(I have no comment, but don't like seeing questions ignored.)
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
KEYSTONE07950
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RE: Persistent AP's

Post by KEYSTONE07950 »

ORIGINAL: Gil R.
ORIGINAL: KEYSTONE07950
I asked in another thread, even though the boardgame is not yet release; will Matrix publish Uwe's civil war game? It looks really good.

The fact that no one has commented on your questions suggests that it cannot be commented upon.

(I have no comment, but don't like seeing questions ignored.)

Nudge, Nudge………………………………………. I won’t tell anyone. You can comment to me.
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Keunert
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RE: Persistent AP's

Post by Keunert »

say no more, say no more!
london23
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RE: Persistent AP's

Post by london23 »

What is the simultaneous play for the game? Does each player make moves at the same time in real time? Or does each player designate a move and then the moves are played out simultaneously like in Combat Mission?
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wodin
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RE: Persistent AP's

Post by wodin »

ORIGINAL: Gil R.
ORIGINAL: KEYSTONE07950
I asked in another thread, even though the boardgame is not yet release; will Matrix publish Uwe's civil war game? It looks really good.

The fact that no one has commented on your questions suggests that it cannot be commented upon.

(I have no comment, but don't like seeing questions ignored.)

Your doing what i did when I was a kid..."dad we got your Xmas present today...it isn't a shirt"
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e_barkmann
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RE: Persistent AP's

Post by e_barkmann »

What is the simultaneous play for the game? Does each player make moves at the same time in real time?

It's pretty much IGOUGO but broken down into single actions rather than long turns, so each player only has to wait a few seconds between turns (depending on your opponent of course). The boardgame activation system adds extra depth to the decision making processes for both players.
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london23
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RE: Persistent AP's

Post by london23 »

ORIGINAL: Chris Merchant
What is the simultaneous play for the game? Does each player make moves at the same time in real time?

It's pretty much IGOUGO but broken down into single actions rather than long turns, so each player only has to wait a few seconds between turns (depending on your opponent of course). The boardgame activation system adds extra depth to the decision making processes for both players.

Okay, that's what I thought it was (like the boardgame version), but then I read in the game discription ("simultanious play") and thought maybe it was somthing more like Combat Mission.
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DaveyJJ
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RE: Persistent AP's

Post by DaveyJJ »

ORIGINAL: tide1530

The Civil War map is a beauty for sure.  Like I said over at BGG people should advocate to have the developers make Persistant AP's an optional rule...an easy enough fix in a patch. It was done with extreme assault in the JTCS game.[;)] 

Crickey, that's lovely.
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