Falling in Love with Sally

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Falling in Love with Sally

Post by el cid again »

ORIGINAL: Dili

Well parafrags were released at very low level otherwise the winds thkes them away that is why i asked. How to force a player to do that?

I am not aware of para frags as an option. Perhaps it isn't an issue? As far as I know stock bombs are HE or AP (or SAP called AP).
ICB are in the device list - but not used as far as I know.

I use the ICB selectively on planes famous for them - B-25G and B-29 -
and added ASW bombs and BW bombs.

But not fragmentation bombs. Not sure how to model them in this system?
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Falling in Love with Sally

Post by el cid again »

ORIGINAL: treespider

ORIGINAL: Dili

Well parafrags were released at very low level otherwise the winds thkes them away that is why i asked. How to force a player to do that?


I suppose one could create a "special" variant of aircraft specifically to carry the "parafrag" device...and only give the aircraft a max altitude of 1000' or 2000'.

This is a good idea. I have "special" variants so players can control how a bomber is armed - at least if they get enough bombers to justify that.
But

how would you model the parafrag device itself?

very low armor penetration

but how is its soft effect different from using HE bombs?
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Falling in Love with Sally

Post by el cid again »

ORIGINAL: Shark7

Well I tried the 20 x 50kg route...interesting results. Lots of ship hits, lots of airfield hits. Definately makes the IJA much, much more effective than stock...gonna carry it out a little farther in my experiment to see if it seems to be skewing it too badly.


Running many tests in various contexts I am finding lots of ship hits IN PORT - but NOT at sea. Lots of runway damage too.

My position is that if 20 x 50 kg bombs is the load (with 15 x 15 as the extended load)
that is what we should use. If the game system is well done, it should work well enough.
If it cannot handle 20 x 50 kg bombs on a Sally - or 20 x 500 pound bombs on a B-29 -
what was it designed to do? Those were common early and late bombers and those are
standard loadouts.
Post Reply

Return to “Scenario Design and Modding”