Finalized TF Mission Art

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DanSez
Posts: 1023
Joined: Sat Feb 04, 2012 10:02 pm

RE: Finalized TF Mission Art

Post by DanSez »

the insignia are the easiest and least problematic to maintain

You just create 2 subfolders in the ART folder and extract the files there. It doesn't overwrite anything, doesn't conflict with your setups. The program will use those that match and ignore the rest.

I'm not sure about D-Babes (unknown territory to this still learning player) but I thought that D-Babes just expands the numbers of units and changes/replaces only a few. A mod like RA which does more OOB changes could possibly cause the wrong patch to show up with the wrong unit, but if the stock units are not changed, regardless of scenario or mod, the insignia/patch graphics should work.

I love them. Thanks for the good work Halsey.
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
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dasboot1960
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Location: St Augustine, Florida

RE: Finalized TF Mission Art

Post by dasboot1960 »

Halsey - These are great! Thank You. If I download the "dababes" mod will they still work?
Down like a CLOWN!
Halsey
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Joined: Fri Feb 06, 2004 10:44 pm

RE: Finalized TF Mission Art

Post by Halsey »

ORIGINAL: dasboot

Halsey - These are great! Thank You. If I download the "dababes" mod will they still work?


Anything that goes into the main art folder works for any mod.

Insignia will only match up with stock campaigns.

Drw61 has adapted some of the insignia for Da Babes.
Find his mod adaption in his mod thread.
Halsey
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RE: Finalized TF Mission Art

Post by Halsey »

Bump for new players! [;)]
Tejszd
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Joined: Sat Nov 17, 2007 4:32 pm

RE: Finalized TF Mission Art

Post by Tejszd »

Bump for new players!
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