Play balancing

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Arjuna
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RE: Play balancing

Post by Arjuna »

I believe I have fixed it but that's why we test it. The things holding us up right now are a memory leak, getting the game to run under XP and the sidebar text font issue. Once these are solved we can then test the scenarios thoroughly. I'm sorry for the delay.
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RE: Play balancing

Post by decaro »

ORIGINAL: Arjuna

Joe D,

I have been running through a saved game Richard Simonitch sent me on RDOA. In particular he drew my attention to an attack he had ordered the KOSB to undertake and that had stalled. I have been paying close atention to the units as they attempted this attack and have discovered a few anomolies ...

Could any of these anomolies be happening in BftB as well?
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RE: Play balancing

Post by decaro »

ORIGINAL: Arjuna

I believe I have fixed it but that's why we test it. The things holding us up right now are a memory leak, getting the game to run under XP and the sidebar text font issue ....

I'm not sure if this is the same sidebar issue, but I recall that after applying an update to the game, my text size was suddenly too large for the sidebar such that it couldn't accomdate all the info; apparently the problem had something to do with my BtfB pdf manual magnification being set very high, and when I reduced it to about 100%, the sidebar text issue was resolved.

BTW, I am running this game under XP; is that part of the problem?
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RE: Play balancing

Post by simovitch »

HTTR and BFTB use the same engine so any anomalies/fixes will be the same.

While we wait on the patch I am going back through BFTB and HTTR scenarios and making some adjustments that should be both more historical and provide better balance.
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RE: Play balancing

Post by decaro »

ORIGINAL: simovitch

HTTR and BFTB use the same engine so any anomalies/fixes will be the same.

While we wait on the patch I am going back through BFTB and HTTR scenarios and making some adjustments that should be both more historical and provide better balance.

I thought the problem was that we couldn't have both history and balance, and I do recall some of the "halting" issues with Axis advances in BftB, esp. in the Battered Bastards scenario.
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RE: Play balancing

Post by simovitch »

I thought the problem was that we couldn't have both history and balance
For example I'm picking on the Fliegerhorst, Fortress, and other 3rd rate units in the German HTTR OOB to make them more likely to surrender or otherwise be less of a threat. I'm finding that many of these types of units were withdrawn from the front as the battle progressed. This should make things easier for the Allies in Arnhem and Nijmegen. More historical - better balance.[:)]

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RE: Play balancing

Post by Arjuna »

ORIGINAL: Joe D.
I'm not sure if this is the same sidebar issue, but I recall that after applying an update to the game, my text size was suddenly too large for the sidebar such that it couldn't accomdate all the info; apparently the problem had something to do with my BtfB pdf manual magnification being set very high, and when I reduced it to about 100%, the sidebar text issue was resolved.
Yes thanks. We've tried that remedy already but still in a very few cases we still get a scaling problem. See this thread: tm.asp?m=3115727&mpage=2&#3165829
BTW, I am running this game under XP; is that part of the problem?
No it's not part of the problem. The issue we have with XP has been introduced by some change we have made here over the last few months of development. It currently prevents us running our debug version of the game which we use for testing. The version you have does not have these changes and hence should not be an issue for you.
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