23/04/2012 : questions for Doom (basic modding guide in work)

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welk
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RE: Questions for Doom (basic modding guide in work)

Post by welk »

Yes, I have seen that[;)] : sort of "variant naval units". What I need is the confirmation of the exactitude of these codes (to be entered in naval units.csv, in a special column of this file)

Doom : The last unsolved question list is in post N° 38 and 39 above, please[:'(]
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doomtrader
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RE: Questions for Doom (basic modding guide in work)

Post by doomtrader »

13°-------------------------------------------
What means this parameter
AirstrikeConsideredEffective] ?
StrengthAndLevel = 0.7

More less: the higher the number the less airstrike are performed
30°---What is the difference between these 2 parameters ?

UpgradeCostModifier = 2.0
(in time to build units block, at the end of block)

[UnitUpgrade]
CostModifierOfTypeUpgrade=0.6

One tells what is the cost of upgrading level, and second what is the cost of upgrading type
31°/What means this parameter ?
[PortStrike]
HpForEveryOneHp = 5
this is how many attack chances there are for every hp of attacking unit
welk
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RE: Questions for Doom (basic modding guide in work)

Post by welk »

Ok, thanks a lot (updated the basic guide : now, new players who want to do some modding will have immediate needed informations)

The last question is : can you confirm that, please ?


(Codes of subtypes units, that must be entered - or 0 if no special subtype - in a column of the naval units.csv file : "Special naval unit kind" (column P of the CSV file) :


HP_Light_carrier =1
HP_Escort_carrier = 2
HP_Fleet_carrier = 3
HP_Small_battleship = 4 (the one for wich I am sure, other codes are only deductions)
HP_Battlecruiser = 5
HP_Super_battleship = 6
HP_Heavy_cruiser = 7
HP_Light_cruiser = 8
HP_Auxiliary_cruiser = 9
HP_Coastal_submarine = 10
HP_Long_range_submarine = 11

Could you confirm that ?

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doomtrader
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RE: Questions for Doom (basic modding guide in work)

Post by doomtrader »

confirmed
welk
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RE: Questions for Doom (basic modding guide in work)

Post by welk »

Oik, thanks

The last (little) pb I have is that : in my Bliz war mod (and also in my modern war mod scenario), when I create consts_blue2, consts_blue3 etc : if these consts files are in the scenario folder, the editor refuses to open the scenario and crashes. If these files are not present, no any pb.

The pb occurs only in editor, no any pb in game, all work fine.

The content of the file seems not be the reason : I tested with the vanilla consts and made 2 copies of this file under name consts_Blue2 and consts_Blue3 : the editor crash also with.

So, it seems that the editor does not accept the consts of new countries in the scenario directory. Any reason for that ? It is not really a big pb : I have just to not copy these files in the scenario directory when I use the editor, and to copy then when I use the game, but better would be to know the reason.

This pb occurs not only for my mods scenarios : I made a test with vanilla grand campaign 1939 : I actived Albania in countries.CSV and I created a consts_Albania : then, the editor crashed also, at the same.

At this time, not founded the reason[8|] Any opinion about ?

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