The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!
how about turning the DC franchise into a FPS-one? with cool uniforms? and some german shouts? that would be great.
also there is a shitload more money to make that way. maybe you could also have a romantic sidestory to attract some
of the other gender?
how about turning the DC franchise into a FPS-one? with cool uniforms? and some german shouts? that would be great.
also there is a shitload more money to make that way. maybe you could also have a romantic sidestory to attract some
of the other gender?
And 'Power-up' buttons plus healing boxes and re-spawn points for destroyed divisions
Anyone have experience with Schwerpunkt Russo-German War? How does it compare with this game?
It's a truly great game but better for PBEM than vs. the AI. Also, the UI is quite tough to master and there is a lot of manual complexity in the management of counters, movement etc.
However, if you are a serious war gamer it is a necessary part of your collection. You might want to wait until the next game in the series comes out though - I believe it covers the entire European war.
Anglo German War is pretty good, too, as is the Arab-Israeli War ... but the UI is terrible and the AI anaemic.
Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Email: aspqrz@tpg.com.au
OCS = Operational Combat System originally, IIRC, by "The Gamers" ... Case Blue is their multi-map monster boardgame of, well, Case Blue ...
That is, its a physical on the table series of maps with physical counters you have to move around and roll dice for each combat etc. Old School!
The Supply Counters will be physical counters on the map that will probably have to be moved around (or which units will have to be moved to) to maintain supply (I haven't actually played Case Blue, but I have played lots of Board Wargames, from as long ago as 1970, with Avalon Hill's "Panzerblitz")
Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Email: aspqrz@tpg.com.au
The OCS series is a wargame made by..well, you can google it and read all about it yourself. I played a lot of them, from the first Guderians Blitzkrieg, to my favourite Enemy at the Gates, and Tunisia and later...Guderians Blitzkrieg 2. They added a southern part and called the new game Case Blue.
Essentially it is a game of supply. You pay supply to move units that require fuel. You pay supply to shoot. You pay lots of supply to bombard. You dont pay supply to eat, but if you cant trace back to your supply source, then you get to drink the fuel, and eat the bullets by spending your supply. If you cant eat, then you rapidly surrender. As a result, the game is not really one of fighting, but of trying to figure out how to take out the other players supply, and cut him off so he eats his bullets, instead of shooting them at you.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
The OCS series is a wargame made by..well, you can google it and read all about it yourself. I played a lot of them, from the first Guderians Blitzkrieg, to my favourite Enemy at the Gates, and Tunisia and later...Guderians Blitzkrieg 2. They added a southern part and called the new game Case Blue.
Essentially it is a game of supply. You pay supply to move units that require fuel. You pay supply to shoot. You pay lots of supply to bombard. You dont pay supply to eat, but if you cant trace back to your supply source, then you get to drink the fuel, and eat the bullets by spending your supply. If you cant eat, then you rapidly surrender. As a result, the game is not really one of fighting, but of trying to figure out how to take out the other players supply, and cut him off so he eats his bullets, instead of shooting them at you.
Boy! That sounds real "Exciting"....I'll pass on anything like that!
Oh, OCS is much more fun than that! It's a wargame like any other wargame, with attack and movement, encirclement, overrun attacks with armor, air and artillery bombardment, mechanized, foot and horse movement, and plenty of fun toys that go boom. Its got absolutely gorgeous maps and counters. I've got the Stalingard theater on Nov. 19, 1942 set up on my table now, and it looks gorgeous.
Yes, it also models supply in more detail than most computer games. That's what makes it great! You can't just attack everywhere at once without thinking. You have to plan in advance, just as the real-life commanders did. And the supply rules are pretty easy to use once you've played through a couple turns. You make an attack or move your tanks, you pay a chit of supply.
A wargame rule set created bt The Gamers for Operational Level wargames.
Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Email: aspqrz@tpg.com.au