ORIGINAL: jpwrunyan
And yes, i would allow the ai to "cheat". It is preferable to me having to make deliberately sub-optimal decisions, which was my whole point. Notably, no one has disputed it. Thank you everyone for agreeing with me.
I seem to remember an interview with Sid Meyer when he was asked about AI development in the Civ games, in which he said that the AI does indeed "cheat" - as does the AI in every strategy game. How much is a matter of game balancing. But his position was that
every game does it. I wish I could find the interview...
ORIGINAL: jpwrunyan
About modding the game to uh... Fix it. That is such a wrong headed answer to these issues i dont know where to begin. Perhaps with inventing a time machine and then using it to travel to the past to sterilize your grandpa so you would never be born. In those days gov sterilization was legal.
If you accept the
parallel universes theory, going back in time to sterilize one's grandfather may just put the time-traveller in a different branch. But the whole parallel universe theory is rather hard to prove. Not to mention time travel itself (backwards - forwards is quite simple).
That said, Arizona has a pretty weird idea of time in that
something has happened two weeks before it actually has indeed happened. Who am I to question the wisdom of the elected leaders of Arizona?
Not to mention the dubious veracity of your statement that sterilization was legal. Laws vary greatly from state to state- saying "sterilization was legal" is akin to stating that it rained - without specifying when and where.
ORIGINAL: jpwrunyan
Wtf? Modding is not about fixing problems in a game. If your game requires user modification to fix issues, that *is* the problem. Stop telling people they can fix the game by modding it. Do you know how crappy that makes the game sound to an outside observer? Please. Stop. I want to spend time playing the game, not fixing it--just like the 99.9% of the game-playing community. Not modding aka fixing it!
I don't think I've heard anyone claim that mods "fix" the game, but are rather seen as methods to mitigate the perceived deficiencies.
But you're correct - Elliot needs to address these issues. Unfortunately, I suspect tweaking economics is rather far down his list of defects. Perhaps he will see the acceptance problems in hard coding these, and allow players to tweak a configuration file in the next version of DW.
ORIGINAL: jpwrunyan
At least say something that makes sense like: "the economy balance is not an issue imo, but you can mod it yourself if you have the time or ask someone if you dont". Some people on this thread are seem to be saying such. I applaud them. They are sensible.
I dont have a prob with the people who are saying this. I have a problem with people saying modding *is* the solution. Those people are wrong.
And to people who think the econ is fine the way it is: well, thats your opinion but you are wrong. The econ sucks.
I hope you never consider going into the legal professions. Asserting that your interpretation is right and everyone else's is wrong is a questionable mental state to take.
ORIGINAL: jpwrunyan
Tl;dr: as usual, I am right
Right and wrong are
as subjective as good and bad. Cressida Dick got a promotion and a medal for
her incompetence - which goes to show that "right" and "wrong" are largely determined by who holds the biggest stick.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens